[Map] Castle at sea
#1

Pictures:
/imageshack/img213/516/cas1.gif
/imageshack/img543/5485/cas2.gif
/imageshack/img651/491/cas3.gif
/imageshack/img222/3224/cas4.gif
/imageshack/img6/3073/cas5.gif


Code:
pawn Код:
CreateObject(3330, 5000.0, -3000.0, 50.0, 0.0, 0.0, 0.0);
CreateObject(3330, 5000.0, -3000.0, 50.0, 0.0, 0.0, 22.50);
CreateObject(3330, 5000.0, -3000.0, 50.0, 0.0, 0.0, 50.0);
CreateObject(3330, 5000.0, -3000.0, 50.0, 0.0, 0.0, 67.5);
CreateObject(3330, 5000.0, -3000.0, 50.0, 0.0, 0.0, 90.0);
CreateObject(3330, 5000.0, -3000.0, 50.0, 0.0, 0.0, 112.5);
CreateObject(3330, 5000.0, -3000.0, 50.0, 0.0, 0.0, 135.0);
CreateObject(3330, 5000.0, -3000.0, 50.0, 0.0, 0.0, 157.5);
CreateObject(3330, 5100.0, -3000.0, 50.0, 0.0, 0.0, 0.0);
CreateObject(3330, 5100.0, -3000.0, 50.0, 0.0, 0.0, 22.5);
CreateObject(3330, 5100.0, -3000.0, 50.0, 0.0, 0.0, 50.0);
CreateObject(3330, 5100.0, -3000.0, 50.0, 0.0, 0.0, 67.5);
CreateObject(3330, 5100.0, -3000.0, 50.0, 0.0, 0.0, 90.0);
CreateObject(3330, 5100.0, -3000.0, 50.0, 0.0, 0.0, 112.5);
CreateObject(3330, 5100.0, -3000.0, 50.0, 0.0, 0.0, 135.0);
CreateObject(3330, 5100.0, -3000.0, 50.0, 0.0, 0.0, 157.5);
CreateObject(3330, 5000.0, -2900.0, 50.0, 0.0, 0.0, 0.0);
CreateObject(3330, 5000.0, -2900.0, 50.0, 0.0, 0.0, 22.5);
CreateObject(3330, 5000.0, -2900.0, 50.0, 0.0, 0.0, 50.0);
CreateObject(3330, 5000.0, -2900.0, 50.0, 0.0, 0.0, 67.5);
CreateObject(3330, 5000.0, -2900.0, 50.0, 0.0, 0.0, 90.0);
CreateObject(3330, 5000.0, -2900.0, 50.0, 0.0, 0.0, 112.5);
CreateObject(3330, 5000.0, -2900.0, 50.0, 0.0, 0.0, 135.0);
CreateObject(3330, 5000.0, -2900.0, 50.0, 0.0, 0.0, 157.5);
CreateObject(3330, 5100.0, -2900.0, 50.0, 0.0, 0.0, 0.0);
CreateObject(3330, 5100.0, -2900.0, 50.0, 0.0, 0.0, 22.5);
CreateObject(3330, 5100.0, -2900.0, 50.0, 0.0, 0.0, 50.0);
CreateObject(3330, 5100.0, -2900.0, 50.0, 0.0, 0.0, 67.5);
CreateObject(3330, 5100.0, -2900.0, 50.0, 0.0, 0.0, 90.0);
CreateObject(3330, 5100.0, -2900.0, 50.0, 0.0, 0.0, 112.5);
CreateObject(3330, 5100.0, -2900.0, 50.0, 0.0, 0.0, 135.0);
CreateObject(3330, 5100.0, -2900.0, 50.0, 0.0, 0.0, 157.5);
CreateObject(3330, 5039.5, -3010.0, 2.5, 0.0, 0.0, 90.0);
CreateObject(3330, 5071.0, -3000.0, 35.0, 0.0, 0.0, 0.0);
CreateObject(3330, 5029.0, -3000.0, 35.0, 0.0, 0.0, 0.0);
CreateObject(3330, 5008.0, -3000.0, 35.0, 0.0, 0.0, 0.0);
CreateObject(3330, 5092.0, -3000.0, 35.0, 0.0, 0.0, 0.0);
CreateObject(3330, 5050.0, -2900.0, 35.0, 0.0, 0.0, 0.0);
CreateObject(3330, 5071.0, -2900.0, 35.0, 0.0, 0.0, 0.0);
CreateObject(3330, 5029.0, -2900.0, 35.0, 0.0, 0.0, 0.0);
