Originally Posted by  sampplayer12
 
 
Код: 
CMD:tazer(playerid, params[])
{
	if(gTeam[playerid] == 2 || IsACop(playerid) || (PlayerInfo[playerid][pMember] == 4 && PlayerInfo[playerid][pDivision] == 2) || (PlayerInfo[playerid][pMember] == 4 && PlayerInfo[playerid][pRank] >= 5) || (PlayerInfo[playerid][pMember] == 9 && PlayerInfo[playerid][pDivision] == 1))
	{
		new string[128];
		if(PlayerInfo[playerid][pConnectTime] < 0 || PlayerInfo[playerid][pWRestricted] > 0) return SendClientMessageEx(playerid, COLOR_GRAD2, "You cannot use this as you are currently restricted from possessing weapons!");
		if(IsPlayerInAnyVehicle(playerid))
		{
			SendClientMessageEx(playerid, COLOR_GREY, "You can't do this while you're in a vehicle.");
			return 1;
		}
		if(GetPVarInt(playerid, "IsInArena") >= 0)
		{
			SendClientMessageEx(playerid, COLOR_WHITE, "You can't do this right now, you are in a arena!");
			return 1;
		}
		if(GetPVarInt( playerid, "EventToken") != 0)
		{
			SendClientMessageEx(playerid, COLOR_GREY, "You can't use the tazer while you're in an event.");
			return 1;
		}
		if(PlayerCuffedTime[playerid] > 0)
		{
			SendClientMessageEx(playerid, COLOR_GREY, "You can't do this right now.");
			return 1;
		}
		if(GetPVarInt(playerid, "Injured") == 1)
		{
			SendClientMessageEx(playerid, COLOR_GREY, "You can't do this right now.");
			return 1;
		}
		if(PlayerInfo[playerid][pJailed] > 0)
		{
			SendClientMessageEx(playerid, COLOR_WHITE, "You cannot use this in jail/prison.");
			return 1;
		}
		if(PlayerCuffed[playerid] >= 1) {
			SendClientMessageEx(playerid, COLOR_WHITE, "You cannot use this while tazed/cuffed.");
			return 1;
		}
		if(pTazer[playerid] == 0)
		{
			pTazerReplace[playerid] = PlayerInfo[playerid][pGuns][2];
			if(PlayerInfo[playerid][pGuns][2] != 0) RemovePlayerWeapon(playerid, PlayerInfo[playerid][pGuns][2]);
			format(string, sizeof(string), "* %s unholsters their tazer.", GetPlayerNameEx(playerid));
			ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
			GivePlayerValidWeapon(playerid, 23, 60000);
			pTazer[playerid] = 1;
		}
		else
		{
			RemovePlayerWeapon(playerid, 23);
			GivePlayerValidWeapon(playerid, pTazerReplace[playerid], 60000);
			format(string, sizeof(string), "* %s holsters their tazer.", GetPlayerNameEx(playerid));
			ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
			pTazer[playerid] = 0;
		}
	}
	else
	{
		SendClientMessageEx(playerid, COLOR_GREY, "   You are not a Cop / FBI / Coastguard!");
		return 1;
	}
	return 1;
}
 
Код: 
CMD:r(playerid, params[])
{
	new string[128];
	if(isnull(params)) return SendClientMessageEx(playerid, COLOR_WHITE, "USAGE: (/r)adio [radio chat]");
	new rank[64], division[16];
	switch (PlayerInfo[playerid][pMember])
	case 1:
		{
			switch(PlayerInfo[playerid][pRank])
			{
			case 1: rank = "Officer";
			case 2: rank = "Detective";
			case 3: rank = "Sergeant";
			case 4: rank = "Lieutenant";
			case 5: rank = "Captain";
			case 6: rank = "Chief";
			default: rank = "Cadet";
			}
			switch(PlayerInfo[playerid][pDivision])
			{
			case 2: division = " (II)";
			case 3: division = " (FTO)";
			case 4: division = " (IA)";
			case 5: division = " (SWAT)";
			default: division = "";
			}
			format(string, sizeof(string), "** %s%s %s: %s, over.*Radio Beep*", rank, division, GetPlayerNameEx(playerid), params);
			SendRadioMessage(1, RADIO, string);
		}
	case 2:
		{
			switch(PlayerInfo[playerid][pRank])
			{
			case 1: rank = "Staff";
			case 2: rank = "Agent";
			case 3: rank = "Senior Agent";
			case 4: rank = "Special Agent";
