Makin' GameTextForPlayer bigger? -
Twisted_Insane - 17.02.2012
Simple question! I got this code:
PHP код:
GameTextForPlayer(playerid, "~p~JAILED", 10000, 6);
Am I able to make it bigger in some way?
Re: Makin' GameTextForPlayer bigger? -
FuTuяe - 17.02.2012
Unfortunately not, you're able to create your own textdraw with the size you want though,
Just make your own function that shows it and then set a timer to hide it.
Re: Makin' GameTextForPlayer bigger? -
2KY - 17.02.2012
You can't do such a thing with GameModeText, sadly. As stated above, use a textdraw and then hide it, however, you do not need a function to create the damn thing, just use the native functions.
pawn Код:
public OnGameModeInit()
{
YourTextDraw = TextDrawCreate(100.0, 33.0,"Jailed!");
TextDrawLetterSize(YourTextDraw, 3.2 ,5.1);
return true;
}
Of course, edit all of this to your liking, and I recommend using
Zamaroht's Textdraw Editor to edit items to your preference with ease.
Re: Makin' GameTextForPlayer bigger? -
FuTuяe - 17.02.2012
I was referring to something like this:
pawn Код:
stock GameText2ForPlayer(playerid, text[], time) {
TextDrawSetString(textdrawid, text);
TextDrawShowForPlayer(playerid, textdrawid);
SetTimerEx("HideTD", time, false, "i", playerid);
}
forward HideTD(playerid);
public HideTD(playerid) TextDrawHideForPlayer(playerid, textdrawid);
Re: Makin' GameTextForPlayer bigger? -
MP2 - 17.02.2012
I was planning to make something like that one day, but never got around to it. Think it's been made anyway.
Re: Makin' GameTextForPlayer bigger? -
Twisted_Insane - 17.02.2012
Quote:
Originally Posted by 2KY
You can't do such a thing with GameModeText, sadly. As stated above, use a textdraw and then hide it, however, you do not need a function to create the damn thing, just use the native functions.
pawn Код:
public OnGameModeInit() { YourTextDraw = TextDrawCreate(100.0, 33.0,"Jailed!"); TextDrawLetterSize(YourTextDraw, 3.2 ,5.1); return true; }
Of course, edit all of this to your liking, and I recommend using Zamaroht's Textdraw Editor to edit items to your preference with ease.
|
Looked at that FS, so what is the command for ingame? /textdraw? lol...
Also, I should remove all FS' when usin' this one, eh?
Re: Makin' GameTextForPlayer bigger? -
KingHual - 17.02.2012
Quote:
Originally Posted by FuTuяe
I was referring to something like this:
pawn Код:
stock GameText2ForPlayer(playerid, text[], time) {
TextDrawSetString(textdrawid, text); TextDrawShowForPlayer(playerid, textdrawid); SetTimerEx("HideTD", time, false, "i", playerid); }
forward HideTD(playerid); public HideTD(playerid) TextDrawHideForPlayer(playerid, textdrawid);
|
Why would you use a public just to show this.....? It's totally wrong. Instead, he should use
Код:
#define HideTD(%0) TextDrawHideForPlayer(%0, textdrawid)
on top of his script, with all the other defines.