17.09.2011, 07:48
Hello, well im trying to make a drug give player armour when he uses it, it should give him +3% of armour, but if the player already has 30% of armour the drug shouldent give him no armour, here is my code, I tried to set something myself but fail(never had deals with this kinda thing)
Код:
Crackeffect(playerid)
{
if (GetPlayerArmour(playerid)<1)
{
Jizzing[playerid] = SetTimerEx("EffectTime0",JIZZTIME,0,"i",playerid);
SendClientMessage(playerid, COLOR_WHITE, "You started using {FF9900}crack");
SetPlayerDrunkLevel (playerid, 6000);
SetPlayerWeather(playerid, -66);
SetPlayerArmour(playerid,+3.0);
SetPVarInt(playerid,"usingdrugs",1);
}
else if (GetPlayerArmour(playerid)>29)
{
SendClientMessage(playerid,0xFFFFFFFF,"You cant reach a higher armour level from now.");
}
}



