11.05.2012, 08:26
Code:
public OnPlayerTakeDamage(playerid, issuerid, Float:amount, weaponid)
{
new Float:Heal, String[7];
GetPlayerHealth(playerid, Heal);
format(String, sizeof(String), "%.0f", Heal);
SendClientMessageToAll(GetPlayerColor(playerid),String);
return true;
}

