[Map] [FIRST] Parkour Map
#1

Little LV Parkour Map
1. Introduction
Hey guys ! I`m here with a little Parkour map. I know thats a very simple and easy map. Its my first map of this kind.

2. Description
Well guys, in that map you must climb a big hotel jumping and climbing on fences and other objects placed around the hotel. Its pretty easy but watch your feets one wrong step and you are down again.

3. Screenshots






4. Code

Quote:

CreateDynamicObject(974, 2545.08, 1336.97, 23.00, 90.00, 0.00, 0.00);
CreateDynamicObject(974, 2546.21, 1330.38, 26.00, 90.00, 0.00, 55.00);
CreateDynamicObject(974, 2557.58, 1328.29, 26.00, 90.00, 0.00, 0.00);
CreateDynamicObject(974, 2557.58, 1328.85, 26.20, 0.00, 0.00, 990.00);
CreateDynamicObject(974, 2561.15, 1328.33, 29.00, 90.00, 0.00, 0.00);
CreateDynamicObject(955, 2565.02, 1320.38, 29.40, 356.86, 90.00, 90.00);
CreateDynamicObject(974, 2564.25, 1328.66, 33.00, 0.00, 0.00, 990.00);
CreateDynamicObject(974, 2574.27, 1327.75, 29.30, 90.00, 0.00, 0.00);
CreateDynamicObject(3432, 2586.07, 1326.16, 32.00, 356.86, 180.00, 0.14);
CreateDynamicObject(1219, 2595.63, 1327.98, 32.52, 0.00, 0.00, 0.00);
CreateDynamicObject(8615, 2602.67, 1328.97, 35.00, 0.00, 0.00, 0.00);
CreateDynamicObject(1219, 2609.08, 1330.02, 38.00, 0.00, 0.00, 0.00);
CreateDynamicObject(8431, 2632.59, 1352.99, 44.00, 0.00, 0.00, 0.00);
CreateDynamicObject(3887, 2616.97, 1368.27, 59.23, 0.00, 0.00, 0.00);
CreateDynamicObject(1219, 2608.17, 1367.58, 60.00, 0.00, 0.00, 0.00);
CreateDynamicObject(970, 2607.93, 1363.31, 58.36, 90.00, 0.00, 90.00);
CreateDynamicObject(970, 2607.93, 1359.18, 58.36, 90.00, 0.00, 90.00);
CreateDynamicObject(970, 2608.04, 1371.18, 62.40, -62.00, -90.06, 0.00);
CreateDynamicObject(970, 2607.76, 1368.48, 66.00, -127.00, 90.00, 0.00);
CreateDynamicObject(970, 2604.91, 1358.09, 67.99, 90.00, 0.00, 0.00);
CreateDynamicObject(970, 2600.77, 1358.07, 67.99, 90.00, 0.00, 0.00);
CreateDynamicObject(18836, 2583.18, 1357.96, 85.00, 40.00, -76.00, 90.00);
CreateDynamicObject(970, 2558.77, 1358.03, 97.20, 90.00, 0.00, 0.00);
CreateDynamicObject(14875, 2566.15, 1373.17, 11.82, 0.00, 0.00, 0.00);
CreateDynamicObject(14875, 2566.00, 1374.15, 11.82, 0.00, 0.00, 0.00);
CreateDynamicObject(14875, 2566.03, 1375.03, 11.82, 0.00, 0.00, 0.00);
CreateDynamicObject(14875, 2566.02, 1375.92, 11.82, 0.00, 0.00, 0.00);
CreateDynamicObject(14875, 2564.08, 1375.95, 11.82, 0.00, 0.00, 0.00);
CreateDynamicObject(14875, 2564.05, 1374.87, 11.82, 0.00, 0.00, 0.00);
CreateDynamicObject(14875, 2564.22, 1373.63, 11.82, 0.00, 0.00, 0.00);
CreateDynamicObject(14875, 2564.17, 1372.53, 11.82, 0.00, 0.00, 0.00);
CreateDynamicObject(14875, 2560.62, 1375.85, 11.82, 0.00, 0.00, 0.00);
