10.07.2012, 12:27
UPDATED: I have this script but i get errors.
Код:
#include <a_samp>
#define DIALOGID 1337
public OnPlayerConnect(playerid)
{
new name[MAX_PLAYER_NAME];
GetPlayerName(playerid, name, sizeof(name));
format(file, sizeof(file), "weapons/%s.ini", name);
if (!dini_Exists(file))
{
dini_Create(file);
dini_IntSet(file, "Weapon1",WeaponInfo[playerid][Weapon1] = 0);
dini_IntSet(file, "Weapon1a",WeaponInfo[playerid][Weapon1a] = 0);
dini_IntSet(file, "Weapon2",WeaponInfo[playerid][Weapon2] = 0);
dini_IntSet(file, "Weapon2a",WeaponInfo[playerid][Weapon2a] = 0);
dini_IntSet(file, "Weapon3",WeaponInfo[playerid][Weapon3] = 0);
dini_IntSet(file, "Weapon3a",WeaponInfo[playerid][Weapon3a] = 0);
dini_IntSet(file, "Weapon4",WeaponInfo[playerid][Weapon4] = 0);
dini_IntSet(file, "Weapon4a",WeaponInfo[playerid][Weapon4a] = 0);
dini_IntSet(file, "Weapon5",WeaponInfo[playerid][Weapon5] = 0);
dini_IntSet(file, "Weapon5a",WeaponInfo[playerid][Weapon5a] = 0);
dini_IntSet(file, "Weapon6",WeaponInfo[playerid][Weapon6] = 0);
dini_IntSet(file, "Weapon6a",WeaponInfo[playerid][Weapon6a] = 0);
dini_IntSet(file, "Weapon7",WeaponInfo[playerid][Weapon7] = 0);
dini_IntSet(file, "Weapon7a",WeaponInfo[playerid][Weapon7a] = 0);
dini_IntSet(file, "Weapon8",WeaponInfo[playerid][Weapon8] = 0);
dini_IntSet(file, "Weapon8a",WeaponInfo[playerid][Weapon8a] = 0);
dini_IntSet(file, "Weapon9",WeaponInfo[playerid][Weapon9] = 0);
dini_IntSet(file, "Weapon9a",WeaponInfo[playerid][Weapon9a] = 0);
dini_IntSet(file, "Weapon10",WeaponInfo[playerid][Weapon10] = 0);
dini_IntSet(file, "Weapon10a",WeaponInfo[playerid][Weapon10a] = 0);
dini_IntSet(file, "Weapon11",WeaponInfo[playerid][Weapon11] = 0);
dini_IntSet(file, "Weapon11a",WeaponInfo[playerid][Weapon11a] = 0);
dini_IntSet(file, "Weapon12",WeaponInfo[playerid][Weapon12] = 0);
dini_IntSet(file, "Weapon12a",WeaponInfo[playerid][Weapon12a] = 0);
}
else
{
WeaponInfo[playerid][Weapon1] = dini_Int(file, "Weapon1");
WeaponInfo[playerid][Weapon1a] = dini_Int(file, "Weapon1a");
WeaponInfo[playerid][Weapon2] = dini_Int(file, "Weapon2");
WeaponInfo[playerid][Weapon2a] = dini_Int(file, "Weapon2a");
WeaponInfo[playerid][Weapon3] = dini_Int(file, "Weapon3");
WeaponInfo[playerid][Weapon3a] = dini_Int(file, "Weapon3a");
WeaponInfo[playerid][Weapon4] = dini_Int(file, "Weapon4");
WeaponInfo[playerid][Weapon4a] = dini_Int(file, "Weapon4a");
WeaponInfo[playerid][Weapon5] = dini_Int(file, "Weapon5");
WeaponInfo[playerid][Weapon5a] = dini_Int(file, "Weapon5a");
WeaponInfo[playerid][Weapon6] = dini_Int(file, "Weapon6");
WeaponInfo[playerid][Weapon6a] = dini_Int(file, "Weapon6a");
WeaponInfo[playerid][Weapon7] = dini_Int(file, "Weapon7");
WeaponInfo[playerid][Weapon7a] = dini_Int(file, "Weapon7a");
WeaponInfo[playerid][Weapon8] = dini_Int(file, "Weapon8");
WeaponInfo[playerid][Weapon8a] = dini_Int(file, "Weapon8a");
