15.12.2011, 00:54
To com um sistema de neon aqui que se por mas de 2 neons buga entгo como faзo para adicionar apenas 1 em cada carro?
Код:
#define FILTERSCRIPT
#define COLOR_WHITE 0xFFFFFFAA
#include <a_samp>
#define NEON 1337
#if defined FILTERSCRIPT
public OnFilterScriptInit()
{
print("\n--------------------------------------");
print(" Neon System ");
print(" Traduzido ");
print("--------------------------------------\n");
return 1;
}
#endif
new ObjetoNeon[15];
public OnPlayerCommandText(playerid, cmdtext[])
{
if (strcmp("/neon", cmdtext, true, 10) == 0)
{
if(IsPlayerInAnyVehicle(playerid))
{
if(GetPlayerState(playerid) == PLAYER_STATE_PASSENGER)
{
SendClientMessage(playerid, COLOR_WHITE, " Vocк tem que ser o motorista para comprar o neon");
return 1;
}
ShowPlayerDialog(playerid, NEON, DIALOG_STYLE_LIST, "Escolha seu neon","{0000FF}Azul\n{00FF00}Verde\n{FFFF00}Amarelo\n{FFFFFF}Branco\n{FF00FF}Rosa\nRemover Neon","Ok","Cancelar");
}
else
{
SendClientMessage(playerid, COLOR_WHITE, " Vocк nгo estб em um veiculo");
}
return 1;
}
return 0;
}
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
if(dialogid == NEON)
{
if(response)
{
if(listitem == 0)
{
SetPVarInt(playerid, "neon", 1);
SetPVarInt(playerid, "blue", ObjetoNeon[0] = CreateObject(18648,0,0,0,0,0,0));
SetPVarInt(playerid, "blue1", ObjetoNeon[1] = CreateObject(18648,0,0,0,0,0,0));
AttachObjectToVehicle(GetPVarInt(playerid, "blue"), GetPlayerVehicleID(playerid), -0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
AttachObjectToVehicle(GetPVarInt(playerid, "blue1"), GetPlayerVehicleID(playerid), 0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
SendClientMessage(playerid, COLOR_WHITE, "Voce instalou o neon azul em seu carro");
}
if(listitem == 1)
{
SetPVarInt(playerid, "neon", 1);
SetPVarInt(playerid, "green", ObjetoNeon[2] = CreateObject(18649,0,0,0,0,0,0));
SetPVarInt(playerid, "green1", ObjetoNeon[3] = CreateObject(18649,0,0,0,0,0,0));
AttachObjectToVehicle(GetPVarInt(playerid, "green"), GetPlayerVehicleID(playerid), -0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
AttachObjectToVehicle(GetPVarInt(playerid, "green1"), GetPlayerVehicleID(playerid), 0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
SendClientMessage(playerid, COLOR_WHITE, "Voce instalou o neon verde em seu carro");
}
if(listitem == 2)
{
SetPVarInt(playerid, "neon", 1);
SetPVarInt(playerid, "yellow", ObjetoNeon[4] = CreateObject(18650,0,0,0,0,0,0));
SetPVarInt(playerid, "yellow1", ObjetoNeon[5] = CreateObject(18650,0,0,0,0,0,0));
AttachObjectToVehicle(GetPVarInt(playerid, "yellow"), GetPlayerVehicleID(playerid), -0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
AttachObjectToVehicle(GetPVarInt(playerid, "yellow1"), GetPlayerVehicleID(playerid), 0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
SendClientMessage(playerid, COLOR_WHITE, "Voce instalou o neon amarelo em seu carro");
}
if(listitem == 3)
{
SetPVarInt(playerid, "neon", 1);
SetPVarInt(playerid, "white", ObjetoNeon[6] = CreateObject(18652,0,0,0,0,0,0));
