19.01.2012, 13:44
Код:
#define FILTERSCRIPT
#define COLOR_LIGHTBLUE 0x0080FFFF
#define PRESSED(%0) \
(((newkeys & (%0)) == (%0)) && ((oldkeys & (%0)) != (%0)))
#define IsPlayerNotInVehicle(%0) (!IsPlayerInAnyVehicle(%0))
#include <a_samp>
#if defined FILTERSCRIPT
public OnFilterScriptInit()
{
print("\n--------------------------------------");
print(" Car Fix by pressing 2 to fix your car.");
print("--------------------------------------\n");
return 1;
}
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
if(PRESSED(KEY_SUBMISSION))
{
new vehicleid = GetPlayerVehicleID(playerid);
if(IsPlayerInVehicle(playerid, vehicleid))
{
SetVehicleHealth(vehicleid,1000.0);
RepairVehicle(GetPlayerVehicleID(playerid));
PlayerPlaySound(playerid, 1133, 0.0, 0.0, 0.0);
SendClientMessage(playerid,COLOR_LIGHTBLUE,"You have successfully repaired your car!");
}
}
if(PRESSED(KEY_ACTION))
{
if(IsPlayerNotInVehicle(playerid))
{
SendClientMessage(playerid,COLOR_LIGHTBLUE,"You have to be in a car to be able to repair your car!");
}
}
}
#endif
Код:
#include <a_samp>
#define CZERWONY 0xFF0000FF
#define ZIELONY 0x00FF00FF
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
if(newkeys & KEY_SUBMISSION && IsPlayerInAnyVehicle(playerid))
{
new currentveh; // flip
new Float:angle; // flip
currentveh = GetPlayerVehicleID(playerid); // flip
GetVehicleZAngle(currentveh, angle); // flip
SetVehicleZAngle(currentveh, angle); // flip
SetVehicleHealth(GetPlayerVehicleID(playerid),1000.0);
RepairVehicle(GetPlayerVehicleID(playerid));
PlayerPlaySound(playerid, 1133, 0.0, 0.0, 0.0);
return 1;
}
return 1;
}
PS: Sorry for my English, but I'm not from English-speaking country.



