who add map in server
#1

i want add this map but i dont no who
https://sampforum.blast.hk/showthread.php?tid=293071
Reply
#2

You mean you want to add but don't know how ?
Reply
#3

yessss
Reply
#4

Under the OnGameModeInit, post the CreateObjects...

PHP код:
public OnGameModeInit() 

    
CreateObject(3881,-4.40000010,2058.80004883,18.29999924,0.00000000,0.00000000,271.99951172); //object(airsecbooth_sfse) (1)
    
CreateObject(1250,-8.10000038,2060.89990234,17.50000000,0.00000000,0.00000000,182.00000000); //object(smashbarpost) (1)
    
CreateObject(1251,-7.40000010,2063.80004883,16.60000038,0.00000000,0.00000000,0.00000000); //object(smashbar) (1)
    
CreateObject(1251,-1.00000000,2064.30004883,16.60000038,0.00000000,0.00000000,0.00000000); //object(smashbar) (2)
    
CreateObject(968,-8.00000000,2061.50000000,17.89999962,0.00000000,0.00000000,91.99951172); //object(barrierturn) (1)
    
CreateObject(4100,-9.30000019,2082.00000000,18.39999962,0.00000000,0.00000000,53.99780273); //object(meshfence1_lan) (1)
    
CreateObject(4100,-7.30000019,2053.39990234,18.20000076,0.00000000,0.00000000,53.99780273); //object(meshfence1_lan) (2)
    
CreateObject(4100,-2.69921875,2041.19921875,18.39999962,0.00000000,0.00000000,87.99499512); //object(meshfence1_lan) (3)
    
CreateObject(4100,-5.39941406,2093.39941406,18.39999962,0.00000000,0.00000000,187.99256897); //object(meshfence1_lan) (4)
    
CreateObject(3279,-3.40000010,2083.19995117,16.79999924,0.00000000,0.00000000,0.00000000); //object(a51_spottower) (1)
    
CreateObject(4100,-1.70000005,2067.30004883,18.20000076,0.00000000,0.00000000,141.99780273); //object(meshfence1_lan) (1)
    
CreateObject(3881,-4.09999990,2075.60009766,18.29999924,0.00000000,0.00000000,93.99951172); //object(airsecbooth_sfse) (1)
    
CreateObject(1251,-0.89999998,2070.69995117,16.50000000,0.00000000,0.00000000,0.00000000); //object(smashbar) (3)
    
CreateObject(1251,-7.40000010,2070.39990234,16.50000000,0.00000000,0.00000000,0.00000000); //object(smashbar) (4)
    
CreateObject(1250,-8.50000000,2074.00000000,17.60000038,0.00000000,0.00000000,3.99954224); //object(smashbarpost) (1)
    
CreateObject(968,-8.60000038,2073.39990234,18.00000000,0.00000000,0.00000000,91.99951172); //object(barrierturn) (1)
    
CreateObject(4100,-27.79999924,2066.30004883,18.10000038,0.00000000,0.00000000,141.99276733); //object(meshfence1_lan) (1)
    
CreateObject(4100,5.59999990,2030.50000000,18.39999962,0.00000000,0.00000000,87.99499512); //object(meshfence1_lan) (3)
    
CreateObject(4100,14.00000000,2019.59997559,18.39999962,0.00000000,0.00000000,87.99499512); //object(meshfence1_lan) (3)
    
CreateObject(4100,22.50000000,2008.80004883,18.29999924,0.00000000,0.00000000,87.99499512); //object(meshfence1_lan) (3)
    
CreateObject(4100,31.70000076,1998.69995117,18.29999924,0.00000000,0.00000000,97.99499512); //object(meshfence1_lan) (3)
    
CreateObject(4100,41.90000153,1989.69995117,18.29999924,0.00000000,0.00000000,97.99255371); //object(meshfence1_lan) (3)
    
CreateObject(4100,52.00000000,1980.59997559,18.29999924,0.00000000,0.00000000,97.99255371); //object(meshfence1_lan) (3)
    
CreateObject(4100,62.09999847,1971.30004883,18.29999924,0.00000000,0.00000000,97.99255371); //object(meshfence1_lan) (3)
    
CreateObject(4100,72.19999695,1962.09997559,18.29999924,0.00000000,0.00000000,97.99255371); //object(meshfence1_lan) (3)
    
CreateObject(4100,82.30000305,1953.19995117,18.29999924,0.00000000,0.00000000,97.99255371); //object(meshfence1_lan) (3)
    
CreateObject(4100,93.30000305,1945.19995117,18.79999924,0.00000000,0.00000000,109.98962402); //object(meshfence1_lan) (3)
    