			case 5: rank = "Assistant Director";
			case 6: rank = "Director";
			default: rank = "Intern";
			}
			switch(PlayerInfo[playerid][pDivision])
			{
			case 2: division = " (GU)";
			case 3: division = " (FAN)";
			case 4: division = " (CID)";
			case 5: division = " (IA)";
			case 6: division = " (NSB)";
			default: division = "";
			}
			format(string, sizeof(string), "** %s%s %s: %s, over.*Radio Beep*", rank, division, GetPlayerNameEx(playerid), params);
			SendRadioMessage(2, RADIO, string);
		}
	case 3:
		{
			switch(PlayerInfo[playerid][pRank])
			{
				case 1: rank = "Trainee";
				case 2: rank = "Operator";
				case 3: rank = "Security";
				case 4: rank = "Foreman";
				case 5: rank = "Supervisor";
				case 6: rank = "Director";
				default: rank = "Intern";
			}
			switch(PlayerInfo[playerid][pDivision])
			{
			    case 1: division = " (HR)";
				case 2: division = " (ERT)";
				case 3: division = " (IA)";
				case 4: division = " (SO)";
				default: division = "";
			}
			format(string, sizeof(string), "** %s%s %s: %s, over.*Radio Beep*", rank, division, GetPlayerNameEx(playerid), params);
			SendRadioMessage(3, RADIO, string);
		}
		case 4:
		{
			switch(PlayerInfo[playerid][pRank])
			{
				case 1: rank = "EMT Intermediate";
				case 2: rank = "EMT Paramedic";
				case 3: rank = "Lieutenant";
				case 4: rank = "Captain";
				case 5: rank = "Deputy Chief";
				case 6: rank = "Chief";
				default: rank = "EMT Basic";
			}
			switch(PlayerInfo[playerid][pDivision])
			{
			    case 1: division = " (FD)";
				case 2: division = " (LF)";
				case 3: division = " (T&R)";
				default: division = "";
			}
			format(string, sizeof(string), "** %s%s %s: %s, over.*Radio Beep*", rank, division, GetPlayerNameEx(playerid), params);
			SendRadioMessage(4, TEAM_CYAN_COLOR, string);
		}
	case 5:
		{
			switch(PlayerInfo[playerid][pRank])
			{
			case 1: rank = "Clerk of Court";
			case 2: rank = "District Attorney";
			case 3: rank = "District Judge";
			case 4: rank = "Appellate Judge";
			case 5: rank = "Associate Justice of the Supreme Court";
			case 6: rank = "Chief Justice of the Supreme Court";
			default: rank = "Clerk of Court";
			}
			format(string, sizeof(string), "** %s%s %s: %s, over.*Radio Beep*", rank, GetPlayerNameEx(playerid), params);
			SendRadioMessage(5, RADIO, string);
		}
	case 6:
		{
			switch(PlayerInfo[playerid][pRank])
			{
				    case 1: rank = "Body Guard";
			     	case 2: rank = "Driver";
				    case 3: rank = "Secretary";
				    case 4: rank = "Secret Agent";
			    	case 5: rank = "Chief of Staff";
				    case 6: rank = "Governor";
				    default: rank = "Cabinet";
			}
			format(string, sizeof(string), "** %s%s %s: %s, over.*Radio Beep*", rank, GetPlayerNameEx(playerid), params);
			SendRadioMessage(6, RADIO, string);
		}
	case 7:
		{
			switch(PlayerInfo[playerid][pRank])
			{
            case 1: rank = "Corporal";
			case 2: rank = "Sergeant";
			case 3: rank = "Lieutenant";
			case 4: rank = "Captain";
			case 5: rank = "UnderSheriff";
			case 6: rank = "Sheriff";
			default: rank = "Deputy";
			}
			switch(PlayerInfo[playerid][pDivision])
			{
			case 2: division = " (TOWING)";
			case 3: division = " (SCU)";
			case 4: division = " (SWAT)";
			case 5: division = " (FTO)";
			default: division = "";
			}
			format(string, sizeof(string), "** %s%s %s: %s, over.*Radio Beep*", rank, division, GetPlayerNameEx(playerid), params);
			SendRadioMessage(7, RADIO, string);
		}
	case 9:
		{
			switch(PlayerInfo[playerid][pRank])
			{
				case 1: rank = "Local Reporter";
