/hangup Command
#1

Hi, i got problem with /hangup command...

When i /call (NUMBER), my player "takes" phone from his pocket, but when i type /hangup my player doesn't put pthone in pocket, the phone disappears immediately...

Watch the video: [ame]http://www.youtube.com/watch?v=czm5IVrZkM8[/ame]

Here s the pawno code of /hangup command:
Код:
if(strcmp(cmd, "/hangup", true) == 0 || strcmp(cmd, "/h", true) == 0)
	{
	    if(IsPlayerConnected(playerid))
		{
			new caller = Mobile[playerid];
			if(IsPlayerConnected(caller))
			{
			    if(caller != INVALID_PLAYER_ID)
			    {
					if(caller != 255)
					{
						if(caller < 255)
						{
							SendClientMessage(caller,  COLOR_GRAD2, "   Prekinuo je.");
							CellTime[caller] = 0;
							CellTime[playerid] = 0;
							SendClientMessage(playerid,  COLOR_GRAD2, "   Prekinuli ste.");
							Mobile[caller] = 255;
						}
						Mobile[playerid] = 255;
						CellTime[playerid] = 0;
						RingTone[playerid] = 0;
						PlayerInfo[playerid][pSpeaker] = 0;
						UnidentifedCall[playerid] = 0;
					}
				}
			}
			SendClientMessage(playerid,  COLOR_GRAD2, "   Telefon vam je u dzepu.");
			SetPlayerSpecialAction(playerid,SPECIAL_ACTION_STOPUSECELLPHONE);
		 	RemovePlayerAttachedObject(playerid, 4);
		 	TextDrawHideForPlayer(playerid, Text0);
			TextDrawHideForPlayer(playerid, Text1);
			TextDrawHideForPlayer(playerid, Text2);
			TextDrawHideForPlayer(playerid, Text3);
			TextDrawHideForPlayer(playerid, Text4);
			TextDrawHideForPlayer(playerid, Text5);
			TextDrawHideForPlayer(playerid, Text6);
			TextDrawHideForPlayer(playerid, Text7);
			TextDrawHideForPlayer(playerid, Text8);
			TextDrawHideForPlayer(playerid, Text9);
			TextDrawHideForPlayer(playerid, Text10);
			TextDrawHideForPlayer(playerid, Text11);
			TextDrawHideForPlayer(playerid, Text12);
			TextDrawHideForPlayer(playerid, Text13);
			TextDrawHideForPlayer(playerid, Text14);
			TextDrawHideForPlayer(playerid, Text15);
			TextDrawHideForPlayer(playerid, Text16);
			TextDrawHideForPlayer(playerid, Text17);
			TextDrawHideForPlayer(playerid, Text18);
			TextDrawHideForPlayer(playerid, Text19);
			TextDrawHideForPlayer(playerid, Text20);
			TextDrawHideForPlayer(playerid, Text21);
			TextDrawHideForPlayer(playerid, Text22);
			TextDrawHideForPlayer(playerid, Text23);
			TextDrawHideForPlayer(playerid, Text24);
			TextDrawHideForPlayer(playerid, Text25);
			TextDrawHideForPlayer(playerid, Text26);
			TextDrawHideForPlayer(playerid, Text27);
			TextDrawHideForPlayer(playerid, Text28);
			TextDrawHideForPlayer(playerid, Text29);
			TextDrawHideForPlayer(playerid, Text30);
			TextDrawHideForPlayer(playerid, Text31);
			TextDrawHideForPlayer(playerid, Text32);
			TextDrawHideForPlayer(playerid, Text33);
			TextDrawHideForPlayer(playerid, Text34);
			TextDrawHideForPlayer(playerid, Text35);
			TextDrawHideForPlayer(playerid, Text36);
			TextDrawHideForPlayer(playerid, Text37);
			TextDrawHideForPlayer(playerid, Text38);
			TextDrawHideForPlayer(playerid, Text39);
			TextDrawHideForPlayer(playerid, Text40);
			TextDrawHideForPlayer(playerid, Text41);
			TextDrawHideForPlayer(playerid, Text42);
			TextDrawHideForPlayer(playerid, Text43);
			TextDrawHideForPlayer(playerid, Text44);
			TextDrawHideForPlayer(playerid, Text45);
			TextDrawHideForPlayer(playerid, Text46);
			TextDrawHideForPlayer(playerid, Text47);
			TextDrawHideForPlayer(playerid, Text48);
			TextDrawHideForPlayer(playerid, Text49);
		}
		return 1;
	}
Reply
#2