CreateObject(3115,13.29980469,2045.69921875,17.29999924,0.00000000,0.00000000,1.99951172); //object(carrier_lift1_sfse) (1)
    
CreateObject(3934,13.30000019,2045.90002441,17.60000038,0.00000000,0.00000000,0.00000000); //object(helipad01) (1)
    
CreateObject(4100,6.40000010,2099.10009766,18.29999924,0.00000000,0.00000000,323.99255371); //object(meshfence1_lan) (4)
    
CreateObject(4100,20.10000038,2100.00000000,18.29999924,0.00000000,0.00000000,323.99230957); //object(meshfence1_lan) (4)
    
CreateObject(4100,33.79999924,2100.89990234,18.29999924,0.00000000,0.00000000,323.99230957); //object(meshfence1_lan) (4)
    
CreateObject(4100,47.59999847,2101.80004883,18.29999924,0.00000000,0.00000000,323.99230957); //object(meshfence1_lan) (4)
    
CreateObject(4100,61.09999847,2100.30004883,18.29999924,0.00000000,0.00000000,303.99230957); //object(meshfence1_lan) (4)
    
CreateObject(4100,74.40000153,2096.60009766,18.29999924,0.00000000,0.00000000,303.99169922); //object(meshfence1_lan) (4)
    
CreateObject(4100,87.59999847,2092.89990234,18.29999924,0.00000000,0.00000000,303.99169922); //object(meshfence1_lan) (4)
    
CreateObject(4100,100.80000305,2089.00000000,18.29999924,0.00000000,0.00000000,303.99169922); //object(meshfence1_lan) (4)
    
CreateObject(4100,114.09999847,2085.10009766,18.29999924,0.00000000,0.00000000,303.99169922); //object(meshfence1_lan) (4)
    
CreateObject(4100,127.30000305,2081.19995117,18.29999924,0.00000000,0.00000000,303.99169922); //object(meshfence1_lan) (4)
    
CreateObject(4100,137.00000000,2078.39990234,18.29999924,0.00000000,0.00000000,303.99169922); //object(meshfence1_lan) (4)
    
CreateObject(4100,141.60000610,2069.69995117,18.29999924,0.00000000,0.00000000,215.99166870); //object(meshfence1_lan) (4)
    
CreateObject(4100,143.00000000,2057.10009766,18.29999924,0.00000000,0.00000000,253.99121094); //object(meshfence1_lan) (4)
    
CreateObject(4100,151.30000305,2046.69995117,18.29999924,0.00000000,0.00000000,281.98739624); //object(meshfence1_lan) (4)
    
CreateObject(4100,162.19999695,2038.19995117,18.29999924,0.00000000,0.00000000,281.98608398); //object(meshfence1_lan) (4)
    
CreateObject(4100,174.60000610,2033.90002441,18.29999924,0.00000000,0.00000000,317.98608398); //object(meshfence1_lan) (4)
    
CreateObject(974,184.60000610,2033.69995117,19.50000000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (1)
    
CreateObject(8843,12.50000000,2070.60009766,16.50000000,0.00000000,0.00000000,92.00000000); //object(arrows01_lvs) (1)
    
CreateObject(8843,-31.79999924,2063.60009766,16.50000000,0.00000000,0.00000000,271.99954224); //object(arrows01_lvs) (2)
    
CreateObject(1215,2.59999990,2054.50000000,18.20000076,0.00000000,0.00000000,0.00000000); //object(bollardlight) (1)
    
CreateObject(1215,3.40000010,2036.50000000,18.20000076,0.00000000,0.00000000,0.00000000); //object(bollardlight) (2)
    
CreateObject(1215,23.39999962,2037.19995117,18.20000076,0.00000000,0.00000000,0.00000000); //object(bollardlight) (3)
    
CreateObject(1215,22.89999962,2054.69995117,18.20000076,0.00000000,0.00000000,0.00000000); //object(bollardlight) (4)
    
CreateObject(1215,22.50000000,2074.19995117,17.00000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (5)
    
CreateObject(1215,23.29999924,2062.50000000,17.00000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (6)
    
CreateObject(1215,-43.50000000,2071.69995117,17.00000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (7)
    
CreateObject(1215,-43.09999847,2059.39990234,17.00000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (8)
    
CreateObject(1215,-20.39999962,2066.60009766,17.00000000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (9)
    
CreateObject(1226,0.20000000,2062.50000000,20.60000038,0.00000000,0.00000000,268.00000000); //object(lamppost3) (1)
    
