Cuff 0.3e
#1

What is the call back for new cuff system, or is there any fs for that?
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#2

there isn't any filterscript. it was added a new object and a new animation: SPECIAL_ACTION_CUFFED.
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#3

Now i got a problem look whats happend when someone get cuffed and the hands not going behind







the cmds
pawn Код:
}
    if(strcmp(cmd, "/cuff", true) == 0)
    {
        if(IsPlayerConnected(playerid))
        {
            if(PlayerInfo[playerid][pFaction] == 1 || PlayerInfo[playerid][pFaction] == 3)
            {
                if(CopOnDuty[playerid] == 0)
                {
                    SendClientMessage(playerid, COLOR_GREY, "You are not on duty");
                    return 1;
                }
                tmp = strtok(cmdtext, idx);
                if(!strlen(tmp))
                {
                    SendClientMessage(playerid, COLOR_GRAD2, "USAGE: /cuff [playerid]");
                    return 1;
                }
                giveplayerid = ReturnUser(tmp);
                if(IsPlayerConnected(giveplayerid))
                {
                    if(giveplayerid != INVALID_PLAYER_ID)
                    {
                        if(PlayerCuffed[giveplayerid] == 1)
                        {
                            SendClientMessage(playerid, COLOR_GREY, "That player is already cuffed");
                            return 1;
                        }
                        if(giveplayerid == playerid)
                        {
                            SendClientMessage(playerid, COLOR_GREY, "You can not cuff yourself");
                            return 1;
                        }
                        if(ProxDetectorS(8.0, playerid, giveplayerid))
                        {
                            format(string, sizeof(string), "You have been cuffed by %s", GetPlayerNameEx(playerid));
                            SendClientMessage(giveplayerid, COLOR_WHITE, string);
                            format(string, sizeof(string), "You have cuffed %s", GetPlayerNameEx(giveplayerid));
                            SendClientMessage(playerid, COLOR_WHITE, string);
                            PlayerCuffed[giveplayerid] = 1;
                            SetPlayerAttachedObject(giveplayerid, 0, 19418, 6, -0.011000, 0.028000, -0.022000, -15.600012, -33.699977, -81.700035, 0.891999, 1.000000, 1.168000);
                            TogglePlayerControllable(giveplayerid, 0);
                            PlayerPlayerActionMessage(playerid,giveplayerid,15.0,"cuffs");
                        }
                        else
                        {
                            SendClientMessage(playerid, COLOR_GREY, "That player is not in range");
                            return 1;
                        }
                    }
                }
                else
                {
                    SendClientMessage(playerid, COLOR_LIGHTRED, "Playerid is not an active playerid");
                    return 1;
                }
            }
            else
            {
                SendClientMessage(playerid, COLOR_GREY, "Invalid faction");
            }
        }
        return 1;
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#4

pawn Код:
SetPlayerSpecialAction(giveplayerid,SPECIAL_ACTION_CUFFED);
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#5

Quote:
Originally Posted by rati555
Посмотреть сообщение
pawn Код:
SetPlayerSpecialAction(giveplayerid,SPECIAL_ACTION_CUFFED);
And the code for remove the object and hand on his back when i uncuff?
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#6

RemoveAnimations(playerid);
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#7

pawn Код:
SetPlayerSpecialAction(giveplayerid,SPECIAL_ACTION_NONE);
if(IsPlayerAttachedObjectSlotUsed(giveplayerid,0)) RemovePlayerAttachedObject(giveplayerid,0);
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#8

One more thing is there anyway i can script so i falling when i cuffed and try to jump?
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#9

pawn Код:
if(newkeys & KEY_JUMP && !(oldkeys & KEY_JUMP) && GetPlayerSpecialAction(playerid) == SPECIAL_ACTION_CUFFED) ApplyAnimation(playerid, "GYMNASIUM", "gym_jog_falloff",4.1,0,1,1,0,0);
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#10

Thank you guys +rep
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