CreateObject(3330, 5008.0, -2900.0, 35.0, 0.0, 0.0, 0.0);
CreateObject(3330, 5092.0, -2900.0, 35.0, 0.0, 0.0, 0.0);
CreateObject(3330, 5000.0, -2950.0, 35.0, 0.0, 0.0, 90.0);
CreateObject(3330, 5000.0, -2971.0, 35.0, 0.0, 0.0, 90.0);
CreateObject(3330, 5000.0, -2992.0, 35.0, 0.0, 0.0, 90.0);
CreateObject(3330, 5000.0, -2929.0, 35.0, 0.0, 0.0, 90.0);
CreateObject(3330, 5000.0, -2908.0, 35.0, 0.0, 0.0, 90.0);
CreateObject(3330, 5100.0, -2950.0, 35.0, 0.0, 0.0, 90.0);
CreateObject(3330, 5100.0, -2971.0, 35.0, 0.0, 0.0, 90.0);
CreateObject(3330, 5100.0, -2992.0, 35.0, 0.0, 0.0, 90.0);
CreateObject(3330, 5100.0, -2929.0, 35.0, 0.0, 0.0, 90.0);
CreateObject(3330, 5100.0, -2908.0, 35.0, 0.0, 0.0, 90.0);
CreateObject(8397, 5060.5, -3000.0, -3.0, 0.0, 0.0, 315.0);
CreateObject(8397, 5039.5, -3000.0, -3.0, 0.0, 0.0, 315.0);
CreateObject(8397, 5018.5, -3000.0, -3.0, 0.0, 0.0, 315.0);
CreateObject(8397, 5081.5, -3000.0, -3.0, 0.0, 0.0, 315.0);
CreateObject(8397, 5081.5, -2900.0, -3.0, 0.0, 0.0, 315.0);
CreateObject(8397, 5060.5, -2900.0, -3.0, 0.0, 0.0, 315.0);
CreateObject(8397, 5039.5, -2900.0, -3.0, 0.0, 0.0, 315.0);
CreateObject(8397, 5018.5, -2900.0, -3.0, 0.0, 0.0, 315.0);
CreateObject(8397, 5000.0, -2960.5, -3.0, 0.0, 0.0, 315.0);
CreateObject(8397, 5000.0, -2981.5, -3.0, 0.0, 0.0, 315.0);
CreateObject(8397, 5000.0, -2939.5, -3.0, 0.0, 0.0, 315.0);
CreateObject(8397, 5000.0, -2918.5, -3.0, 0.0, 0.0, 315.0);
CreateObject(8397, 5100.0, -2981.5, -3.0, 0.0, 0.0, 315.0);
CreateObject(8397, 5100.0, -2960.5, -3.0, 0.0, 0.0, 315.0);
CreateObject(8397, 5100.0, -2939.5, -3.0, 0.0, 0.0, 315.0);
CreateObject(8397, 5100.0, -2918.5, -3.0, 0.0, 0.0, 315.0);
CreateObject(4241, 5050.0, -2950.0, 2.0, 0.0, 0.0, 0.0);
CreateObject(10353, 5050.0, -3002.5, -6.5, 0.0, 0.0, 270.0);
CreateObject(10353, 5046.33, -2897.5, -6.5, 0.0, 0.0, 90.0);
CreateObject(10353, 5097.5, -2950.0, -6.5, 0.0, 0.0, 0.0);
CreateObject(10353, 5002.5, -2950.0, -6.5, 0.0, 0.0, 180.0);
CreateObject(16112, 5163.61, -2832.65, -5.0, 0.0, 0.0, 17.05);
CreateObject(16112, 5152.76, -2820.97, -5.0, 0.0, 0.0, 0.0);
CreateObject(16112, 5145.98, -3071.82, -5.0, 0.0, 0.0, 329.68);
CreateObject(16112, 5166.86, -3064.17, -5.0, 0.0, 0.0, 5.0);
CreateObject(16112, 5161.92, -3070.53, -5.0, 0.0, 0.0, 285.98);
CreateObject(16112, 4931.37, -3059.57, -5.0, 0.0, 0.0, 251.63);
CreateObject(16112, 4952.83, -3073.26, -5.0, 0.0, 0.0, 254.57);
CreateObject(16112, 4930.48, -3071.17, -5.0, 0.0, 0.0, 211.16);
CreateObject(16112, 4931.89, -2841.73, -5.0, 0.0, 0.0, 161.04);
CreateObject(16112, 4950.43, -2831.84, -5.0, 0.0, 0.0, 82.26);