BUMP! Please help me... Or somebody give me your /hangup, /call and /pickup command...
Reply
#3

Post your /pickup | /call
Reply
#4

Quote:
Originally Posted by Infinity90
Посмотреть сообщение
Post your /pickup | /call
Код:
if(strcmp(cmd, "/pickup", true) == 0 || strcmp(cmd, "/p", true) == 0)
	{
        if(IsPlayerConnected(playerid))
		{
			if(Mobile[playerid] != 255)
			{
				SendClientMessage(playerid, COLOR_GRAD2, "  Vec pricate sa nekim...");
				return 1;
			}
			foreach (Player, i)
			{
				if(Mobile[i] == playerid)
				{
					Mobile[playerid] = i; //caller connecting
					SendClientMessage(i,  COLOR_GRAD2, "   Javio/Javila se.");
					GetPlayerName(playerid, sendername, sizeof(sendername));
					format(string, sizeof(string), "* %s se javio na mobitel.", sendername);
					SetPlayerSpecialAction(playerid,SPECIAL_ACTION_USECELLPHONE);
					SetPlayerAttachedObject(playerid, 4, 18866, 6, 0.0836, 0.0139, 0.0120, 260.6226, 355.9293, 160.3545, 1.0000, 1.0000, 1.0000);
                    TextDrawShowForPlayer(playerid, Text0);
					TextDrawShowForPlayer(playerid, Text1);
					TextDrawShowForPlayer(playerid, Text2);
					TextDrawShowForPlayer(playerid, Text3);
					TextDrawShowForPlayer(playerid, Text4);
					TextDrawShowForPlayer(playerid, Text5);
					TextDrawShowForPlayer(playerid, Text6);
					TextDrawShowForPlayer(playerid, Text7);
					TextDrawShowForPlayer(playerid, Text8);
					TextDrawShowForPlayer(playerid, Text9);
					TextDrawShowForPlayer(playerid, Text10);
					TextDrawShowForPlayer(playerid, Text11);
					TextDrawShowForPlayer(playerid, Text12);
					TextDrawShowForPlayer(playerid, Text13);
					TextDrawShowForPlayer(playerid, Text14);
					TextDrawShowForPlayer(playerid, Text15);
					TextDrawShowForPlayer(playerid, Text16);
					TextDrawShowForPlayer(playerid, Text17);
					TextDrawShowForPlayer(playerid, Text18);
					TextDrawShowForPlayer(playerid, Text19);
					TextDrawShowForPlayer(playerid, Text20);
					TextDrawShowForPlayer(playerid, Text21);
					TextDrawShowForPlayer(playerid, Text22);
					TextDrawShowForPlayer(playerid, Text23);
					TextDrawShowForPlayer(playerid, Text24);
					TextDrawShowForPlayer(playerid, Text25);
					TextDrawShowForPlayer(playerid, Text26);
					TextDrawShowForPlayer(playerid, Text27);
					TextDrawShowForPlayer(playerid, Text28);
					TextDrawShowForPlayer(playerid, Text29);
					TextDrawShowForPlayer(playerid, Text30);
					TextDrawShowForPlayer(playerid, Text31);
					TextDrawShowForPlayer(playerid, Text32);
					TextDrawShowForPlayer(playerid, Text33);
					TextDrawShowForPlayer(playerid, Text34);
					TextDrawShowForPlayer(playerid, Text35);
					TextDrawShowForPlayer(playerid, Text36);
					TextDrawShowForPlayer(playerid, Text37);
					TextDrawShowForPlayer(playerid, Text38);
					TextDrawShowForPlayer(playerid, Text39);
					TextDrawShowForPlayer(playerid, Text40);
					TextDrawShowForPlayer(playerid, Text41);
					TextDrawShowForPlayer(playerid, Text42);
					TextDrawShowForPlayer(playerid, Text43);
					TextDrawShowForPlayer(playerid, Text44);
					TextDrawShowForPlayer(playerid, Text45);
					TextDrawShowForPlayer(playerid, Text46);
					TextDrawShowForPlayer(playerid, Text47);
					TextDrawShowForPlayer(playerid, Text48);
					TextDrawShowForPlayer(playerid, Text49);
					ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
					RingTone[playerid] = 0;
				}
			}
		}
		return 1;
	}
Код:
if(strcmp(cmd, "/call", true) == 0)
	{
	    if(IsPlayerConnected(playerid))
		{
			tmp = strtok(cmdtext, idx);
			if(!strlen(tmp))
			{