SetPVarInt(playerid, "white1", ObjetoNeon[7] = CreateObject(18652,0,0,0,0,0,0));
AttachObjectToVehicle(GetPVarInt(playerid, "white"), GetPlayerVehicleID(playerid), -0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
AttachObjectToVehicle(GetPVarInt(playerid, "white1"), GetPlayerVehicleID(playerid), 0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
SendClientMessage(playerid, COLOR_WHITE, "Voce instalou o neon branco em seu carro");
}
if(listitem == 4)
{
SetPVarInt(playerid, "neon", 1);
SetPVarInt(playerid, "pink", ObjetoNeon[8] = CreateObject(18651,0,0,0,0,0,0));
SetPVarInt(playerid, "pink1", ObjetoNeon[9] = CreateObject(18651,0,0,0,0,0,0));
AttachObjectToVehicle(GetPVarInt(playerid, "pink"), GetPlayerVehicleID(playerid), -0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
AttachObjectToVehicle(GetPVarInt(playerid, "pink1"), GetPlayerVehicleID(playerid), 0.8, 0.0, -0.70, 0.0, 0.0, 0.0);
SendClientMessage(playerid, COLOR_WHITE, "Voce instalou o neon rosa em seu carro");
}
if(listitem == 5)
{
DestroyObject(ObjetoNeon[0]);
DestroyObject(ObjetoNeon[1]);
DestroyObject(ObjetoNeon[2]);
DestroyObject(ObjetoNeon[3]);
DestroyObject(ObjetoNeon[4]);
DestroyObject(ObjetoNeon[5]);
DestroyObject(ObjetoNeon[6]);
DestroyObject(ObjetoNeon[7]);
DestroyObject(ObjetoNeon[8]);
DestroyObject(ObjetoNeon[9]);
DestroyObject(ObjetoNeon[0]);
DestroyObject(ObjetoNeon[1]);
DestroyObject(ObjetoNeon[2]);
DestroyObject(ObjetoNeon[3]);
DestroyObject(ObjetoNeon[4]);
DestroyObject(ObjetoNeon[5]);
DestroyObject(ObjetoNeon[6]);
DestroyObject(ObjetoNeon[7]);
DestroyObject(ObjetoNeon[8]);
DestroyObject(ObjetoNeon[9]);
SendClientMessage(playerid, COLOR_WHITE, "Voce removeu o seu neon");
}
}
}
return 1;
}
public OnVehicleDeath(vehicleid)
{
DestroyObject(ObjetoNeon[0]);
DestroyObject(ObjetoNeon[1]);
DestroyObject(ObjetoNeon[2]);
DestroyObject(ObjetoNeon[3]);
DestroyObject(ObjetoNeon[4]);
DestroyObject(ObjetoNeon[5]);
DestroyObject(ObjetoNeon[6]);
DestroyObject(ObjetoNeon[7]);
DestroyObject(ObjetoNeon[8]);
DestroyObject(ObjetoNeon[9]);
DestroyObject(ObjetoNeon[0]);
DestroyObject(ObjetoNeon[1]);
DestroyObject(ObjetoNeon[2]);
DestroyObject(ObjetoNeon[3]);
DestroyObject(ObjetoNeon[4]);
DestroyObject(ObjetoNeon[5]);
DestroyObject(ObjetoNeon[6]);
DestroyObject(ObjetoNeon[7]);
DestroyObject(ObjetoNeon[8]);
DestroyObject(ObjetoNeon[9]);
}
public OnVehicleSpawn(vehicleid)
{
DestroyObject(ObjetoNeon[0]);
DestroyObject(ObjetoNeon[1]);
DestroyObject(ObjetoNeon[2]);
DestroyObject(ObjetoNeon[3]);
DestroyObject(ObjetoNeon[4]);
DestroyObject(ObjetoNeon[5]);
DestroyObject(ObjetoNeon[6]);
DestroyObject(ObjetoNeon[7]);
DestroyObject(ObjetoNeon[8]);
DestroyObject(ObjetoNeon[9]);
DestroyObject(ObjetoNeon[0]);
DestroyObject(ObjetoNeon[1]);
DestroyObject(ObjetoNeon[2]);
DestroyObject(ObjetoNeon[3]);
DestroyObject(ObjetoNeon[4]);
DestroyObject(ObjetoNeon[5]);
DestroyObject(ObjetoNeon[6]);
DestroyObject(ObjetoNeon[7]);
DestroyObject(ObjetoNeon[8]);
DestroyObject(ObjetoNeon[9]);
}


