[Map] Houses
#1

Houses package map
Features

15-20 houses

RP Grounds

Decent Houses

-- SS --



-Codes-
Code:
RemoveBuildingForPlayer(playerid, 5544, 1873.7422, -1682.4766, 34.7969, 0.25);
RemoveBuildingForPlayer(playerid, 5634, 1931.3125, -1574.8438, 16.4609, 0.25);
RemoveBuildingForPlayer(playerid, 1524, 1837.6641, -1640.3828, 13.7578, 0.25);
RemoveBuildingForPlayer(playerid, 620, 1855.7188, -1741.5391, 10.8047, 0.25);
RemoveBuildingForPlayer(playerid, 620, 1879.5078, -1741.4844, 10.8047, 0.25);
RemoveBuildingForPlayer(playerid, 620, 1908.2188, -1741.4844, 10.8047, 0.25);
RemoveBuildingForPlayer(playerid, 712, 1929.5781, -1736.9063, 21.3906, 0.25);
RemoveBuildingForPlayer(playerid, 620, 1931.0391, -1726.3281, 10.8047, 0.25);
RemoveBuildingForPlayer(playerid, 1226, 1825.9297, -1697.5625, 16.3438, 0.25);
RemoveBuildingForPlayer(playerid, 620, 1832.3828, -1694.3125, 9.7188, 0.25);
RemoveBuildingForPlayer(playerid, 1537, 1837.4375, -1683.9688, 12.3047, 0.25);
RemoveBuildingForPlayer(playerid, 1533, 1837.4375, -1683.9531, 12.3047, 0.25);
RemoveBuildingForPlayer(playerid, 1537, 1837.4375, -1686.9844, 12.3125, 0.25);
RemoveBuildingForPlayer(playerid, 620, 1832.8984, -1670.7656, 9.7188, 0.25);
RemoveBuildingForPlayer(playerid, 1533, 1837.4375, -1677.9219, 12.2969, 0.25);
RemoveBuildingForPlayer(playerid, 1537, 1837.4375, -1680.9531, 12.2969, 0.25);
RemoveBuildingForPlayer(playerid, 1533, 1837.4375, -1680.9375, 12.2969, 0.25);
RemoveBuildingForPlayer(playerid, 5408, 1873.7422, -1682.4766, 34.7969, 0.25);
RemoveBuildingForPlayer(playerid, 620, 1931.0391, -1702.2891, 10.8047, 0.25);
RemoveBuildingForPlayer(playerid, 712, 1929.5781, -1694.4609, 21.3906, 0.25);
RemoveBuildingForPlayer(playerid, 620, 1931.0391, -1667.0313, 10.8047, 0.25);
RemoveBuildingForPlayer(playerid, 620, 1855.7188, -1623.2813, 10.8047, 0.25);
RemoveBuildingForPlayer(playerid, 620, 1879.5078, -1623.1016, 10.8047, 0.25);
RemoveBuildingForPlayer(playerid, 1308, 1891.9688, -1622.0000, 12.7813, 0.25);
RemoveBuildingForPlayer(playerid, 620, 1908.2188, -1622.9844, 10.8047, 0.25);
RemoveBuildingForPlayer(playerid, 712, 1929.5781, -1627.6250, 21.3906, 0.25);
CreateObject(8661, 1913.18, -1670.85, 12.51,   0.00, 0.00, 0.00);
CreateObject(8661, 1873.36, -1670.99, 12.51,   0.00, 0.00, 0.00);
CreateObject(8661, 1849.99, -1671.08, 12.51,   0.00, 0.00, 0.00);
CreateObject(8661, 1871.87, -1631.48, 12.51,   0.00, 0.00, 0.00);
CreateObject(8661, 1848.56, -1631.68, 12.51,   0.00, 0.00, 0.00);
CreateObject(8661, 1911.70, -1631.55, 12.51,   0.00, 0.00, 0.00);
CreateObject(8661, 1912.42, -1651.39, 12.51,   0.00, 0.00, 0.00);
CreateObject(8661, 1872.60, -1651.33, 12.51,   0.00, 0.00, 0.00);
CreateObject(8661, 1849.29, -1651.43, 12.51,   0.00, 0.00, 0.00);
CreateObject(8661, 1851.29, -1733.63, 12.51,   0.00, 0.00, 0.00);
CreateObject(8661, 1890.46, -1733.89, 12.51,   0.00, 0.00, 0.00);
CreateObject(8661, 1913.54, -1690.66, 12.51,   0.00, 0.00, 0.00);
CreateObject(8661, 1851.56, -1690.99, 12.51,   0.00, 0.00, 0.00);
CreateObject(8661, 1890.68, -1690.73, 12.51,   0.00, 0.00, 0.00);
CreateObject(8661, 1914.08, -1733.97, 12.51,   0.00, 0.00, 0.00);
CreateObject(8661, 1912.04, -1710.11, 12.51,   0.00, 0.00, 0.00);
CreateObject(8661, 1849.97, -1710.71, 12.51,   0.00, 0.00, 0.00);
CreateObject(8661, 1889.08, -1710.64, 12.51,   0.00, 0.00, 0.00);
CreateObject(8661, 1850.92, -1724.11, 12.51,   0.00, 0.00, 0.00);
CreateObject(8661, 1890.06, -1724.21, 12.51,   0.00, 0.00, 0.00);
CreateObject(8661, 1913.66, -1724.13, 12.51,   0.00, 0.00, 0.00);
