#define STREETRACERS 1 #define POLICE 2 #define DRIFTERS 3 #define MAFIA 4 #define BIKERS 5 #define STUNTERS 6 #define STREETRACERS_COLOUR 0x33AA33AA //colour green #define POLICE_COLOUR 0xFFFF00AA//colour blue #define DRIFTERS_COLOUR 0xAA3333AA//colour red #define MAFIA_COLOUR 0xFF00FFAA//colour purple #define BIKERS_COLOUR 0x0000FFFF//colour yellow #define STUNTERS_COLOUR 0xFF9000FF //colour orange
enum TeamCars
{
Streetracers,
Police,
Drifters,
Mafia,
Bikers,
Stunters
}
new Cars[TeamCars]; new gTeam[MAX_PLAYERS];
// streetracers class
AddPlayerClass(105,2497.2693,-1676.9578,13.3398,23.6501,0,0,0,0,0,0); //Streetracers member (1)
AddPlayerClass(106,2497.2693,-1676.9578,13.3398,23.6501,0,0,0,0,0,0); //Streetracers member (2)
AddPlayerClass(107,2497.2693,-1676.9578,13.3398,23.6501,0,0,0,0,0,0); //Streetracers member (3)
AddPlayerClass(115,2497.2693,-1676.9578,13.3398,23.6501,0,0,0,0,0,0); //Streetracers member (4)
AddPlayerClass(108,2497.2693,-1676.9578,13.3398,23.6501,0,0,0,0,0,0); //Streetracers member (5)
// police class
AddPlayerClass(280,2264.9895,2457.2261,10.8203,183.2561,0,0,0,0,0,0); //Police Officer (1)
AddPlayerClass(287,2264.9895,2457.2261,10.8203,183.2561,0,0,0,0,0,0); //Police Officer (2)
AddPlayerClass(282,2264.9895,2457.2261,10.8203,183.2561,0,0,0,0,0,0); //Police Officer (3)
// drifters class
AddPlayerClass(173,-2244.5742,-2303.5190,30.0467,252.3967,0,0,0,0,0,0); //Drifters (1)
AddPlayerClass(174,-2244.5742,-2303.5190,30.0467,252.3967,0,0,0,0,0,0); //Drifters (2)
AddPlayerClass(175,-2244.5742,-2303.5190,30.0467,252.3967,0,0,0,0,0,0); //Drifters (3)
// mafia class
AddPlayerClass(111,2822.4297,895.8810,10.7500,8.5160,0,0,0,0,0,0); //Mafia (1)
AddPlayerClass(112,-1010.4442,-699.1964,32.0078,6.3033,0,0,0,0,0,0); //Mafia (2)
AddPlayerClass(113,-1010.4442,-699.1964,32.0078,6.3033,0,0,0,0,0,0); //Mafia (3)
AddPlayerClass(124,-2217.8198,2336.1533,7.5469,129.2003,0,0,0,0,0,0); //Mafia (4)
// bikers class
AddPlayerClass(247,2317.5906,-1527.5520,25.3438,275.5380,0,0,0,0,0,0); //Bikers (1)
AddPlayerClass(248,2317.5906,-1527.5520,25.3438,275.5380,0,0,0,0,0,0); //Bikers (2)
AddPlayerClass(254,2317.5906,-1527.5520,25.3438,275.5380,0,0,0,0,0,0); //Bikers (3)
// stunters class
AddPlayerClass(121,-1354.0376,-239.9485,14.1823,325.2208,0,0,0,0,0,0); // stunters (1)
AddPlayerClass(122,1332.6597,1362.7931,10.8766,263.7629,0,0,0,0,0,0); // stunters (2)
AddPlayerClass(116,1332.6597,1362.7931,10.8766,263.7629,0,0,0,0,0,0); // stunters (3)
public OnPlayerRequestClass(playerid, classid)
{
switch(classid)
{
case 0 .. 4: { GameTextForPlayer(playerid, "~g~StreetRacers", 3000, 6); }
case 5 .. 7: { GameTextForPlayer(playerid, "~b~Police", 3000, 6); }
case 8 .. 10: { GameTextForPlayer(playerid, "~r~Drifters", 3000, 6); }