CreateObject(1226,-0.40000001,2072.80004883,20.29999924,0.00000000,0.00000000,91.99499512); //object(lamppost3) (2)
    
CreateObject(1238,5.59999990,2067.60009766,16.79999924,0.00000000,0.00000000,0.00000000); //object(trafficcone) (1)
    
CreateObject(1238,-8.60000038,2067.00000000,16.79999924,0.00000000,0.00000000,0.00000000); //object(trafficcone) (2)
    
return 1

Reply
#5

ok after this
Where do I put this map
Reply
#6

Quote:
Originally Posted by gohen
Посмотреть сообщение
ok after this
Where do I put this map
I just gave you the code...
Reply
#7

Where do I put this Area69.amx and Area69.pwn
in filterscripts or gamemodes
May description
Reply
#8

filterscripts
Reply
#9

oky map load but i not see new map in Area69 why
Quote:

// This is a comment
// uncomment the line below if you want to write a filterscript
//#define FILTERSCRIPT

#include <a_samp>

#if defined FILTERSCRIPT

public OnFilterScriptInit()
{CreateObject(3881,-4.40000010,2058.80004883,18.29999924,0.00000000,0. 00000000,271.99951172); //object(airsecbooth_sfse) (1)
CreateObject(1250,-8.10000038,2060.89990234,17.50000000,0.00000000,0. 00000000,182.00000000); //object(smashbarpost) (1)
CreateObject(1251,-7.40000010,2063.80004883,16.60000038,0.00000000,0. 00000000,0.00000000); //object(smashbar) (1)
CreateObject(1251,-1.00000000,2064.30004883,16.60000038,0.00000000,0. 00000000,0.00000000); //object(smashbar) (2)
CreateObject(968,-8.00000000,2061.50000000,17.89999962,0.00000000,0. 00000000,91.99951172); //object(barrierturn) (1)
CreateObject(4100,-9.30000019,2082.00000000,18.39999962,0.00000000,0. 00000000,53.99780273); //object(meshfence1_lan) (1)
CreateObject(4100,-7.30000019,2053.39990234,18.20000076,0.00000000,0. 00000000,53.99780273); //object(meshfence1_lan) (2)
CreateObject(4100,-2.69921875,2041.19921875,18.39999962,0.00000000,0. 00000000,87.99499512); //object(meshfence1_lan) (3)
CreateObject(4100,-5.39941406,2093.39941406,18.39999962,0.00000000,0. 00000000,187.99256897); //object(meshfence1_lan) (4)
CreateObject(3279,-3.40000010,2083.19995117,16.79999924,0.00000000,0. 00000000,0.00000000); //object(a51_spottower) (1)
CreateObject(4100,-1.70000005,2067.30004883,18.20000076,0.00000000,0. 00000000,141.99780273); //object(meshfence1_lan) (1)
CreateObject(3881,-4.09999990,2075.60009766,18.29999924,0.00000000,0. 00000000,93.99951172); //object(airsecbooth_sfse) (1)
CreateObject(1251,-0.89999998,2070.69995117,16.50000000,0.00000000,0. 00000000,0.00000000); //object(smashbar) (3)
CreateObject(1251,-7.40000010,2070.39990234,16.50000000,0.00000000,0. 00000000,0.00000000); //object(smashbar) (4)
CreateObject(1250,-8.50000000,2074.00000000,17.60000038,0.00000000,0. 00000000,3.99954224); //object(smashbarpost) (1)
CreateObject(968,-8.60000038,2073.39990234,18.00000000,0.00000000,0. 00000000,91.99951172); //object(barrierturn) (1)
CreateObject(4100,-27.79999924,2066.30004883,18.10000038,0.00000000,0 .00000000,141.99276733); //object(meshfence1_lan) (1)
CreateObject(4100,5.59999990,2030.50000000,18.3999 9962,0.00000000,0.00000000,87.99499512); //object(meshfence1_lan) (3)
CreateObject(4100,14.00000000,2019.59997559,18.399 99962,0.00000000,0.00000000,87.99499512); //object(meshfence1_lan) (3)
CreateObject(4100,22.50000000,2008.80004883,18.299 99924,0.00000000,0.00000000,87.99499512); //object(meshfence1_lan) (3)
CreateObject(4100,31.70000076,1998.69995117,18.299 99924,0.00000000,0.00000000,97.99499512); //object(meshfence1_lan) (3)
CreateObject(4100,41.90000153,1989.69995117,18.299 99924,0.00000000,0.00000000,97.99255371); //object(meshfence1_lan) (3)
CreateObject(4100,52.00000000,1980.59997559,18.299 99924,0.00000000,0.00000000,97.99255371); //object(meshfence1_lan) (3)
CreateObject(4100,62.09999847,1971.30004883,18.299 99924,0.00000000,0.00000000,97.99255371); //object(meshfence1_lan) (3)
CreateObject(4100,72.19999695,1962.09997559,18.299 99924,0.00000000,0.00000000,97.99255371); //object(meshfence1_lan) (3)
CreateObject(4100,82.30000305,1953.19995117,18.299 99924,0.00000000,0.00000000,97.99255371); //object(meshfence1_lan) (3)
CreateObject(4100,93.30000305,1945.19995117,18.799 99924,0.00000000,0.00000000,109.98962402); //object(meshfence1_lan) (3)
