[FilterScript] [FS] Air Defense in Area51 | by Littlejohny,MaVe
#1

- Air Defense in Area 51 -
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Hi Community, here is my new Script for You !

Instruction:
If you fly over the Area 51 in any Airplane
The Air Defense Tower shoots a Rocket to you !
On the Radar you see a Grey Square, that is the Rocket !
And you hear a Signal that say you a Rocket flies to you


Details:

* 1 Air Defense Tower
* 1 Rocket (if you fly over Area 51)
* 1 Sound (if the Rocket is flies)


[b]DOWNLOAD: AIR-DEFENSE.rar (PWN+AMX)
PASTEBIN: AIR-DEFENSE.rar (PWN)
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| Pictures are Comming Soon with a Fun Edition |

Script by Littlejohny and MaVe from: www.GTA-Scripting.de.tt

Please give us Credits in your Gamemode

Thx and have Fun with it

- LJ
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#2

Can you arrange a pastebin link?
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#3

Hi, i have add a Link ^^

Have Fun

_____________________

At Time is the Script a little bit Buggy^^ but we will fix it

- LJ
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#4

Sounds great, but i used a little something similar to this before and it had 1 big problem.

Someone could fly over it making the rockets chase them, while someone else sneaks into the Area 51 while the plane has the rockets distracted :P

Is it the same with this? or does it go after everyone?
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#5

Quote:
Originally Posted by [DMR
Kaleem ]
Sounds great, but i used a little something similar to this before and it had 1 big problem.

Someone could fly over it making the rockets chase them, while someone else sneaks into the Area 51 while the plane has the rockets distracted :P

Is it the same with this? or does it go after everyone?
Everyone,it's an automated system that checks if anyone is in area,if you distract one rocket then you will still get hit,because there are infinite rockets.
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#6

yeah /me is MaVe but i cant rename my name on these forums ;(
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#7

You can =)
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#8

Nice one,thx
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#9

There is a little bug..

Once a rocket is sent to a player.. it is never sent again to THAT player..
And the rocket Doesn't AIM the player.. it's bad orientated..

Do you think you can solve this?

Cheers,
Web
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#10

Mmmmm... edit.

The missile is NO LONGER available for ANY player...

Once the target player dies, This timer does no longer work..

pawn Код:
public flug_timer()
{
    for (new playerid=0; playerid < MAX_PLAYERS; playerid++)
    if(flug_M[playerid] == 0 && IsPlayerConnected(playerid) && IsPlayerInArea(playerid, flugarea[0], flugarea[1], flugarea[2], flugarea[3])
    && GetVehicleModel(GetPlayerVehicleID(playerid)) == 520 || GetVehicleModel(GetPlayerVehicleID(playerid)) == 593
    || GetVehicleModel(GetPlayerVehicleID(playerid)) == 511 || GetVehicleModel(GetPlayerVehicleID(playerid)) == 447
    || GetVehicleModel(GetPlayerVehicleID(playerid)) == 513 || GetVehicleModel(GetPlayerVehicleID(playerid)) == 519
    || GetVehicleModel(GetPlayerVehicleID(playerid)) == 476 || GetVehicleModel(GetPlayerVehicleID(playerid)) == 488
    || GetVehicleModel(GetPlayerVehicleID(playerid)) == 497 || GetVehicleModel(GetPlayerVehicleID(playerid)) == 487
    || GetVehicleModel(GetPlayerVehicleID(playerid)) == 417 || GetVehicleModel(GetPlayerVehicleID(playerid)) == 425
    || GetVehicleModel(GetPlayerVehicleID(playerid)) == 548 || GetVehicleModel(GetPlayerVehicleID(playerid)) == 553
    || GetVehicleModel(GetPlayerVehicleID(playerid)) == 563 || GetVehicleModel(GetPlayerVehicleID(playerid)) == 577
    || GetVehicleModel(GetPlayerVehicleID(playerid)) == 460 || GetVehicleModel(GetPlayerVehicleID(playerid)) == 469
    || GetVehicleModel(GetPlayerVehicleID(playerid)) == 512 || GetVehicleModel(GetPlayerVehicleID(playerid)) == 592)
    {
      if(flug_M[playerid] == 0)
      {
          flug_M[playerid] = 1;
            flug_lunch(playerid);
        }
    }
}
Does anybody know how to fix this..?. Cause i don't..

Cheers,
Web
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