				SendClientMessage(playerid, COLOR_GRAD2, "Koristite: /call [Broj]");
				SendClientMessage(playerid, COLOR_GRAD2, "Koristite: /calllist (for a list for short numbers)");
				return 1;
			}
			if(PlayerInfo[playerid][pPnumber] == 0)
			{
				SendClientMessage(playerid, COLOR_GRAD2, "  Nemate telefon!");
				return 1;
			}
			GetPlayerName(playerid, sendername, sizeof(sendername));
			format(string, sizeof(string), "* %s je uzeo mobitel iz dzepa.", sendername);
			SetPlayerSpecialAction(playerid,SPECIAL_ACTION_USECELLPHONE);
			SetPlayerAttachedObject(playerid, 4, 18866, 6, 0.0836, 0.0139, 0.0120, 260.6226, 355.9293, 160.3545, 1.0000, 1.0000, 1.0000);
			TextDrawShowForPlayer(playerid, Text0);
			TextDrawShowForPlayer(playerid, Text1);
			TextDrawShowForPlayer(playerid, Text2);
			TextDrawShowForPlayer(playerid, Text3);
			TextDrawShowForPlayer(playerid, Text4);
			TextDrawShowForPlayer(playerid, Text5);
			TextDrawShowForPlayer(playerid, Text6);
			TextDrawShowForPlayer(playerid, Text7);
			TextDrawShowForPlayer(playerid, Text8);
			TextDrawShowForPlayer(playerid, Text9);
			TextDrawShowForPlayer(playerid, Text10);
			TextDrawShowForPlayer(playerid, Text11);
			TextDrawShowForPlayer(playerid, Text12);
			TextDrawShowForPlayer(playerid, Text13);
			TextDrawShowForPlayer(playerid, Text14);
			TextDrawShowForPlayer(playerid, Text15);
			TextDrawShowForPlayer(playerid, Text16);
			TextDrawShowForPlayer(playerid, Text17);
			TextDrawShowForPlayer(playerid, Text18);
			TextDrawShowForPlayer(playerid, Text19);
			TextDrawShowForPlayer(playerid, Text20);
			TextDrawShowForPlayer(playerid, Text21);
			TextDrawShowForPlayer(playerid, Text22);
			TextDrawShowForPlayer(playerid, Text23);
			TextDrawShowForPlayer(playerid, Text24);
			TextDrawShowForPlayer(playerid, Text25);
			TextDrawShowForPlayer(playerid, Text26);
			TextDrawShowForPlayer(playerid, Text27);
			TextDrawShowForPlayer(playerid, Text28);
			TextDrawShowForPlayer(playerid, Text29);
			TextDrawShowForPlayer(playerid, Text30);
			TextDrawShowForPlayer(playerid, Text31);
			TextDrawShowForPlayer(playerid, Text32);
			TextDrawShowForPlayer(playerid, Text33);
			TextDrawShowForPlayer(playerid, Text34);
			TextDrawShowForPlayer(playerid, Text35);
			TextDrawShowForPlayer(playerid, Text36);
			TextDrawShowForPlayer(playerid, Text37);
			TextDrawShowForPlayer(playerid, Text38);
			TextDrawShowForPlayer(playerid, Text39);
			TextDrawShowForPlayer(playerid, Text40);
			TextDrawShowForPlayer(playerid, Text41);
			TextDrawShowForPlayer(playerid, Text42);
			TextDrawShowForPlayer(playerid, Text43);
			TextDrawShowForPlayer(playerid, Text44);
			TextDrawShowForPlayer(playerid, Text45);
			TextDrawShowForPlayer(playerid, Text46);
			TextDrawShowForPlayer(playerid, Text47);
			TextDrawShowForPlayer(playerid, Text48);
			TextDrawShowForPlayer(playerid, Text49);
			ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
			new phonenumb = strval(tmp);
			/*if(phonenumb == list)
			{
			    SendClientMessage(playerid, COLOR_GREEN, "________________Lista Sluzbi________________");
			    SendClientMessage(playerid, COLOR_WHITE, "111 - picerija., 222 - bus sluzba");
			    SendClientMessage(playerid, COLOR_WHITE, "103 - bolnicari, 444 - taxi, 555 - mehanicar");
			    SendClientMessage(playerid, COLOR_GREEN, "____________________________________________");
			    return 1;
			}*/
			if(phonenumb == 111)
			{
				new pizzaworkers = 0;
				foreach (Player, i)
				{
			        if(PlayerInfo[i][pJob] == 17 && JobDuty[i] == 1)
			        {
			            pizzaworkers++;
			        }
			    }