CreateDynamicObject(14875, 2562.51, 1375.00, 11.82, 0.00, 0.00, 0.00);
CreateDynamicObject(14875, 2562.40, 1373.89, 11.82, 0.00, 0.00, 0.00);
CreateDynamicObject(14875, 2562.28, 1372.86, 11.82, 0.00, 0.00, 0.00);
CreateDynamicObject(14875, 2560.56, 1374.83, 11.82, 0.00, 0.00, 0.00);
CreateDynamicObject(14875, 2560.56, 1373.77, 11.82, 0.00, 0.00, 0.00);
CreateDynamicObject(14875, 2560.58, 1372.76, 11.82, 0.00, 0.00, 0.00);
CreateDynamicObject(14875, 2558.62, 1375.76, 11.82, 0.00, 0.00, 0.00);
CreateDynamicObject(14875, 2558.81, 1374.91, 11.82, 0.00, 0.00, 0.00);
CreateDynamicObject(14875, 2558.60, 1373.65, 11.82, 0.00, 0.00, 0.00);
CreateDynamicObject(14875, 2558.80, 1372.62, 11.82, 0.00, 0.00, 0.00);
CreateDynamicObject(14875, 2558.83, 1375.65, 13.82, 0.00, 0.00, 0.00);
CreateDynamicObject(14875, 2558.80, 1372.62, 11.82, 0.00, 0.00, 0.00);
CreateDynamicObject(14875, 2558.86, 1374.79, 13.82, 0.00, 0.00, 0.00);
CreateDynamicObject(14875, 2558.92, 1373.77, 13.82, 0.00, 0.00, 0.00);
CreateDynamicObject(14875, 2559.01, 1372.82, 13.82, 0.00, 0.00, 0.00);
CreateDynamicObject(14875, 2562.11, 1372.87, 13.82, 0.00, 0.00, 0.00);
CreateDynamicObject(14875, 2562.12, 1373.84, 13.82, 0.00, 0.00, 0.00);
CreateDynamicObject(14875, 2562.22, 1374.92, 13.82, 0.00, 0.00, 0.00);
CreateDynamicObject(14875, 2562.23, 1375.79, 13.82, 0.00, 0.00, 0.00);
CreateDynamicObject(14875, 2564.31, 1375.52, 13.82, 0.00, 0.00, 0.00);
CreateDynamicObject(14875, 2565.63, 1374.82, 13.82, 0.00, 0.00, 0.00);
CreateDynamicObject(14875, 2565.71, 1373.78, 13.82, 0.00, 0.00, 0.00);
CreateDynamicObject(14875, 2565.66, 1373.22, 13.82, 0.00, 0.00, 0.00);
CreateDynamicObject(14875, 2562.11, 1373.59, 13.82, 0.00, 0.00, 0.00);
CreateDynamicObject(14875, 2562.29, 1372.68, 13.82, 0.00, 0.00, 0.00);
CreateDynamicObject(14875, 2562.29, 1372.96, 13.82, 0.00, 0.00, 0.00);
CreateDynamicObject(14875, 2565.59, 1375.84, 13.82, 0.00, 0.00, 0.00);
CreateDynamicObject(14875, 2565.59, 1375.84, 13.82, 0.00, 0.00, 0.00);
CreateDynamicObject(974, 2569.59, 1326.78, 29.30, 90.00, 0.00, 0.00);

5. Credits

1. Me for the idea and the mapping
2. Map Construction Creator
3. Rockstar and sa-mp team.
Reply
#2

Hmm nice i going to use this to my stunt/dm/race.. server
Reply
#3

Freerun maps ;'d
Reply
#4

Very nice.
Reply
#5

Quite good . Keep it up !
Reply
#6

Very good for your first map..!!

VERY NICE
Reply
#7

Nice.... keep it up!
Reply
#8

Thanks guys ! I`m going to create more maps soon. Thanks.
Reply
#9

You know that these pallets are dynamic, right? Which means that they could be destroyed by a player, explosion or gunfire rendering the entire track useless.
Reply
#10

lol, this map is cool, but it interrupts with my old map
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