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How do I make enter and exit check points? I just need a layout of how. For example when where to put the checkpoint and where to setplayer when he/she goes in checkpoint. Should be easy for you guys. +REP!
Edit: I'm NOT looking for pickups. Just check points (red circles) and also I already have the coordinates. I just need the layout. Thanks!
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Here thanks for your reply Jonny5. Check my edit.
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oh well you can only have 1 checkpoint at a time per player.
So youll have to delete the outside one once you teleport inside
and vise versa
I have never tried that route, but know its almost the same as using the pickups
besides your creating a checkpoint instead. And using the OnPlayerEnterCheckPoint callback,
also this would only allow you to make 1
unless you use a streamer to stream in the checkpoints.
then the above wouldn't be so bad.
I haven't done it with checkpoints so i wont be able to help
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Okay so would this work or not?:
SetPlayerCheckpoint
SetPlayerInterior
SetPlayerPos
I would need a couple of these. I don't know if this would work?
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It would be kinda hard to use checkpoints without using the object itself. Clients can only have one check point active at once, without an include of course.
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Okay then what can I do? How can I make them enter interiors with multiple interior entering spots?
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well use the pickup method.
just use the checkpoint model for the pickup so it looks like a checkpoint.
there's allot of tutorials on this, or you can use the include i posted
just change the model id to that of the checkpoint,
(i don't know that id off the top my head sorry)
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Quote:
Originally Posted by TheMightyEddy
Okay so would this work or not?:
SetPlayerCheckpoint
SetPlayerInterior
SetPlayerPos
I would need a couple of these. I don't know if this would work?
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Yes it will work but it will be hard to use checkpoints..Use the exterior or idk what It called.
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Okay thanks but can anyone point me to some other tutorials?