public OnPlayerSpawn(playerid)
{
if(GetPVarInt(playerid,"AnimsPreCargadas") == 0)
{
PreloadAnimLib(playerid,"AIRPORT");
PreloadAnimLib(playerid,"ATTRACTORS");
PreloadAnimLib(playerid,"BAR");
PreloadAnimLib(playerid,"BASEBALL");
PreloadAnimLib(playerid,"BD_FIRE");
PreloadAnimLib(playerid,"BEACH");
PreloadAnimLib(playerid,"BENCHPRESS");
PreloadAnimLib(playerid,"BF_INJECTION");
PreloadAnimLib(playerid,"BIKED");
PreloadAnimLib(playerid,"BIKEH");
PreloadAnimLib(playerid,"BIKELEAP");
PreloadAnimLib(playerid,"BIKES");
PreloadAnimLib(playerid,"BIKEV");
PreloadAnimLib(playerid,"BIKE_DBZ");
PreloadAnimLib(playerid,"BMX");
PreloadAnimLib(playerid,"BOMBER");
PreloadAnimLib(playerid,"BOX");
PreloadAnimLib(playerid,"BSKTBALL");
PreloadAnimLib(playerid,"BUDDY");
PreloadAnimLib(playerid,"BUS");
PreloadAnimLib(playerid,"CAMERA");
PreloadAnimLib(playerid,"CAR");
PreloadAnimLib(playerid,"CARRY");
PreloadAnimLib(playerid,"CAR_CHAT");
PreloadAnimLib(playerid,"CASINO");
PreloadAnimLib(playerid,"CHAINSAW");
PreloadAnimLib(playerid,"CHOPPA");
PreloadAnimLib(playerid,"CLOTHES");
PreloadAnimLib(playerid,"COACH");
PreloadAnimLib(playerid,"COLT45");
PreloadAnimLib(playerid,"COP_AMBIENT");
PreloadAnimLib(playerid,"COP_DVBYZ");
PreloadAnimLib(playerid,"CRACK");
PreloadAnimLib(playerid,"CRIB");
PreloadAnimLib(playerid,"DAM_JUMP");
PreloadAnimLib(playerid,"DANCING");
PreloadAnimLib(playerid,"DEALER");
PreloadAnimLib(playerid,"DILDO");
PreloadAnimLib(playerid,"DODGE");
PreloadAnimLib(playerid,"DOZER");
PreloadAnimLib(playerid,"DRIVEBYS");
PreloadAnimLib(playerid,"FAT");
PreloadAnimLib(playerid,"FIGHT_B");
PreloadAnimLib(playerid,"FIGHT_C");
PreloadAnimLib(playerid,"FIGHT_D");
PreloadAnimLib(playerid,"FIGHT_E");
PreloadAnimLib(playerid,"FINALE");
PreloadAnimLib(playerid,"FINALE2");
PreloadAnimLib(playerid,"FLAME");
PreloadAnimLib(playerid,"FLOWERS");
PreloadAnimLib(playerid,"FOOD");
PreloadAnimLib(playerid,"FREEWEIGHTS");
PreloadAnimLib(playerid,"GANGS");
PreloadAnimLib(playerid,"GHANDS");
PreloadAnimLib(playerid,"GHETTO_DB");
PreloadAnimLib(playerid,"GOGGLES");
PreloadAnimLib(playerid,"GRAFFITI");
PreloadAnimLib(playerid,"GRAVEYARD");
PreloadAnimLib(playerid,"GRENADE");
PreloadAnimLib(playerid,"GYMNASIUM");
PreloadAnimLib(playerid,"HAIRCUTS");
PreloadAnimLib(playerid,"HEIST9");
PreloadAnimLib(playerid,"INT_HOUSE");
PreloadAnimLib(playerid,"INT_OFFICE");
PreloadAnimLib(playerid,"INT_SHOP");
PreloadAnimLib(playerid,"JST_BUISNESS");
PreloadAnimLib(playerid,"KART");
PreloadAnimLib(playerid,"KISSING");
PreloadAnimLib(playerid,"KNIFE");
PreloadAnimLib(playerid,"LAPDAN1");
