Chat Problem
#1

how to let the player speak or doing something just send a message to the local not the world
sorry for my bad english
Код:
			format(string, sizeof(string), " %sSay: %s", sendername, text);
			if(antispam[playerid] == strlen(string))
			{
				return 0;
			}
			SetPlayerChatBubble(playerid, string, 0xFF0000FF, 30.0, 10000);
			antispam[playerid] = strlen(string);
			ProxDetector(20.0, playerid, string,COLOR_FADE1,COLOR_FADE2,COLOR_FADE3,COLOR_FADE4,COLOR_FADE5);

i use this code but when the player speak something it send to the world



Код:
	    	if(enginem == VEHICLE_PARAMS_OFF)
	    	{
	    	    if(engineon[playerid] == 1) return 1;
	    	    SetVehicleParamsEx(GetPlayerVehicleID(playerid),VEHICLE_PARAMS_OFF, lights, alarm, doors, bonnet, boot, objective);


	    	    format(string,sizeof(string),"* %s is starting engine.",sendername);
	        	ProxDetector(10.0, playerid, string, COLOR_FADE1,COLOR_FADE2,COLOR_FADE3,COLOR_FADE4,COLOR_FADE5);
	        	SendClientMessage(playerid, 0x00B000FF, "* Engine{FF0000}...");
	    	    engineon[playerid] = 1;
	    	    SetTimerEx("PMotor",2000,0,"d",playerid);
	    	    return 1;
and this
Код:
	forward ProxDetector(Float:radi, playerid, string[],col1,col2,col3,col4,col5);
	public ProxDetector(Float:radi, playerid, string[],col1,col2,col3,col4,col5)
	{
		if(IsPlayerConnected(playerid))
		{
			new Float:posx, Float:posy, Float:posz;
			new Float:oldposx, Float:oldposy, Float:oldposz;
			new Float:tempposx, Float:tempposy, Float:tempposz;
			GetPlayerPos(playerid, oldposx, oldposy, oldposz);
			foreach(Player,i)
			{
				if(GetPlayerVirtualWorld(playerid) == GetPlayerVirtualWorld(i))
				{
						GetPlayerPos(i, posx, posy, posz);
						tempposx = (oldposx -posx);
						tempposy = (oldposy -posy);
						tempposz = (oldposz -posz);
						if (((tempposx < radi/16) && (tempposx > -radi/16)) && ((tempposy < radi/16) && (tempposy > -radi/16)) && ((tempposz < radi/16) && (tempposz > -radi/16)))
						{
							SendClientMessage(i, col1, string);
						}
						else if (((tempposx < radi/8) && (tempposx > -radi/8)) && ((tempposy < radi/8) && (tempposy > -radi/8)) && ((tempposz < radi/8) && (tempposz > -radi/8)))
						{
							SendClientMessage(i, col2, string);
						}
						else if (((tempposx < radi/4) && (tempposx > -radi/4)) && ((tempposy < radi/4) && (tempposy > -radi/4)) && ((tempposz < radi/4) && (tempposz > -radi/4)))
						{
							SendClientMessage(i, col3, string);
						}
						else if (((tempposx < radi/2) && (tempposx > -radi/2)) && ((tempposy < radi/2) && (tempposy > -radi/2)) && ((tempposz < radi/2) && (tempposz > -radi/2)))
						{
							SendClientMessage(i, col4, string);
						}
						else if (((tempposx < radi) && (tempposx > -radi)) && ((tempposy < radi) && (tempposy > -radi)) && ((tempposz < radi) && (tempposz > -radi)))
						{
							SendClientMessage(i, col5, string);
						}
	                    else
					    {
						SendClientMessage(i, col1, string);
					}
				}
			}
		}
		return 1;
	}
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#2

no one can tell me ?
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#3

Yeah put it at OnPlayerText but put return 0 so the original text , the one which will be sent to everyone will not be sent , but one with ProxDetector will be sent.. So yeah like that
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#4

https://sampwiki.blast.hk/wiki/IsPlayerInRangeOfPoint

pawn Код:
stock MessageNearbyPlayers(playerid, message[])
{
  new float:x,float:y,float:z;
  GetPlayerPos(playerid, x, y, z);
  for (new i=0; i<MAX_PLAYERS; i++)
  {
    if(IsPlayerConnected(i))
    {
      if(IsPlayerInRangeOfPoint(i, 10, x, y, z))
      {
         SendClientMessage(i, -1, message);
      }
    }
  }
}
That's pretty much what I've been doing and it works. o.o I don't see why you would need a large function like that to do something simple like making a local message. I haven't tested the above code myself but by my experience it will work.

If you use foreach, it's obviously recommended to use that!
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