Chat Problem -
peterory - 10.06.2012
how to let the player speak or doing something just send a message to the local not the world
sorry for my bad english
Код:
format(string, sizeof(string), " %sSay: %s", sendername, text);
if(antispam[playerid] == strlen(string))
{
return 0;
}
SetPlayerChatBubble(playerid, string, 0xFF0000FF, 30.0, 10000);
antispam[playerid] = strlen(string);
ProxDetector(20.0, playerid, string,COLOR_FADE1,COLOR_FADE2,COLOR_FADE3,COLOR_FADE4,COLOR_FADE5);
i use this code but when the player speak something it send to the world
Код:
if(enginem == VEHICLE_PARAMS_OFF)
{
if(engineon[playerid] == 1) return 1;
SetVehicleParamsEx(GetPlayerVehicleID(playerid),VEHICLE_PARAMS_OFF, lights, alarm, doors, bonnet, boot, objective);
format(string,sizeof(string),"* %s is starting engine.",sendername);
ProxDetector(10.0, playerid, string, COLOR_FADE1,COLOR_FADE2,COLOR_FADE3,COLOR_FADE4,COLOR_FADE5);
SendClientMessage(playerid, 0x00B000FF, "* Engine{FF0000}...");
engineon[playerid] = 1;
SetTimerEx("PMotor",2000,0,"d",playerid);
return 1;
and this
Код:
forward ProxDetector(Float:radi, playerid, string[],col1,col2,col3,col4,col5);
public ProxDetector(Float:radi, playerid, string[],col1,col2,col3,col4,col5)
{
if(IsPlayerConnected(playerid))
{
new Float:posx, Float:posy, Float:posz;
new Float:oldposx, Float:oldposy, Float:oldposz;
new Float:tempposx, Float:tempposy, Float:tempposz;
GetPlayerPos(playerid, oldposx, oldposy, oldposz);
foreach(Player,i)
{
if(GetPlayerVirtualWorld(playerid) == GetPlayerVirtualWorld(i))
{
GetPlayerPos(i, posx, posy, posz);
tempposx = (oldposx -posx);
tempposy = (oldposy -posy);
tempposz = (oldposz -posz);
if (((tempposx < radi/16) && (tempposx > -radi/16)) && ((tempposy < radi/16) && (tempposy > -radi/16)) && ((tempposz < radi/16) && (tempposz > -radi/16)))
{
SendClientMessage(i, col1, string);
}
else if (((tempposx < radi/8) && (tempposx > -radi/8)) && ((tempposy < radi/8) && (tempposy > -radi/8)) && ((tempposz < radi/8) && (tempposz > -radi/8)))
{
SendClientMessage(i, col2, string);
}
else if (((tempposx < radi/4) && (tempposx > -radi/4)) && ((tempposy < radi/4) && (tempposy > -radi/4)) && ((tempposz < radi/4) && (tempposz > -radi/4)))
{
SendClientMessage(i, col3, string);
}
else if (((tempposx < radi/2) && (tempposx > -radi/2)) && ((tempposy < radi/2) && (tempposy > -radi/2)) && ((tempposz < radi/2) && (tempposz > -radi/2)))
{
SendClientMessage(i, col4, string);
}
else if (((tempposx < radi) && (tempposx > -radi)) && ((tempposy < radi) && (tempposy > -radi)) && ((tempposz < radi) && (tempposz > -radi)))
{
SendClientMessage(i, col5, string);
}
else
{
SendClientMessage(i, col1, string);
}
}
}
}
return 1;
}
Re: Chat Problem -
peterory - 10.06.2012
no one can tell me ?
Re: Chat Problem -
zombieking - 10.06.2012
Yeah put it at OnPlayerText but put return 0 so the original text , the one which will be sent to everyone will not be sent , but one with ProxDetector will be sent.. So yeah like that
Re: Chat Problem -
Revo - 10.06.2012
https://sampwiki.blast.hk/wiki/IsPlayerInRangeOfPoint
pawn Код:
stock MessageNearbyPlayers(playerid, message[])
{
new float:x,float:y,float:z;
GetPlayerPos(playerid, x, y, z);
for (new i=0; i<MAX_PLAYERS; i++)
{
if(IsPlayerConnected(i))
{
if(IsPlayerInRangeOfPoint(i, 10, x, y, z))
{
SendClientMessage(i, -1, message);
}
}
}
}
That's pretty much what I've been doing and it works. o.o I don't see why you would need a large function like that to do something simple like making a local message. I haven't tested the above code myself but by my experience it will work.
If you use foreach, it's obviously recommended to use that!