09.07.2012, 07:12
Hi.I have a problem with rent bike.When I enter it,i can drive bike,but when I exit from bike and return on it again I must rent it again..Sry for my bad english :P
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
if(gTeam[playerid] >= 1||gTeam[playerid] >= 3||gTeam[playerid] >= 4)
{
if (IsACopCar(vehicleid) && !ispassenger)
{
if(PlayerInfo[playerid][pLeader]==1||PlayerInfo[playerid][pLeader]==2||PlayerInfo[playerid][pLeader]==3||PlayerInfo[playerid][pMember]==1||PlayerInfo[playerid][pMember]==2||PlayerInfo[playerid][pMember]==3) {}
else {
new Float:cx, Float:cy, Float:cz;
GetPlayerPos(playerid, cx, cy, cz);
SetPlayerPos(playerid, cx, cy, cz);
}
}
if (IsNgCar(vehicleid) && !ispassenger)
{
if(PlayerInfo[playerid][pLeader]==1||PlayerInfo[playerid][pLeader]==2||PlayerInfo[playerid][pLeader]==3||PlayerInfo[playerid][pMember]==1||PlayerInfo[playerid][pMember]==2||PlayerInfo[playerid][pMember]==3) {}
else {
new Float:cx, Float:cy, Float:cz;
GetPlayerPos(playerid, cx, cy, cz);
SetPlayerPos(playerid, cx, cy, cz);
}
}
if(IsPlayerConnected(playerid))
{
if (gGas[playerid] == 0)
{
gGas[playerid] = 1;
GameTextForPlayer(playerid, "~n~~n~~n~~n~~n~~n~~n~~g~Benzin Info ukljucen", 5000, 5);
PlayerPlaySound(playerid, 1145, 0.0, 0.0, 0.0);
}
}
if (IsAnAmbulance(vehicleid) && !ispassenger)
{
if(PlayerInfo[playerid][pMember]==4||PlayerInfo[playerid][pLeader]==4) { }
else { WantedPoints[playerid]+=2; SetPlayerCriminal(playerid,255, "Kradja vozila Hitne Pomoci"); }
}
if (IsATank(vehicleid) && !ispassenger)
{
if(PlayerInfo[playerid][pLeader]==1||PlayerInfo[playerid][pLeader]==3||PlayerInfo[playerid][pMember]==3) {}
else { WantedPoints[playerid]+=2; SetPlayerCriminal(playerid,255, "Kradja Tenka"); SendClientMessage(playerid, COLOR_GREY,"Vi jos ne znate kako da vozite ovo."); }
}
if(IsAnOwnableCar(vehicleid) && CarInfo[vehicleid][cLock] == 1 && CarInfo[vehicleid][cOwned] == 1)
{
if(PlayerInfo[playerid][pAdmin] >= 1337 && AdminDuty[playerid] == 1) { }
else
{
new Float:cx, Float:cy, Float:cz;
GetPlayerPos(playerid, cx, cy, cz);
SetPlayerPos(playerid, cx, cy, cz);
}
}
}
return 1;
}
public OnPlayerExitVehicle(playerid, vehicleid)
{
if (GetPlayerState(playerid) == 1)
{
return 1;
}
if(IsAHarvest(vehicleid))
{
if(FarmerVar[playerid] == 1)
{
SetTimer("FarmerExit", 7000, 0);
GameTextForPlayer(playerid, "~n~~w~You have ~r~7~w~ seconds~n~to get back on a harvest", 5000, 3);
}
}
if(IsADrugHarvest(vehicleid))
{
if(DrugFarmerVar[playerid] == 1)
{
SetTimer("DrugFarmerExit", 7000, 0);
GameTextForPlayer(playerid, "~n~~w~You have ~b~7~w~ seconds~n~to get back on a harvest", 5000, 3);
}
}
if(IsASmuggleCar(vehicleid))
{
if(SmugglerWork[playerid] == 1)
{
SetTimer("SmugglerExit", 7000, 0);
GameTextForPlayer(playerid, "~n~~w~You have ~r~7~w~ seconds~n~to get back in car", 5000, 3);
}
}
if(gGas[playerid] == 1)
{
GameTextForPlayer(playerid, "~n~~n~~n~~n~~n~~n~~n~~n~~n~~n~~n~~n~~n~~n~~n~Left car", 500, 3);
}
if (BusrouteEast[playerid][0] != 0 || BusrouteWest[playerid][0] != 0)
{
BusrouteEnd(playerid, vehicleid);
}
if (IsABus(vehicleid))
{
for (new i=0; i<=MAX_PLAYERS; i++)
{
if (IsPlayerConnected(i))
{
if (BusrouteEast[i][0] != 0 && BusrouteEast[i][1] == vehicleid)
{
//BusrouteEast[i][2] --;
GameTextForPlayer(i, "~n~~n~~n~~n~~n~~n~~g~Putnik napustio Bus", 5000, 3);
}
else if (BusrouteWest[i][0] != 0 && BusrouteWest[i][1] == vehicleid)
{
//BusrouteWest[i][2] --;