				case 2: rank = "Local Editor";
				case 3: rank = "Network Anchor";
				case 4: rank = "Network Editor";
				case 5: rank = "Asst. Network Producer";
				case 6: rank = "Network Producer";
				default: rank = "Intern";
			}
			switch(PlayerInfo[playerid][pDivision])
			{
			    case 1: division = " (Security)";
			    case 2: division = " (IA)";
			    case 3: division = " (TS)";
			    case 4: division = " (TnR)";
			    default: division = "";
			}
			format(string, sizeof(string), "** %s%s %s: %s, over.*Radio Beep*", rank, division, GetPlayerNameEx(playerid), params);
			SendRadioMessage(9, TEAM_NEWS_COLOR, string);
		}
	case 11:
		{
			switch(PlayerInfo[playerid][pRank])
			{
				case 0: rank = "Private";
 				case 1: rank = "Corporal";
 				case 2: rank = "Sergeant";
 				case 3: rank = "Lieutenant";
 				case 4: rank = "Captain";
 				case 5: rank = "Major";
 				case 6: rank = "General";
				default: rank = "Private";
			}
			switch(PlayerInfo[playerid][pDivision])
			{
				case 1: division = " (AIR)";
			    case 2: division = " (ARM)";
			    case 3: division = " (VET)";
				case 4: division = " (AIR SF)";
				case 5: division = " (ARM SF)";
				case 6: division = " (INF)";
			}
			format(string, sizeof(string), "** %s%s %s: %s, over.*Radio Beep*", rank, division, GetPlayerNameEx(playerid), params);
			SendRadioMessage(11, COLOR_NG, string);
		}
	case 12:
		{
			switch(PlayerInfo[playerid][pRank])
			{
			     	case 1: rank = "Associate";
				    case 2: rank = "Soldier";
				    case 3: rank = "Captain";
			        case 4: rank = "Street Boss";
				    case 5: rank = "UnderBoss";
				    case 6: rank = "the Boss";
                    default: rank = "Associate";
			}
		    switch(PlayerInfo[playerid][pDivision])
			{
			    case 1: division = "Civil";
			    case 2: division = "AF";
			    case 3: division = "ES";
			    case 4: division = "DC";
			}
			format(string, sizeof(string), "** %s%s %s: %s, over.*Radio Beep*", rank, division, GetPlayerNameEx(playerid), params);
			SendRadioMessage(12, COLOR_TR, string);
		}
	case 13:
		{
			switch(PlayerInfo[playerid][pRank])
			{
                case 0: rank = "Ensign";
				case 1: rank = "Agent";
				case 2: rank = "Elite Marksman";
				case 3: rank = "Special Agent";
				case 4: rank = "Lead Agent";
				case 5: rank = "Section Chief";
				case 6: rank = "Director";
				default: rank = "Intern";
			}
			switch(PlayerInfo[playerid][pDivision])
			{
			    default: division = "";
			}
			format(string, sizeof(string), "** %s%s %s: %s, over.*Radio Beep*", rank, division, GetPlayerNameEx(playerid), params);
			SendRadioMessage(13, COLOR_CIA, string);
		}
	case 14:
		{
			switch(PlayerInfo[playerid][pRank])
			{
			    case 0: rank = "Employee";
				case 1: rank = "Trainee";
				case 2: rank = "Soldier";
				case 3: rank = "Specialist";
				case 4: rank = "Captain";
				case 5: rank = "Colonel";
				case 6: rank = "COO";
				case 7: rank = "CEO";
				default: rank = "Employee";
			}
			switch(PlayerInfo[playerid][pDivision])
			{
			    default: division = "";
			}
			format(string, sizeof(string), "** %s%s %s: %s, over.*Radio Beep*", rank, division, GetPlayerNameEx(playerid), params);
			SendRadioMessage(13, COLOR_VBROTHERS, string);
		}
	default:
		{
			SendClientMessageEx(playerid,COLOR_GRAD2,"You're not in a faction.");
			return 1;
		}
	}
	format(string, sizeof(string), "(radio) %s",params);
	SetPlayerChatBubble(playerid,string,COLOR_WHITE,15.0,5000);
	return 1;
}
 Not that hard.  
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