[BUG] 3DTexts transparency
#1

If I set as 3DText's primary color "0xFFFF00AA" the text will have the set transparency, but if I use a color embedding, the transparency will be FF (I think), example:

Code:
Create3DTextLabel( "Hey {FF0000}\"name\" {FFFF00}, what are you doing ?", 0xFFFF00AA, 30.0, 40.0, 50.0, 40.0, 0, 0);


I think it's easy to fix.
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#2

Confirmed !
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#3

Confirmed, sometimes the 3D text labels appear without the black border of the letters, and that ruins the label.
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#4

I don't know if this should be considered a bug. Colour embedding just doesn't support alpha.
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#5

Then colour embedding should also support the alpha channel.

The problem is that if you embed those colours it requires much more string cells.
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#6

Quote:
Originally Posted by BigETI
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Then colour embedding should also support the alpha channel.

The problem is that if you embed those colours it requires much more string cells.
Would be optional then, as only 3D text supports alpha.
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#7

Confirmed!!!!
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#8

Confirmed.
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#9

Why if you set transparent (0xFFFF00AA)
and change RGB (not alpha channel) you lost your transparenst?
it's bug!
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#10

Quote:
Originally Posted by SPAWN_METAL
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Why if you set transparent (0xFFFF00AA)
and change RGB (not alpha channel) you lost your transparenst?
it's bug!
Don't claim this as bug!
If you embed a color into the string, so automaticly the alpha channel will be set to 255 (FF) by default.
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