13.12.2011, 10:27
that helped me alot
it would be better if it was for shamal missiosn xD
it would be better if it was for shamal missiosn xD
it would be better if it was for shamal missiosn xD
|
that helped me alot
it would be better if it was for shamal missiosn xD |

C:\Users\r530\Desktop\Pilots Server\gamemodes\pilot.pwn(162) : error 017: undefined symbol "Ccp" C:\Users\r530\Desktop\Pilots Server\gamemodes\pilot.pwn(162) : warning 215: expression has no effect C:\Users\r530\Desktop\Pilots Server\gamemodes\pilot.pwn(162) : error 001: expected token: ";", but found "]" C:\Users\r530\Desktop\Pilots Server\gamemodes\pilot.pwn(162) : error 029: invalid expression, assumed zero C:\Users\r530\Desktop\Pilots Server\gamemodes\pilot.pwn(162) : fatal error 107: too many error messages on one line Compilation aborted.Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase 4 Errors.
Ccp[playerid] = 1;
.public OnPlayerEnterCheckpoint(playerid)
{
if(tcp[playerid] == 1) // This checks if our variable equals to 1, if so: it continues
{
DisablePlayerCheckpoint(playerid); // This makes sure that there will be a new checkpoint
tcp[playerid] = 2; // Changes the variable, so we can use it later again with OnPlayerEnterCheckpoint
SetPlayerCheckpoint(playerid, -335.0937,1062.7295,19.7392, 4.0); // Fort carson dropoff
SendClientMessage(playerid, -1, "You have just picked up the goods, please drop them off at Fort Carson Medical Center.");
return 1;
}
if(tcp[playerid] == 2) // This checks if our variable equals to 1, if so: it continues
{
DisablePlayerCheckpoint(playerid); // This makes sure that there will be a new checkpoint
tcp[playerid] = 3; // Changes the variable, so we can use it later again with OnPlayerEnterCheckpoint
SetPlayerCheckpoint(playerid, -82.6880,-1124.5398,1.0847, 4.0);//Back to HQ for pay
SendClientMessage(playerid, -1, "You have just dropped the good off, please head back to HQ to collect your pay for this job.");
return 1;
}
if(tcp[playerid] == 4) // This checks if our variable equals to 1, if so: it continues
{
DisablePlayerCheckpoint(playerid); // This makes sure that there will be a new checkpoint
tcp[playerid] = 5; // Changes the variable, so we can use it later again with OnPlayerEnterCheckpoint
SendClientMessage(playerid, -1, "You have been payed $500 for this job.");
GivePlayerMoney(playerid, 500);
return 1;
}
return 1;
}