GameTextForPlayer(i, "~n~~n~~n~~n~~n~~n~~g~Putnik napustio Bus", 5000, 3);
}
}
}
}
return 1;
}
|
OnPlayerEntervehicle
Код:
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
if(gTeam[playerid] >= 1||gTeam[playerid] >= 3||gTeam[playerid] >= 4)
{
if (IsACopCar(vehicleid) && !ispassenger)
{
if(PlayerInfo[playerid][pLeader]==1||PlayerInfo[playerid][pLeader]==2||PlayerInfo[playerid][pLeader]==3||PlayerInfo[playerid][pMember]==1||PlayerInfo[playerid][pMember]==2||PlayerInfo[playerid][pMember]==3) {}
else {
new Float:cx, Float:cy, Float:cz;
GetPlayerPos(playerid, cx, cy, cz);
SetPlayerPos(playerid, cx, cy, cz);
}
}
if (IsNgCar(vehicleid) && !ispassenger)
{
if(PlayerInfo[playerid][pLeader]==1||PlayerInfo[playerid][pLeader]==2||PlayerInfo[playerid][pLeader]==3||PlayerInfo[playerid][pMember]==1||PlayerInfo[playerid][pMember]==2||PlayerInfo[playerid][pMember]==3) {}
else {
new Float:cx, Float:cy, Float:cz;
GetPlayerPos(playerid, cx, cy, cz);
SetPlayerPos(playerid, cx, cy, cz);
}
}
if(IsPlayerConnected(playerid))
{
if (gGas[playerid] == 0)
{
gGas[playerid] = 1;
GameTextForPlayer(playerid, "~n~~n~~n~~n~~n~~n~~n~~g~Benzin Info ukljucen", 5000, 5);
PlayerPlaySound(playerid, 1145, 0.0, 0.0, 0.0);
}
}
if (IsAnAmbulance(vehicleid) && !ispassenger)
{
if(PlayerInfo[playerid][pMember]==4||PlayerInfo[playerid][pLeader]==4) { }
else { WantedPoints[playerid]+=2; SetPlayerCriminal(playerid,255, "Kradja vozila Hitne Pomoci"); }
}
if (IsATank(vehicleid) && !ispassenger)
{
if(PlayerInfo[playerid][pLeader]==1||PlayerInfo[playerid][pLeader]==3||PlayerInfo[playerid][pMember]==3) {}
else { WantedPoints[playerid]+=2; SetPlayerCriminal(playerid,255, "Kradja Tenka"); SendClientMessage(playerid, COLOR_GREY,"Vi jos ne znate kako da vozite ovo."); }
}
if(IsAnOwnableCar(vehicleid) && CarInfo[vehicleid][cLock] == 1 && CarInfo[vehicleid][cOwned] == 1)
{
if(PlayerInfo[playerid][pAdmin] >= 1337 && AdminDuty[playerid] == 1) { }
else
{
new Float:cx, Float:cy, Float:cz;
GetPlayerPos(playerid, cx, cy, cz);
SetPlayerPos(playerid, cx, cy, cz);
}
}
}
return 1;
}
Код:
public OnPlayerExitVehicle(playerid, vehicleid)
{
if (GetPlayerState(playerid) == 1)
{
return 1;
}
if(IsAHarvest(vehicleid))
{
if(FarmerVar[playerid] == 1)
{
SetTimer("FarmerExit", 7000, 0);
GameTextForPlayer(playerid, "~n~~w~You have ~r~7~w~ seconds~n~to get back on a harvest", 5000, 3);
}
}
if(IsADrugHarvest(vehicleid))
{
if(DrugFarmerVar[playerid] == 1)
{
SetTimer("DrugFarmerExit", 7000, 0);
GameTextForPlayer(playerid, "~n~~w~You have ~b~7~w~ seconds~n~to get back on a harvest", 5000, 3);
}
}
if(IsASmuggleCar(vehicleid))
{
if(SmugglerWork[playerid] == 1)
{
SetTimer("SmugglerExit", 7000, 0);
GameTextForPlayer(playerid, "~n~~w~You have ~r~7~w~ seconds~n~to get back in car", 5000, 3);
}
}
if(gGas[playerid] == 1)
{
GameTextForPlayer(playerid, "~n~~n~~n~~n~~n~~n~~n~~n~~n~~n~~n~~n~~n~~n~~n~Left car", 500, 3);
}
if (BusrouteEast[playerid][0] != 0 || BusrouteWest[playerid][0] != 0)
{
BusrouteEnd(playerid, vehicleid);
}
if (IsABus(vehicleid))
{
for (new i=0; i<=MAX_PLAYERS; i++)
{
if (IsPlayerConnected(i))
{
if (BusrouteEast[i][0] != 0 && BusrouteEast[i][1] == vehicleid)
{
//BusrouteEast[i][2] --;
GameTextForPlayer(i, "~n~~n~~n~~n~~n~~n~~g~Putnik napustio Bus", 5000, 3);
}
else if (BusrouteWest[i][0] != 0 && BusrouteWest[i][1] == vehicleid)
{
//BusrouteWest[i][2] --;
GameTextForPlayer(i, "~n~~n~~n~~n~~n~~n~~g~Putnik napustio Bus", 5000, 3);
}
}
}
}
return 1;
}
|