22.11.2011, 14:46
hello guys,
i have a question.
i want to make a random spawn for my classes.
i have this defines and all shit:
now i have this classes at the moment:
and this:
and this:
and this:
and now i want to know how to make a random spawn for each class so that each class spawns somewhere else: example: when u choose the streetracers class that spawn at grove street and then when u die or when u reclass that u spawn at bayside or somewhere else.. and i want that for each class... but how to make this?
niels
i have a question.
i want to make a random spawn for my classes.
i have this defines and all shit:
Код:
#define STREETRACERS 1 #define POLICE 2 #define DRIFTERS 3 #define MAFIA 4 #define BIKERS 5 #define STUNTERS 6 #define STREETRACERS_COLOUR 0x33AA33AA //colour green #define POLICE_COLOUR 0xFFFF00AA//colour blue #define DRIFTERS_COLOUR 0xAA3333AA//colour red #define MAFIA_COLOUR 0xFF00FFAA//colour purple #define BIKERS_COLOUR 0x0000FFFF//colour yellow #define STUNTERS_COLOUR 0xFF9000FF //colour orange
Код:
enum TeamCars { Streetracers, Police, Drifters, Mafia, Bikers, Stunters }
Код:
new Cars[TeamCars]; new gTeam[MAX_PLAYERS];
Код:
// streetracers class AddPlayerClass(105,2497.2693,-1676.9578,13.3398,23.6501,0,0,0,0,0,0); //Streetracers member (1) AddPlayerClass(106,2497.2693,-1676.9578,13.3398,23.6501,0,0,0,0,0,0); //Streetracers member (2) AddPlayerClass(107,2497.2693,-1676.9578,13.3398,23.6501,0,0,0,0,0,0); //Streetracers member (3) AddPlayerClass(115,2497.2693,-1676.9578,13.3398,23.6501,0,0,0,0,0,0); //Streetracers member (4) AddPlayerClass(108,2497.2693,-1676.9578,13.3398,23.6501,0,0,0,0,0,0); //Streetracers member (5) // police class AddPlayerClass(280,2264.9895,2457.2261,10.8203,183.2561,0,0,0,0,0,0); //Police Officer (1) AddPlayerClass(287,2264.9895,2457.2261,10.8203,183.2561,0,0,0,0,0,0); //Police Officer (2) AddPlayerClass(282,2264.9895,2457.2261,10.8203,183.2561,0,0,0,0,0,0); //Police Officer (3) // drifters class AddPlayerClass(173,-2244.5742,-2303.5190,30.0467,252.3967,0,0,0,0,0,0); //Drifters (1) AddPlayerClass(174,-2244.5742,-2303.5190,30.0467,252.3967,0,0,0,0,0,0); //Drifters (2) AddPlayerClass(175,-2244.5742,-2303.5190,30.0467,252.3967,0,0,0,0,0,0); //Drifters (3) // mafia class AddPlayerClass(111,2822.4297,895.8810,10.7500,8.5160,0,0,0,0,0,0); //Mafia (1) AddPlayerClass(112,-1010.4442,-699.1964,32.0078,6.3033,0,0,0,0,0,0); //Mafia (2) AddPlayerClass(113,-1010.4442,-699.1964,32.0078,6.3033,0,0,0,0,0,0); //Mafia (3) AddPlayerClass(124,-2217.8198,2336.1533,7.5469,129.2003,0,0,0,0,0,0); //Mafia (4) // bikers class AddPlayerClass(247,2317.5906,-1527.5520,25.3438,275.5380,0,0,0,0,0,0); //Bikers (1) AddPlayerClass(248,2317.5906,-1527.5520,25.3438,275.5380,0,0,0,0,0,0); //Bikers (2) AddPlayerClass(254,2317.5906,-1527.5520,25.3438,275.5380,0,0,0,0,0,0); //Bikers (3) // stunters class AddPlayerClass(121,-1354.0376,-239.9485,14.1823,325.2208,0,0,0,0,0,0); // stunters (1) AddPlayerClass(122,1332.6597,1362.7931,10.8766,263.7629,0,0,0,0,0,0); // stunters (2) AddPlayerClass(116,1332.6597,1362.7931,10.8766,263.7629,0,0,0,0,0,0); // stunters (3)