			    if(pizzaworkers < 1)
          		{
          		    SendClientMessage(playerid, COLOR_GREY, "   Javili su se.");
          		    SendClientMessage(playerid, 0xF4E19FAA, "Radnik (telefon): Halo, Picerija ovdje.");
          		    SendClientMessage(playerid, 0xF4E19FAA, "Radnik (telefon): Zao nam je, trenutno nemamo slobodnih raznosaca pica.");
          		    SendClientMessage(playerid, COLOR_GREY, "   Prekinuli su.");
              		return 1;
          		}
          		GetPlayerName(playerid, sendername, sizeof(sendername));
       			format(string, sizeof(string), "** %s je narucio picu. (koristite /prihvati Pizza da prihvatite narudzbu)", sendername);
       			SendJobMessage(17, COLOR_WHITE, string);
       			SendClientMessage(playerid, COLOR_GREY, "   Javili su se.");
       			SendClientMessage(playerid, 0xF4E19DAA, "Radnik (telefon): Halo, Picerija ovdje.");
       			if(pizzaworkers == 1) { format(string, sizeof(string), "Radnik (telefon): Gospodine, poslali smo jednog raznosaca da vam donese picu."); }
       			else { format(string, sizeof(string), "Radnik (telefon): Trenutno imamo %d raznosaca pica na duznosti, svima je javljeno za vasu narudzbu !", pizzaworkers); }
				SendClientMessage(playerid, 0xF4E19DAA, string);
 			    SendClientMessage(playerid, COLOR_GREY, "   Prekinuli su.");
       			PizzaCall = playerid;
			    return 1;
			}
   			if(phonenumb == 222)
   			{
   			    new routezonecheck = IsInBusrouteZone(playerid);
				new drivercount = 0;
				if (routezonecheck == 0)
				{
					for (new i=0; i<=MAX_PLAYERS; i++)
					{
						if (IsPlayerConnected(i) && BusrouteEast[i][0] != 0) drivercount++;
					}
					if (drivercount != 0)
					{
						format(string, sizeof(string), "Trenutno ima %d vozaca autobusa na istocnoj ruti. Sledeca stajanja:", drivercount);
						SendClientMessage(playerid, COLOR_WHITE, string);
						SendBusRoute(playerid, 0);
					}
					else SendClientMessage(playerid, COLOR_GREY, "Nema trenutno vozaca busa na istocnoj ruti.");
				}
				else if (routezonecheck == 1)
				{
					for (new i=0; i<=MAX_PLAYERS; i++)
					{
						if (IsPlayerConnected(i) && BusrouteWest[i][0] != 0) drivercount++;
					}
					if (drivercount != 0)
					{
						format(string, sizeof(string), "Trenutno ima %d vozaca autobusa na zapadnoj ruti. Sledeca stajanja:", drivercount);
						SendClientMessage(playerid, COLOR_WHITE, string);
						SendBusRoute(playerid, 1);
					}
					else SendClientMessage(playerid, COLOR_GREY, "Nema vozaca na zapadnoj ruti.");
				}
				else SendClientMessage(playerid, COLOR_GREY, "Trenutno nema vozaca autobusa.");
				return 1;
   			}
   			/*if(phonenumb == 103)
   			{
   			    if(Medics < 1)
		        {
		            SendClientMessage(playerid, COLOR_GREY, "   There are no Medics On Duty at the moment, try again later !");
		            return 1;
		        }
		        GetPlayerName(playerid, sendername, sizeof(sendername));
			    format(string, sizeof(string), "** %s is in need of a Medic. (use /accept medic to accept the call)", sendername);
		    	SendRadioMessage(4, TEAM_AZTECAS_COLOR, string);
		    	SendClientMessage(playerid, COLOR_LIGHTBLUE, "* You have called for a Medic, wait for a reply.");
		    	MedicCall = playerid;
		    	return 1;
   			}*/
			if(phonenumb == 444)
   			{
			    if(TaxiDrivers < 1)
		        {
          			SendClientMessage(playerid, COLOR_GREY, "   Javili su se.");
		            SendClientMessage(playerid, 0xF4E19FAA, "Dispacer (telefon): Taxi Kompanija ovjde.Izvinite ali trenutno nemamo slobodnih vozaca.");
		            SendClientMessage(playerid, COLOR_GREY, "   Prekinuli su.");
		            return 1;
		        }
		        if(TransportDuty[playerid] > 0)
		        {
		            SendClientMessage(playerid, COLOR_GREY, "   Ne mozete sada zvati taksi !");
		            return 1;
		        }
		        GetPlayerName(playerid, sendername, sizeof(sendername));
			    format(string, sizeof(string), "** %s-u treba taksi. (kucajte /prihvati taxi da prihvatite poziv)", sendername);
