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[Map] [FIRST] Parkour Map - Printable Version

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+---- Thread: [Map] [FIRST] Parkour Map (/showthread.php?tid=348400)



[FIRST] Parkour Map - Spookie98 - 05.06.2012

Little LV Parkour Map
1. Introduction
Hey guys ! I`m here with a little Parkour map. I know thats a very simple and easy map. Its my first map of this kind.

2. Description
Well guys, in that map you must climb a big hotel jumping and climbing on fences and other objects placed around the hotel. Its pretty easy but watch your feets one wrong step and you are down again.

3. Screenshots






4. Code

Quote:

CreateDynamicObject(974, 2545.08, 1336.97, 23.00, 90.00, 0.00, 0.00);
CreateDynamicObject(974, 2546.21, 1330.38, 26.00, 90.00, 0.00, 55.00);
CreateDynamicObject(974, 2557.58, 1328.29, 26.00, 90.00, 0.00, 0.00);
CreateDynamicObject(974, 2557.58, 1328.85, 26.20, 0.00, 0.00, 990.00);
CreateDynamicObject(974, 2561.15, 1328.33, 29.00, 90.00, 0.00, 0.00);
CreateDynamicObject(955, 2565.02, 1320.38, 29.40, 356.86, 90.00, 90.00);
CreateDynamicObject(974, 2564.25, 1328.66, 33.00, 0.00, 0.00, 990.00);
CreateDynamicObject(974, 2574.27, 1327.75, 29.30, 90.00, 0.00, 0.00);
CreateDynamicObject(3432, 2586.07, 1326.16, 32.00, 356.86, 180.00, 0.14);
CreateDynamicObject(1219, 2595.63, 1327.98, 32.52, 0.00, 0.00, 0.00);
CreateDynamicObject(8615, 2602.67, 1328.97, 35.00, 0.00, 0.00, 0.00);
CreateDynamicObject(1219, 2609.08, 1330.02, 38.00, 0.00, 0.00, 0.00);
CreateDynamicObject(8431, 2632.59, 1352.99, 44.00, 0.00, 0.00, 0.00);
CreateDynamicObject(3887, 2616.97, 1368.27, 59.23, 0.00, 0.00, 0.00);
CreateDynamicObject(1219, 2608.17, 1367.58, 60.00, 0.00, 0.00, 0.00);
CreateDynamicObject(970, 2607.93, 1363.31, 58.36, 90.00, 0.00, 90.00);
CreateDynamicObject(970, 2607.93, 1359.18, 58.36, 90.00, 0.00, 90.00);
CreateDynamicObject(970, 2608.04, 1371.18, 62.40, -62.00, -90.06, 0.00);
CreateDynamicObject(970, 2607.76, 1368.48, 66.00, -127.00, 90.00, 0.00);
CreateDynamicObject(970, 2604.91, 1358.09, 67.99, 90.00, 0.00, 0.00);
CreateDynamicObject(970, 2600.77, 1358.07, 67.99, 90.00, 0.00, 0.00);
CreateDynamicObject(18836, 2583.18, 1357.96, 85.00, 40.00, -76.00, 90.00);
CreateDynamicObject(970, 2558.77, 1358.03, 97.20, 90.00, 0.00, 0.00);
CreateDynamicObject(14875, 2566.15, 1373.17, 11.82, 0.00, 0.00, 0.00);
CreateDynamicObject(14875, 2566.00, 1374.15, 11.82, 0.00, 0.00, 0.00);
CreateDynamicObject(14875, 2566.03, 1375.03, 11.82, 0.00, 0.00, 0.00);
CreateDynamicObject(14875, 2566.02, 1375.92, 11.82, 0.00, 0.00, 0.00);
CreateDynamicObject(14875, 2564.08, 1375.95, 11.82, 0.00, 0.00, 0.00);
CreateDynamicObject(14875, 2564.05, 1374.87, 11.82, 0.00, 0.00, 0.00);
CreateDynamicObject(14875, 2564.22, 1373.63, 11.82, 0.00, 0.00, 0.00);
CreateDynamicObject(14875, 2564.17, 1372.53, 11.82, 0.00, 0.00, 0.00);
CreateDynamicObject(14875, 2560.62, 1375.85, 11.82, 0.00, 0.00, 0.00);
CreateDynamicObject(14875, 2562.51, 1375.00, 11.82, 0.00, 0.00, 0.00);
