13.10.2011, 19:48
Hey guys.
I have a problem. But im not sure whether the SAMP structure allows me to solve this problem:
I want to have a callback in my plugin that is called anytime the server changes a player's health using SetPlayerHealth();
OK. How can I archieve that?
__________________________________________________ _____________________________________________
1st idea:
I register a callback in my DLL and name it "SetPlayerHealth":
That does not work: The SAMP Server functions (SetPlayerHealth,...) have a higher priority.
Well can anyone please help me?
Thank you.
I have a problem. But im not sure whether the SAMP structure allows me to solve this problem:
I want to have a callback in my plugin that is called anytime the server changes a player's health using SetPlayerHealth();
Код:
// Short problem demonstration
// native plugin_SetPlayerHealth(..); is defined
public OnPlayerEnterVehicle(playerid,vehicleid,ispassenger)
{
SetPlayerHealt(playerid,50.0f);
plugin_SetPlayerHealth(...); // that sucks. I want to recognize it automaticly! :)
return 1;
}
__________________________________________________ _____________________________________________
1st idea:
I register a callback in my DLL and name it "SetPlayerHealth":
Код:
AMX_NATIVE_INFO HelloWorldNatives[ ] =
{
{ "SetPlayerHealth", PlayerHealthSet},
{ 0, 0}
};
static long AMX_NATIVE_CALL PlayerHealthSet( AMX* amx, cell* params )
{
// Do something here
return 1;
}
Well can anyone please help me?
Thank you.


, btw I know about your anti-cheat plugin.