Код:
public OnPlayerRequestClass(playerid, classid) { switch(classid) { case 0 .. 4: { GameTextForPlayer(playerid, "~g~StreetRacers", 3000, 6); } case 5 .. 7: { GameTextForPlayer(playerid, "~b~Police", 3000, 6); } case 8 .. 10: { GameTextForPlayer(playerid, "~r~Drifters", 3000, 6); } case 11 .. 14: { GameTextForPlayer(playerid, "~p~Mafia", 3000, 6); } case 15 .. 17: { GameTextForPlayer(playerid, "~y~Bikers", 3000, 6); } case 18 .. 20: { GameTextForPlayer(playerid, "~w~Stunters", 3000, 6); } } SetPlayerInterior(playerid,14); SetPlayerPos(playerid,258.4893,-41.4008,1002.0234); SetPlayerFacingAngle(playerid, 270.0); SetPlayerCameraPos(playerid,256.0815,-43.0475,1004.0234); SetPlayerCameraLookAt(playerid,258.4893,-41.4008,1002.0234); SetPlayerTeamFromClass(playerid, classid); return 1; }
Код:
public OnPlayerSpawn(playerid) { SetPlayerInterior(playerid, 0); SetPlayerToTeamColour(playerid); return 1; }
Код:
public OnPlayerStateChange(playerid, newstate, oldstate) { if(newstate == 2) { new CarCheck = GetPlayerVehicleID(playerid); if(CarCheck == Cars[Streetracers] ) { if(gTeam[playerid] != 1) { RemovePlayerFromVehicle(playerid); SendClientMessage(playerid, COLOR_RED, "You Don't have the keys for this car!"); return 1; } } if(CarCheck == Cars[Police] ) { if(gTeam[playerid] != 2) { RemovePlayerFromVehicle(playerid); SendClientMessage(playerid, COLOR_RED, "You Don't have the keys for this car!"); return 1; } } if(CarCheck == Cars[Drifters] ) { if(gTeam[playerid] != 3) { RemovePlayerFromVehicle(playerid); SendClientMessage(playerid, COLOR_RED, "You Don't have the keys for this car!"); return 1; } } if(CarCheck == Cars[Mafia] ) { if(gTeam[playerid] != 4) { RemovePlayerFromVehicle(playerid); SendClientMessage(playerid, COLOR_RED, "You Don't have the keys for this car!"); return 1; } } if(CarCheck == Cars[Bikers] ) { if(gTeam[playerid] != 5) { RemovePlayerFromVehicle(playerid); SendClientMessage(playerid, COLOR_RED, "You Don't have the keys for this car!"); return 1; } } if(CarCheck == Cars[Stunters] ) { if(gTeam[playerid] != 6) { RemovePlayerFromVehicle(playerid); SendClientMessage(playerid, COLOR_RED, "You Don't have the keys for this car!"); return 1; } } return 1; } return 1; }
Код:
SetPlayerTeamFromClass(playerid, classid) { if(classid == 0) { gTeam[playerid] = STREETRACERS; } if(classid == 1) { gTeam[playerid] = POLICE; } if(classid == 2) { gTeam[playerid] = DRIFTERS; } if(classid == 3) { gTeam[playerid] = MAFIA; } if(classid == 4) { gTeam[playerid] = BIKERS; } if(classid == 5) { gTeam[playerid] = STUNTERS; } } SetPlayerToTeamColour(playerid) { if(gTeam[playerid] == STREETRACERS) { SetPlayerColor(playerid,STREETRACERS_COLOUR); //Green } if(gTeam[playerid] == POLICE) { SetPlayerColor(playerid,POLICE_COLOUR); // Blue } if(gTeam[playerid] == DRIFTERS) { SetPlayerColor(playerid,DRIFTERS_COLOUR); // red } if(gTeam[playerid] == MAFIA) { SetPlayerColor(playerid,MAFIA_COLOUR); // grey } if(gTeam[playerid] == BIKERS) { SetPlayerColor(playerid,BIKERS_COLOUR); // yellow } if(gTeam[playerid] == STUNTERS) { SetPlayerColor(playerid,STUNTERS_COLOUR); // orange } }
niels