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[Map] Castle at sea - Printable Version

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+---- Thread: [Map] Castle at sea (/showthread.php?tid=374298)



[MAP] Small Castle at Sea - Correlli - 02.09.2012

Pictures:
/imageshack/img213/516/cas1.gif
/imageshack/img543/5485/cas2.gif
/imageshack/img651/491/cas3.gif
/imageshack/img222/3224/cas4.gif
/imageshack/img6/3073/cas5.gif


Code:
pawn Код:
CreateObject(3330, 5000.0, -3000.0, 50.0, 0.0, 0.0, 0.0);
CreateObject(3330, 5000.0, -3000.0, 50.0, 0.0, 0.0, 22.50);
CreateObject(3330, 5000.0, -3000.0, 50.0, 0.0, 0.0, 50.0);
CreateObject(3330, 5000.0, -3000.0, 50.0, 0.0, 0.0, 67.5);
CreateObject(3330, 5000.0, -3000.0, 50.0, 0.0, 0.0, 90.0);
CreateObject(3330, 5000.0, -3000.0, 50.0, 0.0, 0.0, 112.5);
CreateObject(3330, 5000.0, -3000.0, 50.0, 0.0, 0.0, 135.0);
CreateObject(3330, 5000.0, -3000.0, 50.0, 0.0, 0.0, 157.5);
CreateObject(3330, 5100.0, -3000.0, 50.0, 0.0, 0.0, 0.0);
CreateObject(3330, 5100.0, -3000.0, 50.0, 0.0, 0.0, 22.5);
CreateObject(3330, 5100.0, -3000.0, 50.0, 0.0, 0.0, 50.0);
CreateObject(3330, 5100.0, -3000.0, 50.0, 0.0, 0.0, 67.5);
CreateObject(3330, 5100.0, -3000.0, 50.0, 0.0, 0.0, 90.0);
CreateObject(3330, 5100.0, -3000.0, 50.0, 0.0, 0.0, 112.5);
CreateObject(3330, 5100.0, -3000.0, 50.0, 0.0, 0.0, 135.0);
CreateObject(3330, 5100.0, -3000.0, 50.0, 0.0, 0.0, 157.5);
CreateObject(3330, 5000.0, -2900.0, 50.0, 0.0, 0.0, 0.0);
CreateObject(3330, 5000.0, -2900.0, 50.0, 0.0, 0.0, 22.5);
CreateObject(3330, 5000.0, -2900.0, 50.0, 0.0, 0.0, 50.0);
CreateObject(3330, 5000.0, -2900.0, 50.0, 0.0, 0.0, 67.5);
CreateObject(3330, 5000.0, -2900.0, 50.0, 0.0, 0.0, 90.0);
CreateObject(3330, 5000.0, -2900.0, 50.0, 0.0, 0.0, 112.5);
CreateObject(3330, 5000.0, -2900.0, 50.0, 0.0, 0.0, 135.0);
CreateObject(3330, 5000.0, -2900.0, 50.0, 0.0, 0.0, 157.5);
CreateObject(3330, 5100.0, -2900.0, 50.0, 0.0, 0.0, 0.0);
CreateObject(3330, 5100.0, -2900.0, 50.0, 0.0, 0.0, 22.5);
CreateObject(3330, 5100.0, -2900.0, 50.0, 0.0, 0.0, 50.0);
CreateObject(3330, 5100.0, -2900.0, 50.0, 0.0, 0.0, 67.5);
CreateObject(3330, 5100.0, -2900.0, 50.0, 0.0, 0.0, 90.0);
CreateObject(3330, 5100.0, -2900.0, 50.0, 0.0, 0.0, 112.5);
CreateObject(3330, 5100.0, -2900.0, 50.0, 0.0, 0.0, 135.0);
CreateObject(3330, 5100.0, -2900.0, 50.0, 0.0, 0.0, 157.5);
CreateObject(3330, 5039.5, -3010.0, 2.5, 0.0, 0.0, 90.0);
CreateObject(3330, 5071.0, -3000.0, 35.0, 0.0, 0.0, 0.0);
CreateObject(3330, 5029.0, -3000.0, 35.0, 0.0, 0.0, 0.0);
CreateObject(3330, 5008.0, -3000.0, 35.0, 0.0, 0.0, 0.0);
CreateObject(3330, 5092.0, -3000.0, 35.0, 0.0, 0.0, 0.0);
CreateObject(3330, 5050.0, -2900.0, 35.0, 0.0, 0.0, 0.0);
