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Unfortunately not, you're able to create your own textdraw with the size you want though,
Just make your own function that shows it and then set a timer to hide it.
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I was planning to make something like that one day, but never got around to it. Think it's been made anyway.
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Quote:
Originally Posted by FuTuяe
I was referring to something like this:
pawn Код:
stock GameText2ForPlayer(playerid, text[], time) {
TextDrawSetString(textdrawid, text); TextDrawShowForPlayer(playerid, textdrawid); SetTimerEx("HideTD", time, false, "i", playerid); }
forward HideTD(playerid); public HideTD(playerid) TextDrawHideForPlayer(playerid, textdrawid);
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Why would you use a public just to show this.....? It's totally wrong. Instead, he should use
Код:
#define HideTD(%0) TextDrawHideForPlayer(%0, textdrawid)
on top of his script, with all the other defines.