CreateObject(16112, 4938.12, -2827.33, -5.0, 0.0, 0.0, 104.69);
CreateObject(3330, 5039.5, -2930.0, 55.0, 0.0, 0.0, 0.0);
CreateObject(3330, 5060.5, -2930.0, 55.0, 0.0, 0.0, 0.0);
CreateObject(3330, 5060.5, -2970.0, 55.0, 0.0, 0.0, 0.0);
CreateObject(3330, 5030.0, -2960.5, 55.0, 0.0, 0.0, 90.0);
CreateObject(3330, 5039.5, -2970.0, 55.0, 0.0, 0.0, 0.0);
CreateObject(3330, 5030.0, -2939.5, 55.0, 0.0, 0.0, 90.0);
CreateObject(3330, 5070.0, -2960.5, 55.0, 0.0, 0.0, 90.0);
CreateObject(3330, 5070.0, -2939.5, 55.0, 0.0, 0.0, 90.0);
CreateObject(8397, 5035.0, -2965.0, 22.0, 0.0, 0.0, 0.0);
CreateObject(3095, 5037.0, -2937.0, 60.5, 0.0, 180.0, 0.0);
CreateObject(3095, 5037.0, -2946.0, 60.5, 0.0, 180.0, 0.0);
CreateObject(3095, 5037.0, -2955.0, 60.5, 0.0, 180.0, 0.0);
CreateObject(3095, 5037.0, -2964.0, 60.5, 0.0, 180.0, 0.0);
CreateObject(3095, 5046.0, -2937.0, 60.5, 0.0, 180.0, 0.0);
CreateObject(3095, 5046.0, -2946.0, 60.5, 0.0, 180.0, 0.0);
CreateObject(3095, 5046.0, -2955.0, 60.5, 0.0, 180.0, 0.0);
CreateObject(3095, 5046.0, -2964.0, 60.5, 0.0, 180.0, 0.0);
CreateObject(3095, 5054.0, -2937.0, 60.5, 0.0, 180.0, 0.0);
CreateObject(3095, 5054.0, -2946.0, 60.5, 0.0, 180.0, 0.0);
CreateObject(3095, 5054.0, -2955.0, 60.5, 0.0, 180.0, 0.0);
CreateObject(3095, 5054.0, -2964.0, 60.5, 0.0, 180.0, 0.0);
CreateObject(3095, 5063.0, -2937.0, 60.5, 0.0, 180.0, 0.0);
CreateObject(3095, 5063.0, -2946.0, 60.5, 0.0, 180.0, 0.0);
CreateObject(3095, 5063.0, -2955.0, 60.5, 0.0, 180.0, 0.0);
CreateObject(3095, 5063.0, -2964.0, 60.5, 0.0, 180.0, 0.0);
CreateObject(8397, 5035.0, -2935.0, 22.0, 0.0, 0.0, 0.0);
CreateObject(8397, 5065.0, -2935.0, 22.0, 0.0, 0.0, 0.0);
CreateObject(8397, 5065.0, -2965.0, 22.0, 0.0, 0.0, 0.0);
CreateObject(19334, 5000.0, -3000.0, 45.0, 0.0, 0.0, 0.0);
CreateObject(19334, 5100.0, -3000.0, 45.0, 0.0, 0.0, 0.0);
CreateObject(19334, 5100.0, -2900.0, 45.0, 0.0, 0.0, 0.0);
CreateObject(19334, 5000.0, -2900.0, 45.0, 0.0, 0.0, 0.0);
CreateObject(8397, 5000.0, -3000.0, 35.0, 0.0, 0.0, 0.0);
CreateObject(8397, 5100.0, -3000.0, 35.0, 0.0, 0.0, 0.0);
CreateObject(8397, 5100.0, -2900.0, 35.0, 0.0, 0.0, 0.0);
CreateObject(8397, 5000.0, -2900.0, 35.0, 0.0, 0.0, 0.0);
CreateObject(19334, 5050.0, -2950.0, 42.0, 0.0, 0.0, 0.0);
CreateObject(8397, 5050.0, -2950.0, 32.0, 0.0, 0.0, 0.0);
CreateObject(16112, 5167.41, -2848.29, -5.0, 0.0, 0.0, 0.0);
CreateObject(16112, 4929.29, -3048.41, -5.0, 0.0, 0.0, 215.83);
CreateObject(3330, 5060.5, -3010.0, 2.5, 0.0, 0.0, 90.0);
CreateObject(8397, 5039.5, -3020.0, -40.0, 0.0, 0.0, 315.0);
CreateObject(8397, 5060.5, -3020.0, -40.0, 0.0, 0.0, 315.0);

