31.08.2012, 19:08
Hello, I've been using some GPS System but I can't seem to find it on forums now :\
It's for Xteamer I think..
Whatever, point it
when I /gps, dialog doesn't appear.
That's the GPS System credits by Xteamer, but I just can't find out why the Dialog isn't showing.
No compiling error.
NOTE: Don't tell me to change OnPlayerDialogResponse, from Dialog name to Dialog ID, already tried that and didn't change.
It's for Xteamer I think..
Whatever, point it
when I /gps, dialog doesn't appear.
pawn Код:
#define DIALOG_GPS 4
new GPS = 0;
new gpsstr[256];
new GPS_Activated[MAX_PLAYERS] = 0;
enum gInfo
{
gName[128],
Float:gX,
Float:gY,
Float:gZ
}
new GPSInfo[MAX_GPS][gInfo];
stock AddGPS(name[], Float:x, Float:y, Float:z)
{
GPS++;
format(GPSInfo[GPS][gName],256,"%s",name);
GPSInfo[GPS][gX] = x;
GPSInfo[GPS][gY] = y;
GPSInfo[GPS][gZ] = z;
return 1;
}
public ResetVariables(playerid)
{
GPS_Activated[playerid] = 0;
}
//
public OnPlayerEnterCheckpoint(playerid)
{
if(GPS_Activated[playerid] == 1)
{
SendClientMessage(playerid, COLOR_GREEN, "[GPS]:You have arrived at your destenation.");
DisablePlayerCheckpoint(playerid);
GPS_Activated[playerid] = 0;
}
return 1;
}
public OnFilterScriptInit()
{
print("GPS System successfuly loaded!");
AddGPS("Las Venturas Police Departement", 2289.99,2418.84,10.39);
AddGPS("Las Venturas Fuckyea.", 2289.99,2418.84,10.39);
for(new i = 0; i < GPS+1; i++)
{
if(i != 0)
{
if(i == 1) format(gpsstr,256,"%s\n",GPSInfo[i][gName]);
if(i != 1) format(gpsstr,256,"%s%s\n",gpsstr,GPSInfo[i][gName]);
}
}
return 1;
}
//Public OnDialogResponse.
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
new pname[MAX_PLAYER_NAME], string[63 + MAX_PLAYER_NAME];
switch(dialogid)
{
case DIALOG_GPS:
{
if(!response) return 1;
if(listitem == GPS+1) return 1;
SetPlayerCheckpoint(playerid, GPSInfo[listitem+1][gX], GPSInfo[listitem+1][gY], GPSInfo[listitem+1][gZ],5.0);
GPS_Activated[playerid] = 1;
}
}
return 1;
}
//============================================================================//
dcmd_gps(playerid,params[])
{
#pragma unused params
if(GPS_Activated[playerid] == 1) return SendClientMessage(playerid, COLOR_RED, "[GPS] Your GPS is already on.");
if(!IsPlayerInAnyVehicle(playerid))
{
SendClientMessage(playerid, COLOR_RED, "[GPS] You must be in a vehicle to use this command.");
GPS_Activated[playerid] = 0;
}
if(IsPlayerInAnyVehicle(playerid))
{
SendClientMessage(playerid, COLOR_GREEN,"[GPS] You have turned on your GPS.");
ShowPlayerDialog(playerid, DIALOG_GPS, DIALOG_STYLE_LIST, "GPS:", gpsstr, "Choose", "Cancel");
GPS_Activated[playerid] = 1;
}
return 1;
}
//============================================================================//
dcmd_gpsoff(playerid,params[])
{
#pragma unused params
if(GPS_Activated[playerid] == 0) return SendClientMessage(playerid, COLOR_RED, "[GPS] Your GPS isn't turned on.");
if(GPS_Activated[playerid] == 1)
{
DisablePlayerCheckpoint(playerid);
SendClientMessage(playerid, COLOR_GREEN, "[GPS] You have turned off your GPS.");
GPS_Activated[playerid] = 0;
}
return 1;
}
No compiling error.
NOTE: Don't tell me to change OnPlayerDialogResponse, from Dialog name to Dialog ID, already tried that and didn't change.