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Fast question , why at most of game modes , when a timer is created , you have to use Killtimer on gamemodeexit?
Wouldn't it already kill it self?
Explain it please.
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i know , the question is , why on gamemodeexit i have to kill it?
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From what I read of his doubts OnGameModeExit you said, but you can kill him in any public.
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if u are going to change a gamemode like /rcon changemode then if the timer isn't killed or stopped then it will be running. But i donot kill timers but yes if it is related to players like SetTimer used at OnPlayerConnect then i destroy or kill it at OnPlayerDisconnect.
That's what all i know