CreateObject(8640, 1834.25, -1691.50, 17.92,   0.00, 0.00, 0.00);
CreateObject(8528, 1903.65, -1637.84, 18.00,   0.00, 0.00, 90.30);
CreateObject(8535, 1857.19, -1727.63, 18.95,   0.00, 0.00, -90.24);
CreateObject(16067, 1917.38, -1734.53, 12.30,   0.00, 0.00, -0.36);
CreateObject(3464, 1913.61, -1691.51, 14.80,   0.00, 0.00, 0.00);
CreateObject(3464, 1913.91, -1664.82, 14.80,   0.00, 0.00, 0.00);
CreateObject(3464, 1913.52, -1718.24, 14.80,   0.00, 0.00, 0.00);
CreateObject(3602, 1866.79, -1639.76, 19.00,   0.00, 0.00, 0.00);
CreateObject(3600, 1844.26, -1641.34, 19.00,   0.00, 0.00, 0.00);
CreateObject(3639, 1889.24, -1733.36, 16.90,   0.00, 0.00, -179.34);
CreateObject(982, 1885.30, -1742.38, 13.30,   0.00, 0.00, 90.00);
CreateObject(982, 1859.69, -1742.41, 13.30,   0.00, 0.00, 90.00);
CreateObject(984, 1840.37, -1742.42, 13.30,   0.00, 0.00, 90.00);
CreateObject(983, 1834.64, -1742.40, 13.30,   0.00, 0.00, 90.00);
CreateObject(982, 1831.47, -1729.47, 13.30,   0.00, 0.00, 0.00);
CreateObject(982, 1831.52, -1713.14, 13.30,   0.00, 0.00, 0.00);
CreateObject(982, 1831.38, -1669.27, 13.30,   0.00, 0.00, 0.00);
CreateObject(982, 1831.33, -1643.58, 13.30,   0.00, 0.00, 0.00);
CreateObject(984, 1831.36, -1628.56, 13.30,   0.00, 0.00, 0.00);
CreateObject(982, 1844.30, -1622.23, 13.30,   0.00, 0.00, 90.00);
CreateObject(982, 1869.92, -1622.19, 13.30,   0.00, 0.00, 90.00);
CreateObject(982, 1895.54, -1622.20, 13.30,   0.00, 0.00, 90.00);
CreateObject(982, 1918.84, -1622.19, 13.30,   0.00, 0.00, 90.00);
CreateObject(982, 1931.66, -1635.04, 13.30,   0.00, 0.00, 0.00);
CreateObject(982, 1931.63, -1660.66, 13.30,   0.00, 0.00, 0.00);
CreateObject(982, 1931.61, -1686.30, 13.30,   0.00, 0.00, 0.00);
CreateObject(982, 1931.60, -1711.91, 13.30,   0.00, 0.00, 0.00);
CreateObject(982, 1931.67, -1729.88, 13.30,   0.00, 0.00, 0.00);
CreateObject(982, 1911.07, -1742.50, 13.30,   0.00, 0.00, 90.00);
CreateObject(983, 1927.15, -1742.56, 13.30,   0.00, 0.00, 90.00);
CreateObject(983, 1928.47, -1742.65, 13.30,   0.00, 0.00, 90.00);
Reply
#2

God map , 9/10.
Reply
#3

Thanks for good sound
Reply
#4

Nice
Reply
#5

It's not bad, but it's too empty... Try adding more objects in the middle, like some street lights, slots for cars, basketball court ...
Reply
#6

too empty Are you Blind ? are you want me created so many houses to don't close the way to don't let anyone driver inside the place ? Nub
Reply
#7

nice post whatit replaces
Reply
#8

To be honest, I don't like it. It looks like you made it in a rush and just threw some random houses on the terrain. Take more time to make a map! Make it more realistic, so no Chinese looking gate near modern houses. For now 5/10
Reply
#9

Thanks For This Reply
Reply
#10

Quote:
Originally Posted by Vin Diesel
View Post
too empty Are you Blind ? are you want me created so many houses to don't close the way to don't let anyone driver inside the place ? Nub

No I'm not blind and the noob here is you. Just for creating houses and locking it down you think that it's perfect and done? The blind here is you, don't you see a lot of space between the houses that could use some objects to make it cooler and realistic? If you don't like the opinions of others say and call them noobs, than you don't even deserve the name of "mapper" since a good mapper must understand the opinions of others without insulting them, even if they are stupid.

Also I agree with [PC]henkie[NL].
Reply


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