WeaponInfo[playerid][Weapon9] = dini_Int(file, "Weapon9");
WeaponInfo[playerid][Weapon9a] = dini_Int(file, "Weapon9a");
WeaponInfo[playerid][Weapon10] = dini_Int(file, "Weapon10");
WeaponInfo[playerid][Weapon10a] = dini_Int(file, "Weapon10a");
WeaponInfo[playerid][Weapon11] = dini_Int(file, "Weapon11");
WeaponInfo[playerid][Weapon11a] = dini_Int(file, "Weapon11a");
WeaponInfo[playerid][Weapon12] = dini_Int(file, "Weapon12");
WeaponInfo[playerid][Weapon12a] = dini_Int(file, "Weapon12a");
}
return 1;
}
public OnPlayerSpawn(playerid)
{
GivePlayerWeapon(playerid, WeaponInfo[playerid][Weapon1], WeaponInfo[playerid][Weapon1a]);
GivePlayerWeapon(playerid, WeaponInfo[playerid][Weapon2], WeaponInfo[playerid][Weapon2a]);
GivePlayerWeapon(playerid, WeaponInfo[playerid][Weapon3], WeaponInfo[playerid][Weapon3a]);
GivePlayerWeapon(playerid, WeaponInfo[playerid][Weapon4], WeaponInfo[playerid][Weapon4a]);
GivePlayerWeapon(playerid, WeaponInfo[playerid][Weapon5], WeaponInfo[playerid][Weapon5a]);
GivePlayerWeapon(playerid, WeaponInfo[playerid][Weapon6], WeaponInfo[playerid][Weapon6a]);
GivePlayerWeapon(playerid, WeaponInfo[playerid][Weapon7], WeaponInfo[playerid][Weapon7a]);
GivePlayerWeapon(playerid, WeaponInfo[playerid][Weapon8], WeaponInfo[playerid][Weapon8a]);
GivePlayerWeapon(playerid, WeaponInfo[playerid][Weapon9], WeaponInfo[playerid][Weapon9a]);
GivePlayerWeapon(playerid, WeaponInfo[playerid][Weapon10], WeaponInfo[playerid][Weapon10a]);
GivePlayerWeapon(playerid, WeaponInfo[playerid][Weapon11], WeaponInfo[playerid][Weapon11a]);
GivePlayerWeapon(playerid, WeaponInfo[playerid][Weapon12], WeaponInfo[playerid][Weapon12a]);
SetTimerEx("save", 2000, true, "i", playerid);
return 1;
}
public OnPlayerDisconnect(playerid)
{
new name[MAX_PLAYER_NAME];
GetPlayerName(playerid, name, sizeof(name));
format(file, sizeof(file), "weapons/%s.ini", name);
GetPlayerWeaponData(playerid, 1, WeaponInfo[playerid][Weapon1], WeaponInfo[playerid][Weapon1a]);
GetPlayerWeaponData(playerid, 2, WeaponInfo[playerid][Weapon2], WeaponInfo[playerid][Weapon2a]);
GetPlayerWeaponData(playerid, 3, WeaponInfo[playerid][Weapon3], WeaponInfo[playerid][Weapon3a]);
GetPlayerWeaponData(playerid, 4, WeaponInfo[playerid][Weapon4], WeaponInfo[playerid][Weapon4a]);
GetPlayerWeaponData(playerid, 5, WeaponInfo[playerid][Weapon5], WeaponInfo[playerid][Weapon5a]);
GetPlayerWeaponData(playerid, 6, WeaponInfo[playerid][Weapon6], WeaponInfo[playerid][Weapon6a]);
GetPlayerWeaponData(playerid, 7, WeaponInfo[playerid][Weapon7], WeaponInfo[playerid][Weapon7a]);
GetPlayerWeaponData(playerid, 8, WeaponInfo[playerid][Weapon8], WeaponInfo[playerid][Weapon8a]);
GetPlayerWeaponData(playerid, 9, WeaponInfo[playerid][Weapon9], WeaponInfo[playerid][Weapon9a]);
GetPlayerWeaponData(playerid, 10, WeaponInfo[playerid][Weapon10], WeaponInfo[playerid][Weapon10a]);
GetPlayerWeaponData(playerid, 11, WeaponInfo[playerid][Weapon11], WeaponInfo[playerid][Weapon11a]);
