Help with some....thing -
viddo - 24.02.2012
how can i make that when a player passes a certain point it checks if he got a weapon and if he got a weapon it sends a message to the nearby players?
Re: Help with some....thing -
JhnzRep - 24.02.2012
You can use a proxdetector for sending the message to near players.
pawn Код:
stock ProxDetector(Float:radi, playerid, string[],col1,col2,col3,col4,col5)
{
if(IsPlayerConnected(playerid))
{
new Float:posx, Float:posy, Float:posz;
new Float:oldposx, Float:oldposy, Float:oldposz;
new Float:tempposx, Float:tempposy, Float:tempposz;
new invehicle[MAX_PLAYERS];
new virtualworld = GetPlayerVirtualWorld(playerid);
new interior = GetPlayerInterior(playerid);
new vehicleid = GetPlayerVehicleID(playerid);
new ivehicleid;
if(vehicleid)
{
GetVehiclePos(vehicleid,oldposx,oldposy,oldposz);
}
else
{
GetPlayerPos(playerid, oldposx, oldposy, oldposz);
vehicleid = GetPlayerVehicleID(playerid);
}
for(new i = 0; i < MAX_PLAYERS; i++)
{
if(IsPlayerConnected(i))
{
if(!BigEar[i])
{
if(GetPlayerVirtualWorld(i) == virtualworld)
{
if((GetPlayerInterior(i) == interior))
{
if(vehicleid)
{
if(IsPlayerInVehicle(i,vehicleid)) invehicle[i] = 1;
}
if(!invehicle[i])
{
if(IsPlayerInAnyVehicle(i))
{
ivehicleid = GetPlayerVehicleID(i);
GetVehiclePos(ivehicleid,posx,posy,posz);
}
else
{
GetPlayerPos(i,posx,posy,posz);
}
tempposx = (oldposx -posx);
tempposy = (oldposy -posy);
tempposz = (oldposz -posz);
if (((tempposx < radi/16) && (tempposx > -radi/16)) && ((tempposy < radi/16) && (tempposy > -radi/16)) && ((tempposz < radi/16) && (tempposz > -radi/16))) SendClientMessage(i, col1, string);
else if (((tempposx < radi/8) && (tempposx > -radi/8)) && ((tempposy < radi/8) && (tempposy > -radi/8)) && ((tempposz < radi/8) && (tempposz > -radi/8))) SendClientMessage(i, col2, string);
else if (((tempposx < radi/4) && (tempposx > -radi/4)) && ((tempposy < radi/4) && (tempposy > -radi/4)) && ((tempposz < radi/4) && (tempposz > -radi/4))) SendClientMessage(i, col3, string);
else if (((tempposx < radi/2) && (tempposx > -radi/2)) && ((tempposy < radi/2) && (tempposy > -radi/2)) && ((tempposz < radi/2) && (tempposz > -radi/2))) SendClientMessage(i, col4, string);
else if (((tempposx < radi) && (tempposx > -radi)) && ((tempposy < radi) && (tempposy > -radi)) && ((tempposz < radi) && (tempposz > -radi))) SendClientMessage(i, col5, string);
}
else SendClientMessage(i, col1, string);
}
}
}
else SendClientMessage(i, col1, string);
}
}
}
return 1;
}
Re: Help with some....thing -
viddo - 24.02.2012
Okay but for the "Knowing if player is having a gun if he passed the point or not" i know how to make the pass point but how to detect if he has it or not ?
Re: Help with some....thing -
JhnzRep - 24.02.2012
IfPlayerIsInRageOfPoint
Re: Help with some....thing -
viddo - 24.02.2012
Omg dude ik ifplayerinrangeofpoint i need to know how to make when the player passes THAT POINT he gets gun frisked !
Re: Help with some....thing -
new121 - 24.02.2012
pawn Код:
if(PlayerIsInRangeOfPoint(playerid, x, y, z);
{
ResetPlayerWeapons(playerid);
SendClientMessage(playerid, 0xFFFFFFAA, " You have been frisked for guns and your guns have been taken");
}
Re: Help with some....thing -
JhnzRep - 24.02.2012
PLEASE NO CAPS ALL RIGHT? I'M TRYING TO HELP YOU LEARN BY NOT GIVING YOU STRAIGHT OUT CODE?
Stop the caps, and I will help you.
Okay, you put "IfPlayerIsInRangeOfPoint" under OnPlayerUpdate.
Then something like this.
pawn Код:
for (new i = 0; i < 13; i++)
{
GetPlayerWeaponData(playerid, i, weapons[i][0], weapons[i][1]);
}
Under IfIsPlayerInRangeOfPoint
Need more help say so, no need for CAPS.
Re: Help with some....thing -
Twisted_Insane - 24.02.2012
Oh god... First of all, it isn't "IfPlayerIsInRangeOfPoint", it is "IsPlayerInRangeOfPoint"!
For the weaps simply use "GetPlayerWeapon"?