CreateObject(3330, 5071.0, -2900.0, 35.0, 0.0, 0.0, 0.0);
CreateObject(3330, 5029.0, -2900.0, 35.0, 0.0, 0.0, 0.0);
CreateObject(3330, 5008.0, -2900.0, 35.0, 0.0, 0.0, 0.0);
CreateObject(3330, 5092.0, -2900.0, 35.0, 0.0, 0.0, 0.0);
CreateObject(3330, 5000.0, -2950.0, 35.0, 0.0, 0.0, 90.0);
CreateObject(3330, 5000.0, -2971.0, 35.0, 0.0, 0.0, 90.0);
CreateObject(3330, 5000.0, -2992.0, 35.0, 0.0, 0.0, 90.0);
CreateObject(3330, 5000.0, -2929.0, 35.0, 0.0, 0.0, 90.0);
CreateObject(3330, 5000.0, -2908.0, 35.0, 0.0, 0.0, 90.0);
CreateObject(3330, 5100.0, -2950.0, 35.0, 0.0, 0.0, 90.0);
CreateObject(3330, 5100.0, -2971.0, 35.0, 0.0, 0.0, 90.0);
CreateObject(3330, 5100.0, -2992.0, 35.0, 0.0, 0.0, 90.0);
CreateObject(3330, 5100.0, -2929.0, 35.0, 0.0, 0.0, 90.0);
CreateObject(3330, 5100.0, -2908.0, 35.0, 0.0, 0.0, 90.0);
CreateObject(8397, 5060.5, -3000.0, -3.0, 0.0, 0.0, 315.0);
CreateObject(8397, 5039.5, -3000.0, -3.0, 0.0, 0.0, 315.0);
CreateObject(8397, 5018.5, -3000.0, -3.0, 0.0, 0.0, 315.0);
CreateObject(8397, 5081.5, -3000.0, -3.0, 0.0, 0.0, 315.0);
CreateObject(8397, 5081.5, -2900.0, -3.0, 0.0, 0.0, 315.0);
CreateObject(8397, 5060.5, -2900.0, -3.0, 0.0, 0.0, 315.0);
CreateObject(8397, 5039.5, -2900.0, -3.0, 0.0, 0.0, 315.0);
CreateObject(8397, 5018.5, -2900.0, -3.0, 0.0, 0.0, 315.0);
CreateObject(8397, 5000.0, -2960.5, -3.0, 0.0, 0.0, 315.0);
CreateObject(8397, 5000.0, -2981.5, -3.0, 0.0, 0.0, 315.0);
CreateObject(8397, 5000.0, -2939.5, -3.0, 0.0, 0.0, 315.0);
CreateObject(8397, 5000.0, -2918.5, -3.0, 0.0, 0.0, 315.0);
CreateObject(8397, 5100.0, -2981.5, -3.0, 0.0, 0.0, 315.0);
CreateObject(8397, 5100.0, -2960.5, -3.0, 0.0, 0.0, 315.0);
CreateObject(8397, 5100.0, -2939.5, -3.0, 0.0, 0.0, 315.0);
CreateObject(8397, 5100.0, -2918.5, -3.0, 0.0, 0.0, 315.0);
CreateObject(4241, 5050.0, -2950.0, 2.0, 0.0, 0.0, 0.0);
CreateObject(10353, 5050.0, -3002.5, -6.5, 0.0, 0.0, 270.0);
CreateObject(10353, 5046.33, -2897.5, -6.5, 0.0, 0.0, 90.0);
CreateObject(10353, 5097.5, -2950.0, -6.5, 0.0, 0.0, 0.0);
CreateObject(10353, 5002.5, -2950.0, -6.5, 0.0, 0.0, 180.0);
CreateObject(16112, 5163.61, -2832.65, -5.0, 0.0, 0.0, 17.05);
CreateObject(16112, 5152.76, -2820.97, -5.0, 0.0, 0.0, 0.0);
CreateObject(16112, 5145.98, -3071.82, -5.0, 0.0, 0.0, 329.68);
CreateObject(16112, 5166.86, -3064.17, -5.0, 0.0, 0.0, 5.0);
CreateObject(16112, 5161.92, -3070.53, -5.0, 0.0, 0.0, 285.98);
CreateObject(16112, 4931.37, -3059.57, -5.0, 0.0, 0.0, 251.63);
CreateObject(16112, 4952.83, -3073.26, -5.0, 0.0, 0.0, 254.57);
CreateObject(16112, 4930.48, -3071.17, -5.0, 0.0, 0.0, 211.16);
CreateObject(16112, 4931.89, -2841.73, -5.0, 0.0, 0.0, 161.04);