GetPlayerWeaponData(playerid, 12, WeaponInfo[playerid][Weapon12], WeaponInfo[playerid][Weapon12a]);
dini_IntSet(file, "Weapon1",WeaponInfo[playerid][Weapon1]);
dini_IntSet(file, "Weapon1a",WeaponInfo[playerid][Weapon1a]);
dini_IntSet(file, "Weapon2",WeaponInfo[playerid][Weapon2]);
dini_IntSet(file, "Weapon2a",WeaponInfo[playerid][Weapon2a]);
dini_IntSet(file, "Weapon3",WeaponInfo[playerid][Weapon3]);
dini_IntSet(file, "Weapon3a",WeaponInfo[playerid][Weapon3a]);
dini_IntSet(file, "Weapon4",WeaponInfo[playerid][Weapon4]);
dini_IntSet(file, "Weapon4a",WeaponInfo[playerid][Weapon4a]);
dini_IntSet(file, "Weapon5",WeaponInfo[playerid][Weapon5]);
dini_IntSet(file, "Weapon5a",WeaponInfo[playerid][Weapon5a]);
dini_IntSet(file, "Weapon6",WeaponInfo[playerid][Weapon6]);
dini_IntSet(file, "Weapon6a",WeaponInfo[playerid][Weapon6a]);
dini_IntSet(file, "Weapon7",WeaponInfo[playerid][Weapon7]);
dini_IntSet(file, "Weapon7a",WeaponInfo[playerid][Weapon7a]);
dini_IntSet(file, "Weapon8",WeaponInfo[playerid][Weapon8]);
dini_IntSet(file, "Weapon8a",WeaponInfo[playerid][Weapon8a]);
dini_IntSet(file, "Weapon9",WeaponInfo[playerid][Weapon9]);
dini_IntSet(file, "Weapon9a",WeaponInfo[playerid][Weapon9a]);
dini_IntSet(file, "Weapon10",WeaponInfo[playerid][Weapon10]);
dini_IntSet(file, "Weapon10a",WeaponInfo[playerid][Weapon10a]);
dini_IntSet(file, "Weapon11",WeaponInfo[playerid][Weapon11]);
dini_IntSet(file, "Weapon11a",WeaponInfo[playerid][Weapon11a]);
dini_IntSet(file, "Weapon12",WeaponInfo[playerid][Weapon12]);
dini_IntSet(file, "Weapon12a",WeaponInfo[playerid][Weapon12a]);
return 1;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
if (strcmp("/w", cmdtext, true, 10) == 0)
{
ShowPlayerDialog(playerid, DIALOGID, DIALOG_STYLE_LIST, "Weapon Lists", "Melee\nPistols\nSub-Machine Guns\nRifle's\nAssault\nShotgun's\nMisc", "Select", "Cancel");
return 1;
}
return 0;
}
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
if(dialogid == DIALOGID)
{
if(response)
{
if(listitem == 0) // Meele
{
ShowPlayerDialog(playerid, DIALOGID+1, DIALOG_STYLE_LIST, "Select a Weapon", "Knuckle Dusters\nGolf Club\nNite Stick\nBat\nShovel\nPool Cue\nKatana\nDildo\nSpray Can\nCane", "Select", "Cancel");
}
if(listitem == 1) // Pistols
{
ShowPlayerDialog(playerid, DIALOGID+2, DIALOG_STYLE_LIST, "Select a Weapon", "9mm\nSilenced 9mm\nDesert Eagle", "Select", "Cancel");
}
if(listitem == 2) // Sub-Machine Guns
{
ShowPlayerDialog(playerid, DIALOGID+3, DIALOG_STYLE_LIST, "Select a Weapon", "Uzi\nSMG\nTec9", "Select", "Cancel");
}
if(listitem == 3) // Rifles
{
ShowPlayerDialog(playerid, DIALOGID+4, DIALOG_STYLE_LIST, "Select a Weapon", "Country Rifle\nSniper Rifle", "Select", "Cancel");
}
if(listitem == 4) // Assault
{
ShowPlayerDialog(playerid, DIALOGID+5, DIALOG_STYLE_LIST, "Select a Weapon", "AK-47\nM4", "Select", "Cancel");
}
if(listitem == 5) // Shotguns
{