CreateObject(3115,13.29980469,2045.69921875,17.299 99924,0.00000000,0.00000000,1.99951172); //object(carrier_lift1_sfse) (1)
CreateObject(3934,13.30000019,2045.90002441,17.600 00038,0.00000000,0.00000000,0.00000000); //object(helipad01) (1)
CreateObject(4100,6.40000010,2099.10009766,18.2999 9924,0.00000000,0.00000000,323.99255371); //object(meshfence1_lan) (4)
CreateObject(4100,20.10000038,2100.00000000,18.299 99924,0.00000000,0.00000000,323.99230957); //object(meshfence1_lan) (4)
CreateObject(4100,33.79999924,2100.89990234,18.299 99924,0.00000000,0.00000000,323.99230957); //object(meshfence1_lan) (4)
CreateObject(4100,47.59999847,2101.80004883,18.299 99924,0.00000000,0.00000000,323.99230957); //object(meshfence1_lan) (4)
CreateObject(4100,61.09999847,2100.30004883,18.299 99924,0.00000000,0.00000000,303.99230957); //object(meshfence1_lan) (4)
CreateObject(4100,74.40000153,2096.60009766,18.299 99924,0.00000000,0.00000000,303.99169922); //object(meshfence1_lan) (4)
CreateObject(4100,87.59999847,2092.89990234,18.299 99924,0.00000000,0.00000000,303.99169922); //object(meshfence1_lan) (4)
CreateObject(4100,100.80000305,2089.00000000,18.29 999924,0.00000000,0.00000000,303.99169922); //object(meshfence1_lan) (4)
CreateObject(4100,114.09999847,2085.10009766,18.29 999924,0.00000000,0.00000000,303.99169922); //object(meshfence1_lan) (4)
CreateObject(4100,127.30000305,2081.19995117,18.29 999924,0.00000000,0.00000000,303.99169922); //object(meshfence1_lan) (4)
CreateObject(4100,137.00000000,2078.39990234,18.29 999924,0.00000000,0.00000000,303.99169922); //object(meshfence1_lan) (4)
CreateObject(4100,141.60000610,2069.69995117,18.29 999924,0.00000000,0.00000000,215.99166870); //object(meshfence1_lan) (4)
CreateObject(4100,143.00000000,2057.10009766,18.29 999924,0.00000000,0.00000000,253.99121094); //object(meshfence1_lan) (4)
CreateObject(4100,151.30000305,2046.69995117,18.29 999924,0.00000000,0.00000000,281.98739624); //object(meshfence1_lan) (4)
CreateObject(4100,162.19999695,2038.19995117,18.29 999924,0.00000000,0.00000000,281.9860839; //object(meshfence1_lan) (4)
CreateObject(4100,174.60000610,2033.90002441,18.29 999924,0.00000000,0.00000000,317.9860839; //object(meshfence1_lan) (4)
CreateObject(974,184.60000610,2033.69995117,19.500 00000,0.00000000,0.00000000,0.00000000); //object(tall_fence) (1)
CreateObject(8843,12.50000000,2070.60009766,16.500 00000,0.00000000,0.00000000,92.00000000); //object(arrows01_lvs) (1)
CreateObject(8843,-31.79999924,2063.60009766,16.50000000,0.00000000,0 .00000000,271.99954224); //object(arrows01_lvs) (2)
CreateObject(1215,2.59999990,2054.50000000,18.2000 0076,0.00000000,0.00000000,0.00000000); //object(bollardlight) (1)
CreateObject(1215,3.40000010,2036.50000000,18.2000 0076,0.00000000,0.00000000,0.00000000); //object(bollardlight) (2)
CreateObject(1215,23.39999962,2037.19995117,18.200 00076,0.00000000,0.00000000,0.00000000); //object(bollardlight) (3)
CreateObject(1215,22.89999962,2054.69995117,18.200 00076,0.00000000,0.00000000,0.00000000); //object(bollardlight) (4)
CreateObject(1215,22.50000000,2074.19995117,17.000 00000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (5)
CreateObject(1215,23.29999924,2062.50000000,17.000 00000,0.00000000,0.00000000,0.00000000); //object(bollardlight) (6)
CreateObject(1215,-43.50000000,2071.69995117,17.00000000,0.00000000,0 .00000000,0.00000000); //object(bollardlight) (7)
CreateObject(1215,-43.09999847,2059.39990234,17.00000000,0.00000000,0 .00000000,0.00000000); //object(bollardlight) (
CreateObject(1215,-20.39999962,2066.60009766,17.00000000,0.00000000,0 .00000000,0.00000000); //object(bollardlight) (9)
CreateObject(1226,0.20000000,2062.50000000,20.6000 0038,0.00000000,0.00000000,268.00000000); //object(lamppost3) (1)
CreateObject(1226,-0.40000001,2072.80004883,20.29999924,0.00000000,0. 00000000,91.99499512); //object(lamppost3) (2)
CreateObject(1238,5.59999990,2067.60009766,16.7999 9924,0.00000000,0.00000000,0.00000000); //object(trafficcone) (1)
CreateObject(1238,-8.60000038,2067.00000000,16.79999924,0.00000000,0. 00000000,0.00000000); //object(trafficcone) (2)

