SA-MP 0.3e client/server (now released)
#81

Quote:
Originally Posted by [HLF]Southclaw
View Post
I looked in the text features of GTA and rotation isn't supported natively, if custom GUI was added I'm sure it would be a lot easier to support things like that, but I doubt that will be added.
Oh, thank-you anyways!
Tho, with rotating textdraws you could make pretty awesome speedometers.
Reply
#82

Quote:
Originally Posted by stormchaser206
View Post
It keeps saying:
You probably have SA-MP client opened or still the progress running somehow.
Reply
#83

You dont know that. It could be 0.4 followed by 0.4.1 or 2.
Reply
#84

Quote:
Originally Posted by Forever Alone
View Post
Oh, thank-you anyways!
Tho, with rotating textdraws you could make pretty awesome speedometers.
You can make awesome speedometers and a lot of new things more, that's the reason because we suggest this function.
Reply
#85

Quote:
Originally Posted by FufLa
View Post
You dont know that. It could be 0.4 followed by 0.4.1 or 2.
Kye said it somewhere.
Reply
#86

says "interrupted" as i download it, why?
Reply
#87

Kalcor, pls let us change the Pay'n'Spray price, because i use a server sided money system and if players enter it, they don't loose money
Reply
#88

Quote:
Originally Posted by Dripac
View Post
Kalcor, pls let us change the Pay'n'Spray price, because i use a server sided money system and if players enter it, they don't loose money
Although that would be nice, I can think of plenty of ways to detect if a player loses money through Pay'n'Spray garages.
1. Location checks (have an array(?) of garage locations and use GetPlayerDistanceFromPoint)
2. Camera mode check (GetPlayerCameraMode probably returns 15)
3. Simply decrease the player's server money if GetPlayerMoney, at some point, returns less than it should.
Reply
#89

Great Work 0.3e release Nice!!! Work Kalcor
Reply
#90

Quote:
Originally Posted by AndreT
View Post
Although that would be nice, I can think of plenty of ways to detect if a player loses money through Pay'n'Spray garages.
1. Location checks (have an array(?) of garage locations and use GetPlayerDistanceFromPoint)
2. Camera mode check (GetPlayerCameraMode probably returns 15)
3. Simply decrease the player's server money if GetPlayerMoney, at some point, returns less than it should.
I got a PnS System fo a year now (selfmade) and I can tell you that it is very easy to make.
Reply
#91

Thanks for the RC6 good job guys.
Reply
#92

sa-mp is getting bigger and bigger , wow very nice
Reply
#93

The Text thingy is so good, is it possible to attach them onto vehicle in RC7?
Or to a object or player? or something else.
Reply
#94

Quote:
Originally Posted by Spooky
View Post
The Text thingy is so good, is it possible to attach them onto vehicle in RC7?
Or to a object or player? or something else.
Yes.
Reply
#95

Quote:
Originally Posted by Garsino
View Post
Yes.
First create Object... Then SetObjectMaterialText and then AttachObjectToVehicle
Reply
#96

0.3e Pwn! Cant wait till release:P But first the bug fixes.
Reply
#97

I was sure that there will be RC7-2, but with this fixed:

Fix the houses models, some walls are invisible from other side.
Reply
#98

The text for objects looks amazing!

Hopefully it can be used for custom billboards, custom notices.
Reply
#99

I wonder if when you do finally load their textures at least. Ideally, the load models.
Reply

pawn Code:
OnPlayerClickTextDraw(playerid, Text:clickedid)
It won't work for Per-player textdraws? (PlayerText:[...]) ?
Reply


Forum Jump:


Users browsing this thread: 1 Guest(s)