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[Map] Houses - Printable Version

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+---- Thread: [Map] Houses (/showthread.php?tid=367324)



Houses - Vin Diesel - 09.08.2012

Houses package map
Features

15-20 houses

RP Grounds

Decent Houses

-- SS --



-Codes-
Code:
RemoveBuildingForPlayer(playerid, 5544, 1873.7422, -1682.4766, 34.7969, 0.25);
RemoveBuildingForPlayer(playerid, 5634, 1931.3125, -1574.8438, 16.4609, 0.25);
RemoveBuildingForPlayer(playerid, 1524, 1837.6641, -1640.3828, 13.7578, 0.25);
RemoveBuildingForPlayer(playerid, 620, 1855.7188, -1741.5391, 10.8047, 0.25);
RemoveBuildingForPlayer(playerid, 620, 1879.5078, -1741.4844, 10.8047, 0.25);
RemoveBuildingForPlayer(playerid, 620, 1908.2188, -1741.4844, 10.8047, 0.25);
RemoveBuildingForPlayer(playerid, 712, 1929.5781, -1736.9063, 21.3906, 0.25);
RemoveBuildingForPlayer(playerid, 620, 1931.0391, -1726.3281, 10.8047, 0.25);
RemoveBuildingForPlayer(playerid, 1226, 1825.9297, -1697.5625, 16.3438, 0.25);
RemoveBuildingForPlayer(playerid, 620, 1832.3828, -1694.3125, 9.7188, 0.25);
RemoveBuildingForPlayer(playerid, 1537, 1837.4375, -1683.9688, 12.3047, 0.25);
RemoveBuildingForPlayer(playerid, 1533, 1837.4375, -1683.9531, 12.3047, 0.25);
RemoveBuildingForPlayer(playerid, 1537, 1837.4375, -1686.9844, 12.3125, 0.25);
RemoveBuildingForPlayer(playerid, 620, 1832.8984, -1670.7656, 9.7188, 0.25);
RemoveBuildingForPlayer(playerid, 1533, 1837.4375, -1677.9219, 12.2969, 0.25);
RemoveBuildingForPlayer(playerid, 1537, 1837.4375, -1680.9531, 12.2969, 0.25);
RemoveBuildingForPlayer(playerid, 1533, 1837.4375, -1680.9375, 12.2969, 0.25);
RemoveBuildingForPlayer(playerid, 5408, 1873.7422, -1682.4766, 34.7969, 0.25);
RemoveBuildingForPlayer(playerid, 620, 1931.0391, -1702.2891, 10.8047, 0.25);
RemoveBuildingForPlayer(playerid, 712, 1929.5781, -1694.4609, 21.3906, 0.25);
RemoveBuildingForPlayer(playerid, 620, 1931.0391, -1667.0313, 10.8047, 0.25);
RemoveBuildingForPlayer(playerid, 620, 1855.7188, -1623.2813, 10.8047, 0.25);
RemoveBuildingForPlayer(playerid, 620, 1879.5078, -1623.1016, 10.8047, 0.25);
RemoveBuildingForPlayer(playerid, 1308, 1891.9688, -1622.0000, 12.7813, 0.25);
RemoveBuildingForPlayer(playerid, 620, 1908.2188, -1622.9844, 10.8047, 0.25);
RemoveBuildingForPlayer(playerid, 712, 1929.5781, -1627.6250, 21.3906, 0.25);
CreateObject(8661, 1913.18, -1670.85, 12.51,   0.00, 0.00, 0.00);
CreateObject(8661, 1873.36, -1670.99, 12.51,   0.00, 0.00, 0.00);
CreateObject(8661, 1849.99, -1671.08, 12.51,   0.00, 0.00, 0.00);
CreateObject(8661, 1871.87, -1631.48, 12.51,   0.00, 0.00, 0.00);
CreateObject(8661, 1848.56, -1631.68, 12.51,   0.00, 0.00, 0.00);
CreateObject(8661, 1911.70, -1631.55, 12.51,   0.00, 0.00, 0.00);
CreateObject(8661, 1912.42, -1651.39, 12.51,   0.00, 0.00, 0.00);
CreateObject(8661, 1872.60, -1651.33, 12.51,   0.00, 0.00, 0.00);
CreateObject(8661, 1849.29, -1651.43, 12.51,   0.00, 0.00, 0.00);
CreateObject(8661, 1851.29, -1733.63, 12.51,   0.00, 0.00, 0.00);
CreateObject(8661, 1890.46, -1733.89, 12.51,   0.00, 0.00, 0.00);
CreateObject(8661, 1913.54, -1690.66, 12.51,   0.00, 0.00, 0.00);
CreateObject(8661, 1851.56, -1690.99, 12.51,   0.00, 0.00, 0.00);
CreateObject(8661, 1890.68, -1690.73, 12.51,   0.00, 0.00, 0.00);
CreateObject(8661, 1914.08, -1733.97, 12.51,   0.00, 0.00, 0.00);
CreateObject(8661, 1912.04, -1710.11, 12.51,   0.00, 0.00, 0.00);
CreateObject(8661, 1849.97, -1710.71, 12.51,   0.00, 0.00, 0.00);
CreateObject(8661, 1889.08, -1710.64, 12.51,   0.00, 0.00, 0.00);
CreateObject(8661, 1850.92, -1724.11, 12.51,   0.00, 0.00, 0.00);
CreateObject(8661, 1890.06, -1724.21, 12.51,   0.00, 0.00, 0.00);
CreateObject(8661, 1913.66, -1724.13, 12.51,   0.00, 0.00, 0.00);
CreateObject(8640, 1834.25, -1691.50, 17.92,   0.00, 0.00, 0.00);
CreateObject(8528, 1903.65, -1637.84, 18.00,   0.00, 0.00, 90.30);
CreateObject(8535, 1857.19, -1727.63, 18.95,   0.00, 0.00, -90.24);
CreateObject(16067, 1917.38, -1734.53, 12.30,   0.00, 0.00, -0.36);
CreateObject(3464, 1913.61, -1691.51, 14.80,   0.00, 0.00, 0.00);
CreateObject(3464, 1913.91, -1664.82, 14.80,   0.00, 0.00, 0.00);
CreateObject(3464, 1913.52, -1718.24, 14.80,   0.00, 0.00, 0.00);
CreateObject(3602, 1866.79, -1639.76, 19.00,   0.00, 0.00, 0.00);
CreateObject(3600, 1844.26, -1641.34, 19.00,   0.00, 0.00, 0.00);
CreateObject(3639, 1889.24, -1733.36, 16.90,   0.00, 0.00, -179.34);
CreateObject(982, 1885.30, -1742.38, 13.30,   0.00, 0.00, 90.00);
CreateObject(982, 1859.69, -1742.41, 13.30,   0.00, 0.00, 90.00);
CreateObject(984, 1840.37, -1742.42, 13.30,   0.00, 0.00, 90.00);
CreateObject(983, 1834.64, -1742.40, 13.30,   0.00, 0.00, 90.00);
CreateObject(982, 1831.47, -1729.47, 13.30,   0.00, 0.00, 0.00);
CreateObject(982, 1831.52, -1713.14, 13.30,   0.00, 0.00, 0.00);
CreateObject(982, 1831.38, -1669.27, 13.30,   0.00, 0.00, 0.00);
CreateObject(982, 1831.33, -1643.58, 13.30,   0.00, 0.00, 0.00);
CreateObject(984, 1831.36, -1628.56, 13.30,   0.00, 0.00, 0.00);
CreateObject(982, 1844.30, -1622.23, 13.30,   0.00, 0.00, 90.00);
CreateObject(982, 1869.92, -1622.19, 13.30,   0.00, 0.00, 90.00);
CreateObject(982, 1895.54, -1622.20, 13.30,   0.00, 0.00, 90.00);
CreateObject(982, 1918.84, -1622.19, 13.30,   0.00, 0.00, 90.00);
CreateObject(982, 1931.66, -1635.04, 13.30,   0.00, 0.00, 0.00);
CreateObject(982, 1931.63, -1660.66, 13.30,   0.00, 0.00, 0.00);
CreateObject(982, 1931.61, -1686.30, 13.30,   0.00, 0.00, 0.00);
CreateObject(982, 1931.60, -1711.91, 13.30,   0.00, 0.00, 0.00);
CreateObject(982, 1931.67, -1729.88, 13.30,   0.00, 0.00, 0.00);
CreateObject(982, 1911.07, -1742.50, 13.30,   0.00, 0.00, 90.00);
CreateObject(983, 1927.15, -1742.56, 13.30,   0.00, 0.00, 90.00);
CreateObject(983, 1928.47, -1742.65, 13.30,   0.00, 0.00, 90.00);



