Help with some....thing
#1

how can i make that when a player passes a certain point it checks if he got a weapon and if he got a weapon it sends a message to the nearby players?
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#2

You can use a proxdetector for sending the message to near players.

pawn Код:
stock ProxDetector(Float:radi, playerid, string[],col1,col2,col3,col4,col5)
{
    if(IsPlayerConnected(playerid))
    {
        new Float:posx, Float:posy, Float:posz;
        new Float:oldposx, Float:oldposy, Float:oldposz;
        new Float:tempposx, Float:tempposy, Float:tempposz;
        new invehicle[MAX_PLAYERS];
        new virtualworld = GetPlayerVirtualWorld(playerid);
        new interior = GetPlayerInterior(playerid);
        new vehicleid = GetPlayerVehicleID(playerid);
        new ivehicleid;
        if(vehicleid)
        {
            GetVehiclePos(vehicleid,oldposx,oldposy,oldposz);
        }
        else
        {
            GetPlayerPos(playerid, oldposx, oldposy, oldposz);
            vehicleid = GetPlayerVehicleID(playerid);
        }
        for(new i = 0; i < MAX_PLAYERS; i++)
        {
            if(IsPlayerConnected(i))
            {
                if(!BigEar[i])
                {
                    if(GetPlayerVirtualWorld(i) == virtualworld)
                    {
                        if((GetPlayerInterior(i) == interior))
                        {
                            if(vehicleid)
                            {
                                if(IsPlayerInVehicle(i,vehicleid)) invehicle[i] = 1;
                            }
                            if(!invehicle[i])
                            {
                                if(IsPlayerInAnyVehicle(i))
                                {
                                    ivehicleid = GetPlayerVehicleID(i);
                                    GetVehiclePos(ivehicleid,posx,posy,posz);
                                }
                                else
                                {
                                    GetPlayerPos(i,posx,posy,posz);
                                }
                                tempposx = (oldposx -posx);
                                tempposy = (oldposy -posy);
                                tempposz = (oldposz -posz);
                                if (((tempposx < radi/16) && (tempposx > -radi/16)) && ((tempposy < radi/16) && (tempposy > -radi/16)) && ((tempposz < radi/16) && (tempposz > -radi/16))) SendClientMessage(i, col1, string);
                                else if (((tempposx < radi/8) && (tempposx > -radi/8)) && ((tempposy < radi/8) && (tempposy > -radi/8)) && ((tempposz < radi/8) && (tempposz > -radi/8))) SendClientMessage(i, col2, string);
                                else if (((tempposx < radi/4) && (tempposx > -radi/4)) && ((tempposy < radi/4) && (tempposy > -radi/4)) && ((tempposz < radi/4) && (tempposz > -radi/4))) SendClientMessage(i, col3, string);
                                else if (((tempposx < radi/2) && (tempposx > -radi/2)) && ((tempposy < radi/2) && (tempposy > -radi/2)) && ((tempposz < radi/2) && (tempposz > -radi/2))) SendClientMessage(i, col4, string);
                                else if (((tempposx < radi) && (tempposx > -radi)) && ((tempposy < radi) && (tempposy > -radi)) && ((tempposz < radi) && (tempposz > -radi))) SendClientMessage(i, col5, string);
                            }
                            else SendClientMessage(i, col1, string);
                        }
                    }
                }
                else SendClientMessage(i, col1, string);
            }
        }
    }
    return 1;
}
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#3

Okay but for the "Knowing if player is having a gun if he passed the point or not" i know how to make the pass point but how to detect if he has it or not ?
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#4

IfPlayerIsInRageOfPoint
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#5

Omg dude ik ifplayerinrangeofpoint i need to know how to make when the player passes THAT POINT he gets gun frisked !
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#6

pawn Код:
if(PlayerIsInRangeOfPoint(playerid, x, y, z);
{
    ResetPlayerWeapons(playerid);
    SendClientMessage(playerid, 0xFFFFFFAA, " You have been frisked for guns and your guns have been taken");
}
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#7

PLEASE NO CAPS ALL RIGHT? I'M TRYING TO HELP YOU LEARN BY NOT GIVING YOU STRAIGHT OUT CODE?

Stop the caps, and I will help you.

Okay, you put "IfPlayerIsInRangeOfPoint" under OnPlayerUpdate.

Then something like this.

pawn Код:
for (new i = 0; i < 13; i++)
{
    GetPlayerWeaponData(playerid, i, weapons[i][0], weapons[i][1]);
}
Under IfIsPlayerInRangeOfPoint

Need more help say so, no need for CAPS.
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#8

Oh god... First of all, it isn't "IfPlayerIsInRangeOfPoint", it is "IsPlayerInRangeOfPoint"!
For the weaps simply use "GetPlayerWeapon"?
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