03.10.2012, 22:00
I don't know how to script in roleplay commands such as /me, /do, and /b. If anybody could help me it would be appreciated.
#define COLOR_FADE1 0xC2A2DAAA // somekind of purple for /me /do /low etc #define COLOR_FADE2 0xFFFFFFAA // white for /b and /shout command
if(strcmp(cmdtext,"/me",true)==0)
{
new textv2[128];
if(sscanf(params, "s[128]", params)) return SendClientMessage(playerid, COLOR_WHITE, "USAGE: /me [action]");
format(textv2, sizeof(textv2), "** %s %s!", NAMEGET(playerid), params);
ProxDetector(playerid, 5, textv2, COLOR_FADE1,COLOR_FADE1,COLOR_FADE1,COLOR_FADE1,COLOR_FADE1);
return 1;
}
if(strcmp(cmdtext,"/do",true)==0)
{
new textv2[128];
if(sscanf(params, "s[128]", params)) return SendClientMessage(playerid, COLOR_WHITE, "USAGE: /do [action]");
format(textv2, sizeof(textv2), "** %s ((%s))", params, NAMEGET(playerid));
ProxDetector(playerid, 5, textv2, COLOR_FADE1,COLOR_FADE1,COLOR_FADE1,COLOR_FADE1,COLOR_FADE1);
return 1;
}
stock ProxDetector(playerid, Float:radius, string[], col1, col2, col3, col4, col5)
{
new Float:x, Float:y, Float:z;
GetPlayerPos(playerid, x, y, z);
new Float:ix, Float:iy, Float:iz;
new Float:cx, Float:cy, Float:cz;
foreach(Player, i)
{
if(GetPlayerInterior(playerid) == GetPlayerInterior(i) && GetPlayerVirtualWorld(playerid) == GetPlayerVirtualWorld(i))
{
GetPlayerPos(i, ix, iy, iz);
cx = (x - ix);
cy = (y - iy);
cz = (z - iz);
if(((cx < radius/16) && (cx > -radius/16)) && ((cy < radius/16) && (cy > -radius/16)) && ((cz < radius/16) && (cz > -radius/16)))
{
SendClientMessage(i, col1, string);
}
else if(((cx < radius/8) && (cx > -radius/8)) && ((cy < radius/8) && (cy > -radius/8)) && ((cz < radius/8) && (cz > -radius/8)))
{
SendClientMessage(i, col2, string);
}
else if(((cx < radius/4) && (cx > -radius/4)) && ((cy < radius/4) && (cy > -radius/4)) && ((cz < radius/4) && (cz > -radius/4)))
{
SendClientMessage(i, col3, string);
}
else if(((cx < radius/2) && (cx > -radius/2)) && ((cy < radius/2) && (cy > -radius/2)) && ((cz < radius/2) && (cz > -radius/2)))
{
SendClientMessage(i, col4, string);
}
else if(((cx < radius) && (cx > -radius)) && ((cy < radius) && (cy > -radius)) && ((cz < radius) && (cz > -radius)))
{
SendClientMessage(i, col5, string);
}
}
}
return 1;
}
stock NAMEGET(playerid)
{
new name[MAX_PLAYER_NAME];
GetPlayerName(playerid,name,sizeof(name));
for(new i = 0; i < MAX_PLAYER_NAME; i++)
{
if(name[i] == '_') name[i] = ' ';
}
return name;
}
if(sscanf(params, "s[128]", params)) return SendClientMessage(playerid, COLOR_WHITE, "USAGE: /me [action]");
|
C:\Users\Playtech\Documents\Vidya\server\gamemodes \baysideroleplay.pwn(189) : error 017: undefined symbol "params" C:\Users\Playtech\Documents\Vidya\server\gamemodes \baysideroleplay.pwn(190) : error 017: undefined symbol "NAMEGET" C:\Users\Playtech\Documents\Vidya\server\gamemodes \baysideroleplay.pwn(191) : error 017: undefined symbol "ProxDetector" Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase 3 Errors. |
stock ProxDetector(playerid, Float:radius, string[], col1, col2, col3, col4, col5)
{
new Float:x, Float:y, Float:z;
GetPlayerPos(playerid, x, y, z);
new Float:ix, Float:iy, Float:iz;
new Float:cx, Float:cy, Float:cz;
foreach(Player, i)
{
if(GetPlayerInterior(playerid) == GetPlayerInterior(i) && GetPlayerVirtualWorld(playerid) == GetPlayerVirtualWorld(i))
{
GetPlayerPos(i, ix, iy, iz);
cx = (x - ix);
cy = (y - iy);
cz = (z - iz);
if(((cx < radius/16) && (cx > -radius/16)) && ((cy < radius/16) && (cy > -radius/16)) && ((cz < radius/16) && (cz > -radius/16)))
{
SendClientMessage(i, col1, string);
}
else if(((cx < radius/8) && (cx > -radius/8)) && ((cy < radius/8) && (cy > -radius/8)) && ((cz < radius/8) && (cz > -radius/8)))
{
SendClientMessage(i, col2, string);
}
else if(((cx < radius/4) && (cx > -radius/4)) && ((cy < radius/4) && (cy > -radius/4)) && ((cz < radius/4) && (cz > -radius/4)))
{
SendClientMessage(i, col3, string);
}
else if(((cx < radius/2) && (cx > -radius/2)) && ((cy < radius/2) && (cy > -radius/2)) && ((cz < radius/2) && (cz > -radius/2)))
{
SendClientMessage(i, col4, string);
}
else if(((cx < radius) && (cx > -radius)) && ((cy < radius) && (cy > -radius)) && ((cz < radius) && (cz > -radius)))
{
SendClientMessage(i, col5, string);
}
}
}
return 1;
}
stock NAMEGET(playerid)
{
new name[MAX_PLAYER_NAME];
GetPlayerName(playerid,name,sizeof(name));
for(new i = 0; i < MAX_PLAYER_NAME; i++)
{
if(name[i] == '_') name[i] = ' ';
}
return name;
}
if(sscanf(params, "s[128]", params)) return SendClientMessage(playerid, COLOR_WHITE, "USAGE: /me [action]");
|
First of all download & include sscanf + define these colours -
Код:
#define COLOR_FADE1 0xC2A2DAAA // somekind of purple for /me /do /low etc #define COLOR_FADE2 0xFFFFFFAA // white for /b and /shout command You can make the other commands like /low /shout and so on by editing these ones. Hope I helped you. If you have problems with including sscanf or you dont want to use it remove this line - Код:
if(sscanf(params, "s[128]", params)) return SendClientMessage(playerid, COLOR_WHITE, "USAGE: /me [action]"); |