24.10.2009, 18:19
From readme.txt in the vehicles folder in scriptfiles it says this:
For about 2 days i've been figuring out how to use this, maybe someone knows?
Code:
The base vehicle list has been added to the 0.2X server distribution
for anyone that may have current use for them.
The following people have contributed to the SA-MP base vehicle list :-
FILENAME AUTHOR CURRENT REVISION
bone.txt : Simon : 1.2
flint.txt : kenny01 : 1.4
lv_airport.txt : Alex : 1.1
lv_law.txt : damospiderman : 1.4
lv_gen.txt : damospiderman : 1.5
whetstone.txt : Wacko : 1.2
sf_gen.txt : dugi : 2.6
sf_airport.txt : dugi : 1.4
sf_law.txt : dugi : 1.9
tierra.txt : Kye : 1.2
red_county.txt : Trix : 1.2
ls_law.txt : jax : 1.1
ls_gen_inner.txt: jax : 1.3
ls_gen_outer.txt: jax : 1.3
ls_airport.txt : jax : 1.0
-------------------------------------------------------------------
Below is a useful function for loading static vehicles from a desired file :-
Example calling from your OnGameModeInit() callback:
-------------------------------------------------------------------
new total_vehicles_from_files=0;
total_vehicles_from_files += LoadStaticVehiclesFromFile("vehiclelists/bone.txt");
total_vehicles_from_files += LoadStaticVehiclesFromFile("vehiclelists/flint.txt");
total_vehicles_from_files += LoadStaticVehiclesFromFile("vehiclelists/tierra.txt");
-------------------------------------------------------------------
LoadStaticVehiclesFromFile(const filename[])
{
new File:file_ptr;
new line[256];
new var_from_line[64];
new vehicletype;
new Float:SpawnX;
new Float:SpawnY;
new Float:SpawnZ;
new Float:SpawnRot;
new Color1, Color2;
new index;
new vehicles_loaded;
file_ptr = fopen(filename,filemode:io_read);
if(!file_ptr) return 0;
vehicles_loaded = 0;
while(fread(file_ptr,line,256) > 0)
{
index = 0;
// Read type
index = token_by_delim(line,var_from_line,',',index);
if(index == (-1)) continue;
vehicletype = strval(var_from_line);
if(vehicletype < 400 || vehicletype > 611) continue;
// Read X, Y, Z, Rotation
index = token_by_delim(line,var_from_line,',',index+1);
if(index == (-1)) continue;
SpawnX = floatstr(var_from_line);
index = token_by_delim(line,var_from_line,',',index+1);
if(index == (-1)) continue;
SpawnY = floatstr(var_from_line);
index = token_by_delim(line,var_from_line,',',index+1);
if(index == (-1)) continue;
SpawnZ = floatstr(var_from_line);
index = token_by_delim(line,var_from_line,',',index+1);
if(index == (-1)) continue;
SpawnRot = floatstr(var_from_line);
// Read Color1, Color2
index = token_by_delim(line,var_from_line,',',index+1);
if(index == (-1)) continue;
Color1 = strval(var_from_line);
index = token_by_delim(line,var_from_line,';',index+1);
Color2 = strval(var_from_line);
//printf("%d|%f|%f|%f|%f|%d|%d",vehicletype,
//SpawnX,SpawnY,SpawnZ,SpawnRot,Color1,Color2);
AddStaticVehicleEx(vehicletype,SpawnX,SpawnY,SpawnZ,SpawnRot,Color1,Color2,-1);
vehicles_loaded++;
}
fclose(file_ptr);
printf("Loaded %d vehicles from: %s",vehicles_loaded,filename);
return vehicles_loaded;
}
-------------------------------------------------------------------
// Tokenise by a delimiter
// Return string and index of the end determined by the
// provided delimiter in delim
token_by_delim(const string[], return_str[], delim, start_index)
{
new x=0;
while(string[start_index] != EOS && string[start_index] != delim) {
return_str[x] = string[start_index];
x++;
start_index++;
}
return_str[x] = EOS;
if(string[start_index] == EOS) start_index = (-1);
return start_index;
}
-------------------------------------------------------------------