ShowPlayerDialog(playerid, DIALOGID+6, DIALOG_STYLE_LIST, "Select a Weapon", "Standard Shotgun\nSawnoff Shotgun\nCombat Shotgun", "Select", "Cancel");
}
if(listitem == 6) // Misc
{
ShowPlayerDialog(playerid, DIALOGID+7, DIALOG_STYLE_LIST, "Select a Weapon", "Fire Extinguisher\nParachute\nNightvision Goggles\nFlowers", "Select", "Cancel");
}
}
return 1;
}
if(dialogid == DIALOGID+1) // Meele
{
if(response)
{
if(listitem == 0)
{
GivePlayerWeapon(playerid, 1, 1);
}
if(listitem == 1)
{
GivePlayerWeapon(playerid, 2, 1);
}
if(listitem == 2)
{
GivePlayerWeapon(playerid, 3, 1);
}
if(listitem == 3)
{
GivePlayerWeapon(playerid, 5, 1);
}
if(listitem == 4)
{
GivePlayerWeapon(playerid, 6, 1);
}
if(listitem == 5)
{
GivePlayerWeapon(playerid, 7, 1);
}
if(listitem == 6)
{
GivePlayerWeapon(playerid, 8, 1);
}
if(listitem == 7)
{
GivePlayerWeapon(playerid, 10, 1);
}
if(listitem == 8)
{
GivePlayerWeapon(playerid, 41, 500);
}
if(listitem == 9)
{
GivePlayerWeapon(playerid, 15, 1);
}
}
return 1;
}
if(dialogid == DIALOGID+2) // Pistols
{
if(response)
{
if(listitem == 0)
{
GivePlayerWeapon(playerid, 22, 500);
}
if(listitem == 1)
{
GivePlayerWeapon(playerid, 23, 500);
}
if(listitem == 2)
{
GivePlayerWeapon(playerid, 24, 500);
}
}
return 1;
}
if(dialogid == DIALOGID+3) // Sub's
{
if(response)
{
if(listitem == 0)
{
GivePlayerWeapon(playerid, 28, 500);
}
if(listitem == 1)
{
GivePlayerWeapon(playerid, 29, 500);
}
if(listitem == 2)
{
GivePlayerWeapon(playerid, 32, 500);
}
}
return 1;
}
if(dialogid == DIALOGID+4) // Rifle's
{
if(response)
{
if(listitem == 0)
{
GivePlayerWeapon(playerid, 33, 500);
}
if(listitem == 1)
{
GivePlayerWeapon(playerid, 34, 500);
}
}
return 1;
}
if(dialogid == DIALOGID+5) // Assault
{
if(response)
{
if(listitem == 0)
{
GivePlayerWeapon(playerid, 30, 500);
}
if(listitem == 1)
{
GivePlayerWeapon(playerid, 31, 500);
}
}
return 1;
}
if(dialogid == DIALOGID+6) // Shotguns
{
if(response)
{
if(listitem == 0)
{
GivePlayerWeapon(playerid, 25, 500);
}
if(listitem == 1)
{
GivePlayerWeapon(playerid, 26, 500);
}
if(listitem == 2)
{
GivePlayerWeapon(playerid, 27, 500);
}
}
return 1;
}
if(dialogid == DIALOGID+7) // Misc Fire Extinguisher\nSatchel Charge\nParachute\nNightvision Goggles\nFlowers
{
if(response)
{
if(listitem == 0)
{
GivePlayerWeapon(playerid, 42, 500);
}
if(listitem == 1)
{
GivePlayerWeapon(playerid, 46, 1);
}
if(listitem == 2)
{
GivePlayerWeapon(playerid, 44, 1);
}
if(listitem == 3)
{
GivePlayerWeapon(playerid, 14, 1);
}
}
return 1;
}
return 0;
}
Код:
E:\Global Freeroam\filterscripts\wmenu.pwn(10) : error 017: undefined symbol "file" E:\Global Freeroam\filterscripts\wmenu.pwn(10) : error 017: undefined symbol "file" E:\Global Freeroam\filterscripts\wmenu.pwn(10) : error 029: invalid expression, assumed zero E:\Global Freeroam\filterscripts\wmenu.pwn(10) : fatal error 107: too many error messages on one line



hopefully someone convert it for me.