case 11 .. 14: { GameTextForPlayer(playerid, "~p~Mafia", 3000, 6); }
case 15 .. 17: { GameTextForPlayer(playerid, "~y~Bikers", 3000, 6); }
case 18 .. 20: { GameTextForPlayer(playerid, "~w~Stunters", 3000, 6); }
}
SetPlayerInterior(playerid,14);
SetPlayerPos(playerid,258.4893,-41.4008,1002.0234);
SetPlayerFacingAngle(playerid, 270.0);
SetPlayerCameraPos(playerid,256.0815,-43.0475,1004.0234);
SetPlayerCameraLookAt(playerid,258.4893,-41.4008,1002.0234);
SetPlayerTeamFromClass(playerid, classid);
return 1;
}
public OnPlayerSpawn(playerid)
{
SetPlayerInterior(playerid, 0);
SetPlayerToTeamColour(playerid);
return 1;
}
public OnPlayerStateChange(playerid, newstate, oldstate)
{
if(newstate == 2)
{
new CarCheck = GetPlayerVehicleID(playerid);
if(CarCheck == Cars[Streetracers] )
{
if(gTeam[playerid] != 1)
{
RemovePlayerFromVehicle(playerid);
SendClientMessage(playerid, COLOR_RED, "You Don't have the keys for this car!");
return 1;
}
}
if(CarCheck == Cars[Police] )
{
if(gTeam[playerid] != 2)
{
RemovePlayerFromVehicle(playerid);
SendClientMessage(playerid, COLOR_RED, "You Don't have the keys for this car!");
return 1;
}
}
if(CarCheck == Cars[Drifters] )
{
if(gTeam[playerid] != 3)
{
RemovePlayerFromVehicle(playerid);
SendClientMessage(playerid, COLOR_RED, "You Don't have the keys for this car!");
return 1;
}
}
if(CarCheck == Cars[Mafia] )
{
if(gTeam[playerid] != 4)
{
RemovePlayerFromVehicle(playerid);
SendClientMessage(playerid, COLOR_RED, "You Don't have the keys for this car!");
return 1;
}
}
if(CarCheck == Cars[Bikers] )
{
if(gTeam[playerid] != 5)
{
RemovePlayerFromVehicle(playerid);
SendClientMessage(playerid, COLOR_RED, "You Don't have the keys for this car!");
return 1;
}
}
if(CarCheck == Cars[Stunters] )
{
if(gTeam[playerid] != 6)
{
RemovePlayerFromVehicle(playerid);
SendClientMessage(playerid, COLOR_RED, "You Don't have the keys for this car!");
return 1;
}
}
return 1;
}
return 1;
}
SetPlayerTeamFromClass(playerid, classid)
{
if(classid == 0)
{
gTeam[playerid] = STREETRACERS;
}
if(classid == 1)
{
gTeam[playerid] = POLICE;
}
if(classid == 2)
{
gTeam[playerid] = DRIFTERS;
}
if(classid == 3)
{
gTeam[playerid] = MAFIA;
}
if(classid == 4)
{
gTeam[playerid] = BIKERS;
}
if(classid == 5)
{
gTeam[playerid] = STUNTERS;
}
}
SetPlayerToTeamColour(playerid)
{
if(gTeam[playerid] == STREETRACERS)
{
SetPlayerColor(playerid,STREETRACERS_COLOUR); //Green
}
if(gTeam[playerid] == POLICE)
{
SetPlayerColor(playerid,POLICE_COLOUR); // Blue
}
if(gTeam[playerid] == DRIFTERS)
{
SetPlayerColor(playerid,DRIFTERS_COLOUR); // red
}
if(gTeam[playerid] == MAFIA)
{
SetPlayerColor(playerid,MAFIA_COLOUR); // grey
}
if(gTeam[playerid] == BIKERS)
{
SetPlayerColor(playerid,BIKERS_COLOUR); // yellow
}
if(gTeam[playerid] == STUNTERS)
{
SetPlayerColor(playerid,STUNTERS_COLOUR); // orange
}
}