[Tutorial] Animaciones Instantaneas
#1

En este tutorial explicare como hacer para aplicar animaciones con tan solo poner el comando una vez, en este tutorial usare la funcion PreloadAnimLib de Kalcor hecha en el 2007.

Para empezar y terminar agregamos esto donde tengamos nuestras animaciones

pawn Код:
public OnPlayerSpawn(playerid)
{
if(GetPVarInt(playerid,"AnimsPreCargadas") == 0)
{

    PreloadAnimLib(playerid,"AIRPORT");
    PreloadAnimLib(playerid,"ATTRACTORS");
    PreloadAnimLib(playerid,"BAR");
    PreloadAnimLib(playerid,"BASEBALL");
    PreloadAnimLib(playerid,"BD_FIRE");
    PreloadAnimLib(playerid,"BEACH");
    PreloadAnimLib(playerid,"BENCHPRESS");
    PreloadAnimLib(playerid,"BF_INJECTION");
    PreloadAnimLib(playerid,"BIKED");
    PreloadAnimLib(playerid,"BIKEH");
    PreloadAnimLib(playerid,"BIKELEAP");
    PreloadAnimLib(playerid,"BIKES");
    PreloadAnimLib(playerid,"BIKEV");
    PreloadAnimLib(playerid,"BIKE_DBZ");
    PreloadAnimLib(playerid,"BMX");
    PreloadAnimLib(playerid,"BOMBER");
    PreloadAnimLib(playerid,"BOX");
    PreloadAnimLib(playerid,"BSKTBALL");
    PreloadAnimLib(playerid,"BUDDY");
    PreloadAnimLib(playerid,"BUS");
    PreloadAnimLib(playerid,"CAMERA");
    PreloadAnimLib(playerid,"CAR");
    PreloadAnimLib(playerid,"CARRY");
    PreloadAnimLib(playerid,"CAR_CHAT");
    PreloadAnimLib(playerid,"CASINO");
    PreloadAnimLib(playerid,"CHAINSAW");
    PreloadAnimLib(playerid,"CHOPPA");
    PreloadAnimLib(playerid,"CLOTHES");
    PreloadAnimLib(playerid,"COACH");
    PreloadAnimLib(playerid,"COLT45");
    PreloadAnimLib(playerid,"COP_AMBIENT");
    PreloadAnimLib(playerid,"COP_DVBYZ");
    PreloadAnimLib(playerid,"CRACK");
    PreloadAnimLib(playerid,"CRIB");
    PreloadAnimLib(playerid,"DAM_JUMP");
    PreloadAnimLib(playerid,"DANCING");
    PreloadAnimLib(playerid,"DEALER");
    PreloadAnimLib(playerid,"DILDO");
    PreloadAnimLib(playerid,"DODGE");
    PreloadAnimLib(playerid,"DOZER");
    PreloadAnimLib(playerid,"DRIVEBYS");
    PreloadAnimLib(playerid,"FAT");
    PreloadAnimLib(playerid,"FIGHT_B");
    PreloadAnimLib(playerid,"FIGHT_C");
    PreloadAnimLib(playerid,"FIGHT_D");
    PreloadAnimLib(playerid,"FIGHT_E");
    PreloadAnimLib(playerid,"FINALE");
    PreloadAnimLib(playerid,"FINALE2");
    PreloadAnimLib(playerid,"FLAME");
    PreloadAnimLib(playerid,"FLOWERS");
    PreloadAnimLib(playerid,"FOOD");
    PreloadAnimLib(playerid,"FREEWEIGHTS");
    PreloadAnimLib(playerid,"GANGS");
    PreloadAnimLib(playerid,"GHANDS");
    PreloadAnimLib(playerid,"GHETTO_DB");
    PreloadAnimLib(playerid,"GOGGLES");
    PreloadAnimLib(playerid,"GRAFFITI");
    PreloadAnimLib(playerid,"GRAVEYARD");
    PreloadAnimLib(playerid,"GRENADE");
    PreloadAnimLib(playerid,"GYMNASIUM");
    PreloadAnimLib(playerid,"HAIRCUTS");
    PreloadAnimLib(playerid,"HEIST9");
    PreloadAnimLib(playerid,"INT_HOUSE");
    PreloadAnimLib(playerid,"INT_OFFICE");
    PreloadAnimLib(playerid,"INT_SHOP");
    PreloadAnimLib(playerid,"JST_BUISNESS");
    PreloadAnimLib(playerid,"KART");
    PreloadAnimLib(playerid,"KISSING");
    PreloadAnimLib(playerid,"KNIFE");
    PreloadAnimLib(playerid,"LAPDAN1");
    PreloadAnimLib(playerid,"LAPDAN2");
    PreloadAnimLib(playerid,"LAPDAN3");
    PreloadAnimLib(playerid,"LOWRIDER");
    PreloadAnimLib(playerid,"MD_CHASE");
    PreloadAnimLib(playerid,"MD_END");
    PreloadAnimLib(playerid,"MEDIC");
    PreloadAnimLib(playerid,"MISC");
    PreloadAnimLib(playerid,"MTB");
    PreloadAnimLib(playerid,"MUSCULAR");
    PreloadAnimLib(playerid,"NEVADA");
    PreloadAnimLib(playerid,"ON_LOOKERS");
    PreloadAnimLib(playerid,"OTB");
    PreloadAnimLib(playerid,"PARACHUTE");
    PreloadAnimLib(playerid,"PARK");
    PreloadAnimLib(playerid,"PAULNMAC");
    PreloadAnimLib(playerid,"PED");
    PreloadAnimLib(playerid,"PLAYER_DVBYS");
    PreloadAnimLib(playerid,"PLAYIDLES");
    PreloadAnimLib(playerid,"POLICE");
    PreloadAnimLib(playerid,"POOL");
    PreloadAnimLib(playerid,"POOR");
    PreloadAnimLib(playerid,"PYTHON");
    PreloadAnimLib(playerid,"QUAD");
    PreloadAnimLib(playerid,"QUAD_DBZ");
    PreloadAnimLib(playerid,"RAPPING");
    PreloadAnimLib(playerid,"RIFLE");
    PreloadAnimLib(playerid,"RIOT");
    PreloadAnimLib(playerid,"ROB_BANK");
    PreloadAnimLib(playerid,"ROCKET");
    PreloadAnimLib(playerid,"RUSTLER");
    PreloadAnimLib(playerid,"RYDER");
    PreloadAnimLib(playerid,"SCRATCHING");
    PreloadAnimLib(playerid,"SHAMAL");
    PreloadAnimLib(playerid,"SHOP");
    PreloadAnimLib(playerid,"SHOTGUN");
    PreloadAnimLib(playerid,"SILENCED");
    PreloadAnimLib(playerid,"SKATE");
    PreloadAnimLib(playerid,"SMOKING");
    PreloadAnimLib(playerid,"SNIPER");
    PreloadAnimLib(playerid,"SPRAYCAN");
    PreloadAnimLib(playerid,"STRIP");
    PreloadAnimLib(playerid,"SUNBATHE");
    PreloadAnimLib(playerid,"SWAT");
    PreloadAnimLib(playerid,"SWEET");
    PreloadAnimLib(playerid,"SWIM");
    PreloadAnimLib(playerid,"SWORD");
    PreloadAnimLib(playerid,"TANK");
    PreloadAnimLib(playerid,"TATTOOS");
    PreloadAnimLib(playerid,"TEC");
    PreloadAnimLib(playerid,"TRAIN");
    PreloadAnimLib(playerid,"TRUCK");
    PreloadAnimLib(playerid,"UZI");
    PreloadAnimLib(playerid,"VAN");
    PreloadAnimLib(playerid,"VENDING");
    PreloadAnimLib(playerid,"VORTEX");
    PreloadAnimLib(playerid,"WAYFARER");
    PreloadAnimLib(playerid,"WEAPONS");
    PreloadAnimLib(playerid,"WUZI");
    PreloadAnimLib(playerid,"WOP");
    PreloadAnimLib(playerid,"GFUNK");
    PreloadAnimLib(playerid,"RUNNINGMAN");
    SetPVarInt(playerid,"AnimsPreCargadas",1);
}