PreloadAnimLib(playerid,"LAPDAN2");
PreloadAnimLib(playerid,"LAPDAN3");
PreloadAnimLib(playerid,"LOWRIDER");
PreloadAnimLib(playerid,"MD_CHASE");
PreloadAnimLib(playerid,"MD_END");
PreloadAnimLib(playerid,"MEDIC");
PreloadAnimLib(playerid,"MISC");
PreloadAnimLib(playerid,"MTB");
PreloadAnimLib(playerid,"MUSCULAR");
PreloadAnimLib(playerid,"NEVADA");
PreloadAnimLib(playerid,"ON_LOOKERS");
PreloadAnimLib(playerid,"OTB");
PreloadAnimLib(playerid,"PARACHUTE");
PreloadAnimLib(playerid,"PARK");
PreloadAnimLib(playerid,"PAULNMAC");
PreloadAnimLib(playerid,"PED");
PreloadAnimLib(playerid,"PLAYER_DVBYS");
PreloadAnimLib(playerid,"PLAYIDLES");
PreloadAnimLib(playerid,"POLICE");
PreloadAnimLib(playerid,"POOL");
PreloadAnimLib(playerid,"POOR");
PreloadAnimLib(playerid,"PYTHON");
PreloadAnimLib(playerid,"QUAD");
PreloadAnimLib(playerid,"QUAD_DBZ");
PreloadAnimLib(playerid,"RAPPING");
PreloadAnimLib(playerid,"RIFLE");
PreloadAnimLib(playerid,"RIOT");
PreloadAnimLib(playerid,"ROB_BANK");
PreloadAnimLib(playerid,"ROCKET");
PreloadAnimLib(playerid,"RUSTLER");
PreloadAnimLib(playerid,"RYDER");
PreloadAnimLib(playerid,"SCRATCHING");
PreloadAnimLib(playerid,"SHAMAL");
PreloadAnimLib(playerid,"SHOP");
PreloadAnimLib(playerid,"SHOTGUN");
PreloadAnimLib(playerid,"SILENCED");
PreloadAnimLib(playerid,"SKATE");
PreloadAnimLib(playerid,"SMOKING");
PreloadAnimLib(playerid,"SNIPER");
PreloadAnimLib(playerid,"SPRAYCAN");
PreloadAnimLib(playerid,"STRIP");
PreloadAnimLib(playerid,"SUNBATHE");
PreloadAnimLib(playerid,"SWAT");
PreloadAnimLib(playerid,"SWEET");
PreloadAnimLib(playerid,"SWIM");
PreloadAnimLib(playerid,"SWORD");
PreloadAnimLib(playerid,"TANK");
PreloadAnimLib(playerid,"TATTOOS");
PreloadAnimLib(playerid,"TEC");
PreloadAnimLib(playerid,"TRAIN");
PreloadAnimLib(playerid,"TRUCK");
PreloadAnimLib(playerid,"UZI");
PreloadAnimLib(playerid,"VAN");
PreloadAnimLib(playerid,"VENDING");
PreloadAnimLib(playerid,"VORTEX");
PreloadAnimLib(playerid,"WAYFARER");
PreloadAnimLib(playerid,"WEAPONS");
PreloadAnimLib(playerid,"WUZI");
PreloadAnimLib(playerid,"WOP");
PreloadAnimLib(playerid,"GFUNK");
PreloadAnimLib(playerid,"RUNNINGMAN");
SetPVarInt(playerid,"AnimsPreCargadas",1);
}
return 1;
}
stock PreloadAnimLib(playerid, animlib[])
{
ApplyAnimation(playerid,animlib,"null",0.0,0,0,0,0,0);
}
Excelente, completisimo, yo lo tenia pero en diferente public y con menos Anim jaja, me servira.
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Estб bueno, agrego el link de este topic a mi tutorial de animaciones.
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