Re: Houses - Eagle_Luka - 09.08.2012

God map , 9/10.


Re: Houses - Vin Diesel - 09.08.2012

Thanks for good sound


Re: Houses - Mustang[GTS] - 09.08.2012

Nice


Re: Houses - Kimossab - 09.08.2012

It's not bad, but it's too empty... Try adding more objects in the middle, like some street lights, slots for cars, basketball court ...


Re: Houses - Vin Diesel - 10.08.2012

too empty Are you Blind ? are you want me created so many houses to don't close the way to don't let anyone driver inside the place ? Nub


Re: Houses - carz0159 - 10.08.2012

nice post whatit replaces


Re: Houses - Henkie - 10.08.2012

To be honest, I don't like it. It looks like you made it in a rush and just threw some random houses on the terrain. Take more time to make a map! Make it more realistic, so no Chinese looking gate near modern houses. For now 5/10


Re: Houses - Vin Diesel - 10.08.2012

Thanks For This Reply


Re: Houses - Kimossab - 10.08.2012

Quote:
Originally Posted by Vin Diesel
View Post
too empty Are you Blind ? are you want me created so many houses to don't close the way to don't let anyone driver inside the place ? Nub

No I'm not blind and the noob here is you. Just for creating houses and locking it down you think that it's perfect and done? The blind here is you, don't you see a lot of space between the houses that could use some objects to make it cooler and realistic? If you don't like the opinions of others say and call them noobs, than you don't even deserve the name of "mapper" since a good mapper must understand the opinions of others without insulting them, even if they are stupid.

Also I agree with [PC]henkie[NL].