21.07.2012, 10:32
Hi, i got problem with /hangup command...
When i /call (NUMBER), my player "takes" phone from his pocket, but when i type /hangup my player doesn't put pthone in pocket, the phone disappears immediately...
Watch the video: [ame]http://www.youtube.com/watch?v=czm5IVrZkM8[/ame]
Here s the pawno code of /hangup command:
When i /call (NUMBER), my player "takes" phone from his pocket, but when i type /hangup my player doesn't put pthone in pocket, the phone disappears immediately...
Watch the video: [ame]http://www.youtube.com/watch?v=czm5IVrZkM8[/ame]
Here s the pawno code of /hangup command:
Код:
if(strcmp(cmd, "/hangup", true) == 0 || strcmp(cmd, "/h", true) == 0)
{
if(IsPlayerConnected(playerid))
{
new caller = Mobile[playerid];
if(IsPlayerConnected(caller))
{
if(caller != INVALID_PLAYER_ID)
{
if(caller != 255)
{
if(caller < 255)
{
SendClientMessage(caller, COLOR_GRAD2, " Prekinuo je.");
CellTime[caller] = 0;
CellTime[playerid] = 0;
SendClientMessage(playerid, COLOR_GRAD2, " Prekinuli ste.");
Mobile[caller] = 255;
}
Mobile[playerid] = 255;
CellTime[playerid] = 0;
RingTone[playerid] = 0;
PlayerInfo[playerid][pSpeaker] = 0;
UnidentifedCall[playerid] = 0;
}
}
}
SendClientMessage(playerid, COLOR_GRAD2, " Telefon vam je u dzepu.");
SetPlayerSpecialAction(playerid,SPECIAL_ACTION_STOPUSECELLPHONE);
RemovePlayerAttachedObject(playerid, 4);
TextDrawHideForPlayer(playerid, Text0);
TextDrawHideForPlayer(playerid, Text1);
TextDrawHideForPlayer(playerid, Text2);
TextDrawHideForPlayer(playerid, Text3);
TextDrawHideForPlayer(playerid, Text4);
TextDrawHideForPlayer(playerid, Text5);
TextDrawHideForPlayer(playerid, Text6);
TextDrawHideForPlayer(playerid, Text7);
TextDrawHideForPlayer(playerid, Text8);
TextDrawHideForPlayer(playerid, Text9);
TextDrawHideForPlayer(playerid, Text10);
TextDrawHideForPlayer(playerid, Text11);
TextDrawHideForPlayer(playerid, Text12);
TextDrawHideForPlayer(playerid, Text13);
TextDrawHideForPlayer(playerid, Text14);
TextDrawHideForPlayer(playerid, Text15);
TextDrawHideForPlayer(playerid, Text16);
TextDrawHideForPlayer(playerid, Text17);
TextDrawHideForPlayer(playerid, Text18);
TextDrawHideForPlayer(playerid, Text19);
TextDrawHideForPlayer(playerid, Text20);
TextDrawHideForPlayer(playerid, Text21);
TextDrawHideForPlayer(playerid, Text22);
TextDrawHideForPlayer(playerid, Text23);
TextDrawHideForPlayer(playerid, Text24);
TextDrawHideForPlayer(playerid, Text25);
TextDrawHideForPlayer(playerid, Text26);
TextDrawHideForPlayer(playerid, Text27);
TextDrawHideForPlayer(playerid, Text28);
TextDrawHideForPlayer(playerid, Text29);
TextDrawHideForPlayer(playerid, Text30);
TextDrawHideForPlayer(playerid, Text31);
TextDrawHideForPlayer(playerid, Text32);
TextDrawHideForPlayer(playerid, Text33);
TextDrawHideForPlayer(playerid, Text34);
TextDrawHideForPlayer(playerid, Text35);
TextDrawHideForPlayer(playerid, Text36);
TextDrawHideForPlayer(playerid, Text37);
TextDrawHideForPlayer(playerid, Text38);
TextDrawHideForPlayer(playerid, Text39);
TextDrawHideForPlayer(playerid, Text40);
TextDrawHideForPlayer(playerid, Text41);
TextDrawHideForPlayer(playerid, Text42);
TextDrawHideForPlayer(playerid, Text43);
TextDrawHideForPlayer(playerid, Text44);
TextDrawHideForPlayer(playerid, Text45);
TextDrawHideForPlayer(playerid, Text46);
TextDrawHideForPlayer(playerid, Text47);
TextDrawHideForPlayer(playerid, Text48);
TextDrawHideForPlayer(playerid, Text49);
}
return 1;
}