		    	SendFamilyMessage(10, TEAM_AZTECAS_COLOR, string);
	    		SendClientMessage(playerid, COLOR_GREY, "   Prihvatili su poziv.");
		    	SendClientMessage(playerid, 0xF4E19FAA, "Dispacer (telefon): Svi taksisti su informisani o vasem pozivu.");
		    	SendClientMessage(playerid, COLOR_GREY, "   Prekinuli su.");
		    	TaxiCall = playerid;
		    	return 1;
   			}
   			if(phonenumb == 555)
   			{
   			    new mechanicworkers = 0;
				foreach (Player, i)
				{
			        if(PlayerInfo[i][pJob] == 7 && JobDuty[i] == 1)
			        {
			            mechanicworkers++;
			        }
			    }
   			    if(mechanicworkers < 1)
		        {
		            SendClientMessage(playerid, COLOR_GREY, "   Javili su se.");
		            SendClientMessage(playerid, 0xBBE1F2AA, "Vlasnik (telefon): Zao nam je ali trenutno nemamo slobodnih automehanicara.");
		            SendClientMessage(playerid, COLOR_GREY, "   They hang up.");
		            return 1;
		        }
		        GetPlayerName(playerid, sendername, sizeof(sendername));
			    format(string, sizeof(string), "** %s-u treba automehanicar. (kucajte /prihvati mechanic da prihvatite poziv)", sendername);
		    	SendJobMessage(7, COLOR_WHITE, string);
		    	SendClientMessage(playerid, COLOR_GREY, "   Prihvatili su poziv.");
		        SendClientMessage(playerid, 0xBBE1F2AA, "Vlasnik (telefon): Svim mehanicarima je javljeno o vasem pozivu.");
		        SendClientMessage(playerid, COLOR_GREY, " Prekinuli su.");
		    	MechanicCall = playerid;
		    	return 1;
   			}
   			if(phonenumb == 3900)
   			{
   			    SendClientMessage(playerid, COLOR_GREEN, "CNN Studio: Molimo vas ostavite poruku poslije zvuka **beep**!");
   			    SendClientMessage(playerid, COLOR_WHITE, "Beep!");
   			    Mobile[playerid] = 3900;
   			    return 1;
   			}
			if(phonenumb == 911)
			{
				SendClientMessage(playerid, COLOR_WHITE, "Podjsetnik: Sada koristite ~ ili T da pricate preko telefona, kucajte /hangup ili /h da prekinete");
				SendClientMessage(playerid, COLOR_ALLDEPT, "EMERGENCY: Koja vam sluzba treba, policija ili hitna_pomoc? (kucajte policija ili hitna_pomoc)?");
				Mobile[playerid] = 911;
				return 1;
			}
			if(phonenumb == PlayerInfo[playerid][pPnumber])
			{
				SendClientMessage(playerid, COLOR_GRAD2, "  Zauzeto je...");
				return 1;
			}
			if(Mobile[playerid] != 255)
			{
				SendClientMessage(playerid, COLOR_GRAD2, "  Vec zovete nekog...");
				return 1;
			}
			foreach (Player, i)
			{
					if(PlayerInfo[i][pPnumber] == phonenumb && phonenumb != 0)
					{
						giveplayerid = i;
						Mobile[playerid] = giveplayerid; //caller connecting
						if(IsPlayerConnected(giveplayerid))
						{
						    if(giveplayerid != INVALID_PLAYER_ID)
						    {
						        if(PhoneOnline[giveplayerid] > 0)
						        {
						            SendClientMessage(playerid, COLOR_GREY, "Trenutni korisnik je nedostupan molimo nazovite kasnije...");
						            return 1;
						        }
								if (Mobile[giveplayerid] == 255)
								{
									format(string, sizeof(string), "Zvoni vam mobite, kucajte (/pickup da se javite) Pozivatelj: %s", sendername);
									SendClientMessage(giveplayerid, COLOR_YELLOW, string);
									GetPlayerName(giveplayerid, sendername, sizeof(sendername));
									RingTone[giveplayerid] = 10;
									format(string, sizeof(string), "* %s mobitel zvoni.", sendername);
									SendClientMessage(playerid, COLOR_WHITE, "Podjsetnik: Sada koristite ~ ili T da pricate preko telefona, kucajte /hangup ili /h da prekinete");
									ProxDetector(30.0, i, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
									CellTime[playerid] = 1;
									return 1;
							}
						}
					}
				}
			}
			SendClientMessage(playerid, COLOR_GRAD2, "  Zauzeto je...");
		}
		return 1;
	}
Look at the video, problem is in /hangup command, i want that the player put mobile in pocket, not that mobile disappears immidiately
Reply
#5