CreateObject(16112, 4950.43, -2831.84, -5.0, 0.0, 0.0, 82.26);
CreateObject(16112, 4938.12, -2827.33, -5.0, 0.0, 0.0, 104.69);
CreateObject(3330, 5039.5, -2930.0, 55.0, 0.0, 0.0, 0.0);
CreateObject(3330, 5060.5, -2930.0, 55.0, 0.0, 0.0, 0.0);
CreateObject(3330, 5060.5, -2970.0, 55.0, 0.0, 0.0, 0.0);
CreateObject(3330, 5030.0, -2960.5, 55.0, 0.0, 0.0, 90.0);
CreateObject(3330, 5039.5, -2970.0, 55.0, 0.0, 0.0, 0.0);
CreateObject(3330, 5030.0, -2939.5, 55.0, 0.0, 0.0, 90.0);
CreateObject(3330, 5070.0, -2960.5, 55.0, 0.0, 0.0, 90.0);
CreateObject(3330, 5070.0, -2939.5, 55.0, 0.0, 0.0, 90.0);
CreateObject(8397, 5035.0, -2965.0, 22.0, 0.0, 0.0, 0.0);
CreateObject(3095, 5037.0, -2937.0, 60.5, 0.0, 180.0, 0.0);
CreateObject(3095, 5037.0, -2946.0, 60.5, 0.0, 180.0, 0.0);
CreateObject(3095, 5037.0, -2955.0, 60.5, 0.0, 180.0, 0.0);
CreateObject(3095, 5037.0, -2964.0, 60.5, 0.0, 180.0, 0.0);
CreateObject(3095, 5046.0, -2937.0, 60.5, 0.0, 180.0, 0.0);
CreateObject(3095, 5046.0, -2946.0, 60.5, 0.0, 180.0, 0.0);
CreateObject(3095, 5046.0, -2955.0, 60.5, 0.0, 180.0, 0.0);
CreateObject(3095, 5046.0, -2964.0, 60.5, 0.0, 180.0, 0.0);
CreateObject(3095, 5054.0, -2937.0, 60.5, 0.0, 180.0, 0.0);
CreateObject(3095, 5054.0, -2946.0, 60.5, 0.0, 180.0, 0.0);
CreateObject(3095, 5054.0, -2955.0, 60.5, 0.0, 180.0, 0.0);
CreateObject(3095, 5054.0, -2964.0, 60.5, 0.0, 180.0, 0.0);
CreateObject(3095, 5063.0, -2937.0, 60.5, 0.0, 180.0, 0.0);
CreateObject(3095, 5063.0, -2946.0, 60.5, 0.0, 180.0, 0.0);
CreateObject(3095, 5063.0, -2955.0, 60.5, 0.0, 180.0, 0.0);
CreateObject(3095, 5063.0, -2964.0, 60.5, 0.0, 180.0, 0.0);
CreateObject(8397, 5035.0, -2935.0, 22.0, 0.0, 0.0, 0.0);
CreateObject(8397, 5065.0, -2935.0, 22.0, 0.0, 0.0, 0.0);
CreateObject(8397, 5065.0, -2965.0, 22.0, 0.0, 0.0, 0.0);
CreateObject(19334, 5000.0, -3000.0, 45.0, 0.0, 0.0, 0.0);
CreateObject(19334, 5100.0, -3000.0, 45.0, 0.0, 0.0, 0.0);
CreateObject(19334, 5100.0, -2900.0, 45.0, 0.0, 0.0, 0.0);
CreateObject(19334, 5000.0, -2900.0, 45.0, 0.0, 0.0, 0.0);
CreateObject(8397, 5000.0, -3000.0, 35.0, 0.0, 0.0, 0.0);
CreateObject(8397, 5100.0, -3000.0, 35.0, 0.0, 0.0, 0.0);
CreateObject(8397, 5100.0, -2900.0, 35.0, 0.0, 0.0, 0.0);
CreateObject(8397, 5000.0, -2900.0, 35.0, 0.0, 0.0, 0.0);
CreateObject(19334, 5050.0, -2950.0, 42.0, 0.0, 0.0, 0.0);
CreateObject(8397, 5050.0, -2950.0, 32.0, 0.0, 0.0, 0.0);
CreateObject(16112, 5167.41, -2848.29, -5.0, 0.0, 0.0, 0.0);
CreateObject(16112, 4929.29, -3048.41, -5.0, 0.0, 0.0, 215.83);
CreateObject(3330, 5060.5, -3010.0, 2.5, 0.0, 0.0, 90.0);
CreateObject(8397, 5039.5, -3020.0, -40.0, 0.0, 0.0, 315.0);
CreateObject(8397, 5060.5, -3020.0, -40.0, 0.0, 0.0, 315.0);