/*
Objects converted: 61
Vehicles converted: 0
Vehicle models found: 0
----------------------
In the time this conversion took to finish light could have travelled around the world 1.68 times!
*/
return 1;
}

public OnFilterScriptExit()
{
return 1;
}

#else

main()
{
print("\n----------------------------------");
print(" Blank Gamemode by your name here");
print("----------------------------------\n");
}

#endif

public OnGameModeInit()
{
// Don't use these lines if it's a filterscript
SetGameModeText("Blank Script");
AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
return 1;
}

public OnGameModeExit()
{
return 1;
}

public OnPlayerRequestClass(playerid, classid)
{
SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);
SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);
return 1;
}

public OnPlayerConnect(playerid)
{
return 1;
}

public OnPlayerDisconnect(playerid, reason)
{
return 1;
}

public OnPlayerSpawn(playerid)
{
return 1;
}

public OnPlayerDeath(playerid, killerid, reason)
{
return 1;
}

public OnVehicleSpawn(vehicleid)
{
return 1;
}

public OnVehicleDeath(vehicleid, killerid)
{
return 1;
}

public OnPlayerText(playerid, text[])
{
return 1;
}

public OnPlayerCommandText(playerid, cmdtext[])
{
if (strcmp("/mycommand", cmdtext, true, 10) == 0)
{
// Do something here
return 1;
}
return 0;
}

public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
return 1;
}

public OnPlayerExitVehicle(playerid, vehicleid)
{
return 1;
}

public OnPlayerStateChange(playerid, newstate, oldstate)
{
return 1;
}

public OnPlayerEnterCheckpoint(playerid)
{
return 1;
}

public OnPlayerLeaveCheckpoint(playerid)
{
return 1;
}

public OnPlayerEnterRaceCheckpoint(playerid)
{
return 1;
}

public OnPlayerLeaveRaceCheckpoint(playerid)
{
return 1;
}

public OnRconCommand(cmd[])
{
return 1;
}

public OnPlayerRequestSpawn(playerid)
{
return 1;
}

public OnObjectMoved(objectid)
{
return 1;
}

public OnPlayerObjectMoved(playerid, objectid)
{
return 1;
}

public OnPlayerPickUpPickup(playerid, pickupid)
{
return 1;
}

public OnVehicleMod(playerid, vehicleid, componentid)
{
return 1;
}

public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
{
return 1;
}

public OnVehicleRespray(playerid, vehicleid, color1, color2)
{
return 1;
}

public OnPlayerSelectedMenuRow(playerid, row)
{
return 1;
}

public OnPlayerExitedMenu(playerid)
{
return 1;
}

public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
{
return 1;
}

public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
return 1;
}

public OnRconLoginAttempt(ip[], password[], success)
{
return 1;
}

public OnPlayerUpdate(playerid)
{
return 1;
}

public OnPlayerStreamIn(playerid, forplayerid)
{
return 1;
}

public OnPlayerStreamOut(playerid, forplayerid)
{
return 1;
}

public OnVehicleStreamIn(vehicleid, forplayerid)
{
return 1;
}

public OnVehicleStreamOut(vehicleid, forplayerid)
{
return 1;
}

public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
return 1;
}

public OnPlayerClickPlayer(playerid, clickedplayerid, source)
{
return 1;
}

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#10

I succeeded in action map
Thanks for all
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