return 1;
}

stock PreloadAnimLib(playerid, animlib[])
{
    ApplyAnimation(playerid,animlib,"null",0.0,0,0,0,0,0);
}
Explicaciуn de funcionamiento:

Lo que hace esto es precargar las animaciones con la funciуn PreloadAnimLib para que cuando tu pongas el comando ya este cargada la libreria de la animaciуn y ser aplicada al instante.

NOTA:
Esto funciona con cualquier sistema de animaciones.

Creditos:
Jovanny(YO) - Obtener el nombre de todas las librerias de animaciones existentes.
Kalcor - stock PreloadAnimLib
Reply
#2

Buen tuto no sabia esto
Reply
#3

Quote:
Originally Posted by Ari3l
Посмотреть сообщение
Buen tuto no sabia esto
gracias
Reply
#4

Ta lindo Josta, buen "tuto" xD.
Reply
#5

Quote:
Originally Posted by leaNN!
Посмотреть сообщение
Ta lindo Josta, buen "tuto" xD.
jajaj gracias, xD
Reply
#6

Excelente, completisimo, yo lo tenia pero en diferente public y con menos Anim jaja, me servira.
Reply
#7

Estб bueno, agrego el link de este topic a mi tutorial de animaciones.
Reply
#8

Quote:
Originally Posted by digman
Посмотреть сообщение
Excelente, completisimo, yo lo tenia pero en diferente public y con menos Anim jaja, me servira.
Que lo aproveches

Quote:
Originally Posted by MrDeath537
Посмотреть сообщение
Estб bueno, agrego el link de este topic a mi tutorial de animaciones.
Gracias
Reply


Forum Jump:


Users browsing this thread: 2 Guest(s)