Safe spawn coordinates:
pawn Код:
5050.0, -3035.0, 3.0



Re: Castle at sea - AntonioStyles - 02.09.2012

PRO ! HOW ?!?!?!?! HOW ?!?!?!!!!!!!!!!?!?!!??!!?!?!?!?!?!?!?!? DAAAMMMNN !!!
100000000000000000000000000000000000/100000000
PLEASE TELL ME HOW MAN ! GREAT MAP THOUGH !


Re: Castle at sea - Jarnu - 02.09.2012

Ultimate.. +rep


Re: Castle at sea - markuss99 - 02.09.2012

Unbelievable.. This is amazing. +rep from me definitely.


Re: Castle at sea - Correlli - 02.09.2012

I'm glad you people like it.

What's so impossible about it? All you need is the most basic math knowledge and a little imagination and that's all.


Re: Castle at sea - Youarex - 02.09.2012

Impressive stuff, grim castle. Now you should map temple of love.


Re: Castle at sea - Correlli - 02.09.2012

Erm, yeah, I can't really imagine how a temple of love would look like, but I'm already working on other map.


Re: Castle at sea - shaniyal - 02.09.2012

its very good but its looking like empty at sides,add something more


Re: Castle at sea - justsomeguy - 22.09.2012

Quote:
Originally Posted by Correlli
Посмотреть сообщение
I'm glad you people like it.

What's so impossible about it? All you need is the most basic math knowledge and a little imagination and that's all.
You put math into mapping? I just put a few more hours in it and just relocate the shit out of everything untill it gets the closest to being perfect!

Great job by the way!


Re: Castle at sea - Correlli - 22.09.2012

Quote:
Originally Posted by justsomeguy
Посмотреть сообщение
You put math into mapping?
Indeed I do, check the object-code to see what I mean.

Quote:
Originally Posted by justsomeguy
Посмотреть сообщение
Great job by the way!
Quote:
Originally Posted by Star.
Посмотреть сообщение
Mapped 10/10 really awesome
Thanks.

Quote:
Originally Posted by [xB]Lordz
Посмотреть сообщение
Impressive, nice work done Correlli.
You're good mapper.
Good Luck for your next map.
Thank you, you can check the other maps I've released, they're also in this sub-forum.