Safe spawn coordinates:
pawn Код:
5050.0, -3035.0, 3.0
Reply
#2

PRO ! HOW ?!?!?!?! HOW ?!?!?!!!!!!!!!!?!?!!??!!?!?!?!?!?!?!?!? DAAAMMMNN !!!
100000000000000000000000000000000000/100000000
PLEASE TELL ME HOW MAN ! GREAT MAP THOUGH !
Reply
#3

Ultimate.. +rep
Reply
#4

Unbelievable.. This is amazing. +rep from me definitely.
Reply
#5

I'm glad you people like it.

What's so impossible about it? All you need is the most basic math knowledge and a little imagination and that's all.
Reply
#6

Impressive stuff, grim castle. Now you should map temple of love.
Reply
#7

Erm, yeah, I can't really imagine how a temple of love would look like, but I'm already working on other map.
Reply
#8

its very good but its looking like empty at sides,add something more
Reply
#9

Quote:
Originally Posted by Correlli
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I'm glad you people like it.

What's so impossible about it? All you need is the most basic math knowledge and a little imagination and that's all.
You put math into mapping? I just put a few more hours in it and just relocate the shit out of everything untill it gets the closest to being perfect!

Great job by the way!
Reply
#10

Quote:
Originally Posted by justsomeguy
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You put math into mapping?
Indeed I do, check the object-code to see what I mean.

Quote:
Originally Posted by justsomeguy
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Great job by the way!
Quote:
Originally Posted by Star.
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Mapped 10/10 really awesome
Thanks.

Quote:
Originally Posted by [xB]Lordz
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Impressive, nice work done Correlli.
You're good mapper.
Good Luck for your next map.
Thank you, you can check the other maps I've released, they're also in this sub-forum.
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