10.01.2012, 16:59
Como faзo para o jogador se sair do servidor quando voltar e estiver com o mesmo ip ele logar automaticamente?
alguйm sabe? obrigado
alguйm sabe? obrigado
#define PASTA "usuarios/%s.ini" // Defina a pasta dos usuarios.
// No OnPlayerDisconnect
new pip[16], Nome[24], str[100]; GetPlayerIp(playerid, pip, 16); GetPlayerName(playerid, Nome, 24);
format(str, sizeof(str), PASTA, Nome);
if(fexist(str))
{
dini_SetStr(str, "IP", pip);
}
// Coloque no OnPlayerConnect
new pip[16], Nome[24], str[100]; GetPlayerIp(playerid, pip, 16); GetPlayerName(playerid, Nome, 24);
format(str, sizeof(str), PASTA, Nome);
if(fexist(str))
{
if(!strcmp(dini_Get(str, "IP"), pip, false))
{
VariavelLogado = 1; // mude por sua variavel de logado
SendClientMessage(playerid, -1, "Vocк foi automaticamente logado.");
}
}
// maxips FS limits the number of players connecting from a // single IP address. #include <a_samp> #define MAX_CONNECTIONS_FROM_IP 3 //--------------------------------------------- public OnFilterScriptInit() { printf("\n*** Player IP limiting FS (maxips) Loaded. Max connections from 1 IP = %d\n",MAX_CONNECTIONS_FROM_IP); } //--------------------------------------------- // GetNumberOfPlayersOnThisIP // Returns the number of players connecting from the // provided IP address stock GetNumberOfPlayersOnThisIP(test_ip[]) { new against_ip[32+1]; new x = 0; new ip_count = 0; for(x=0; x<MAX_PLAYERS; x++) { if(IsPlayerConnected(x)) { GetPlayerIp(x,against_ip,32); if(!strcmp(against_ip,test_ip)) ip_count++; } } return ip_count; } //--------------------------------------------- public OnPlayerConnect(playerid) { new connecting_ip[32+1]; GetPlayerIp(playerid,connecting_ip,32); new num_players_on_ip = GetNumberOfPlayersOnThisIP(connecting_ip); if(num_players_on_ip > MAX_CONNECTIONS_FROM_IP) { printf("MAXIPs: Connecting player(%d) exceeded %d IP connections from %s.", playerid, MAX_CONNECTIONS_FROM_IP, connecting_ip); Kick(playerid); return 1; } return 0; } //--------------------------------------------- |