Check what will happen if you remove
pawn Код:
RemovePlayerAttachedObject(playerid, 4);
from /hangup part of code.
Tell us results.
Reply
#6

Quote:
Originally Posted by Roko_foko
Посмотреть сообщение
Check what will happen if you remove
pawn Код:
RemovePlayerAttachedObject(playerid, 4);
from /hangup part of code.
Tell us results.
the mobile phone doesn't disappears... it stay in my hands all the time...
Reply
#7

Quote:
Originally Posted by fury14
Посмотреть сообщение
the mobile phone doesn't disappears... it stay in my hands all the time...
What if you as well as removing that line remove
pawn Код:
SetPlayerAttachedObject(playerid, 4, 18866, 6, 0.0836, 0.0139, 0.0120, 260.6226, 355.9293, 160.3545, 1.0000, 1.0000, 1.0000);
from /call and /pickup

If that doesn't work, you will have to use timers :/
Reply
#8

Quote:
Originally Posted by Roko_foko
Посмотреть сообщение
What if you as well as removing that line remove
pawn Код:
SetPlayerAttachedObject(playerid, 4, 18866, 6, 0.0836, 0.0139, 0.0120, 260.6226, 355.9293, 160.3545, 1.0000, 1.0000, 1.0000);
from /call and /pickup

If that doesn't work, you will have to use timers :/
if i remove those lines, the player will talk in empty hand, not in mobile phone...

How to use timer on hangup command?
Reply
#9

pawn Код:
//after the animation
SetTimerEx("CellphoneDisapear", DISAPPEAR_TIME, false, "d", playerid);

//on top of the script
forward public CellphoneDisappear(playerid);

// where ever you want :D

public CellphoneDisappear(playerid)
{
    RemovePlayerAttachedObject(playerid, 4);
    return 1;//don't know if this is necessary
}
DISAPPEAR _TIME- you will need to count that(1000=1 sec). Check how long does the animation last( if the animation lasts for 3.5 sec you should put 3500).
Reply
#10

Quote:
Originally Posted by Roko_foko
Посмотреть сообщение
pawn Код:
//after the animation
SetTimerEx("CellphoneDisapear", DISAPPEAR_TIME, false, "d", playerid);

//on top of the script
forward public CellphoneDisappear(playerid);

// where ever you want :D

public CellphoneDisappear(playerid)
{
    RemovePlayerAttachedObject(playerid, 4);
    return 1;//don't know if this is necessary
}
DISAPPEAR _TIME- you will need to count that(1000=1 sec). Check how long does the animation last( if the animation lasts for 3.5 sec you should put 3500).
Nope... The phone doesn't disappear :S
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