CreateDynamicObject(14875, 2562.40, 1373.89, 11.82, 0.00, 0.00, 0.00);
CreateDynamicObject(14875, 2562.28, 1372.86, 11.82, 0.00, 0.00, 0.00);
CreateDynamicObject(14875, 2560.56, 1374.83, 11.82, 0.00, 0.00, 0.00);
CreateDynamicObject(14875, 2560.56, 1373.77, 11.82, 0.00, 0.00, 0.00);
CreateDynamicObject(14875, 2560.58, 1372.76, 11.82, 0.00, 0.00, 0.00);
CreateDynamicObject(14875, 2558.62, 1375.76, 11.82, 0.00, 0.00, 0.00);
CreateDynamicObject(14875, 2558.81, 1374.91, 11.82, 0.00, 0.00, 0.00);
CreateDynamicObject(14875, 2558.60, 1373.65, 11.82, 0.00, 0.00, 0.00);
CreateDynamicObject(14875, 2558.80, 1372.62, 11.82, 0.00, 0.00, 0.00);
CreateDynamicObject(14875, 2558.83, 1375.65, 13.82, 0.00, 0.00, 0.00);
CreateDynamicObject(14875, 2558.80, 1372.62, 11.82, 0.00, 0.00, 0.00);
CreateDynamicObject(14875, 2558.86, 1374.79, 13.82, 0.00, 0.00, 0.00);
CreateDynamicObject(14875, 2558.92, 1373.77, 13.82, 0.00, 0.00, 0.00);
CreateDynamicObject(14875, 2559.01, 1372.82, 13.82, 0.00, 0.00, 0.00);
CreateDynamicObject(14875, 2562.11, 1372.87, 13.82, 0.00, 0.00, 0.00);
CreateDynamicObject(14875, 2562.12, 1373.84, 13.82, 0.00, 0.00, 0.00);
CreateDynamicObject(14875, 2562.22, 1374.92, 13.82, 0.00, 0.00, 0.00);
CreateDynamicObject(14875, 2562.23, 1375.79, 13.82, 0.00, 0.00, 0.00);
CreateDynamicObject(14875, 2564.31, 1375.52, 13.82, 0.00, 0.00, 0.00);
CreateDynamicObject(14875, 2565.63, 1374.82, 13.82, 0.00, 0.00, 0.00);
CreateDynamicObject(14875, 2565.71, 1373.78, 13.82, 0.00, 0.00, 0.00);
CreateDynamicObject(14875, 2565.66, 1373.22, 13.82, 0.00, 0.00, 0.00);
CreateDynamicObject(14875, 2562.11, 1373.59, 13.82, 0.00, 0.00, 0.00);
CreateDynamicObject(14875, 2562.29, 1372.68, 13.82, 0.00, 0.00, 0.00);
CreateDynamicObject(14875, 2562.29, 1372.96, 13.82, 0.00, 0.00, 0.00);
CreateDynamicObject(14875, 2565.59, 1375.84, 13.82, 0.00, 0.00, 0.00);
CreateDynamicObject(14875, 2565.59, 1375.84, 13.82, 0.00, 0.00, 0.00);
CreateDynamicObject(974, 2569.59, 1326.78, 29.30, 90.00, 0.00, 0.00);

5. Credits

1. Me for the idea and the mapping
2. Map Construction Creator
3. Rockstar and sa-mp team.


Re: [FIRST] Parkour Map - dino_d_carter - 05.06.2012

Hmm nice i going to use this to my stunt/dm/race.. server


Re: [FIRST] Parkour Map - Kathleen - 05.06.2012

Freerun maps ;'d


AW: [FIRST] Parkour Map - Youtube12 - 05.06.2012

Very nice.


Re : [FIRST] Parkour Map - @TOM - 05.06.2012

Quite good . Keep it up !


Re: [FIRST] Parkour Map - AnonymousDrifter - 06.06.2012

Very good for your first map..!!

VERY NICE



Re: [FIRST] Parkour Map - Tuntun - 06.06.2012

Nice.... keep it up!


Re: [FIRST] Parkour Map - Spookie98 - 07.06.2012

Thanks guys ! I`m going to create more maps soon. Thanks.


Re: [FIRST] Parkour Map - Vince - 07.06.2012

You know that these pallets are dynamic, right? Which means that they could be destroyed by a player, explosion or gunfire rendering the entire track useless.


Re: [FIRST] Parkour Map - pasha97 - 07.06.2012

lol, this map is cool, but it interrupts with my old map