Crackeffect(playerid) { if (GetPlayerArmour(playerid)<1) { Jizzing[playerid] = SetTimerEx("EffectTime0",JIZZTIME,0,"i",playerid); SendClientMessage(playerid, COLOR_WHITE, "You started using {FF9900}crack"); SetPlayerDrunkLevel (playerid, 6000); SetPlayerWeather(playerid, -66); SetPlayerArmour(playerid,+3.0); SetPVarInt(playerid,"usingdrugs",1); } else if (GetPlayerArmour(playerid)>29) { SendClientMessage(playerid,0xFFFFFFFF,"You cant reach a higher armour level from now."); } }
Crackeffect(playerid)
{
new Float:a;
GetPlayerArmour(playerid,a);
if (a >= 30) return SendClientMessage(playerid,0xFFFFFFFF,"You cant reach a higher armour level from now.");
Jizzing[playerid] = SetTimerEx("EffectTime0",JIZZTIME,0,"i",playerid);
SendClientMessage(playerid, COLOR_WHITE, "You started using {FF9900}crack");
SetPlayerDrunkLevel (playerid, 6000);
SetPlayerWeather(playerid, -66);
SetPlayerArmour(playerid,a + 3);
GetPlayerArmour(playerid,a);
if(a > 30) SetPlayerArmour(playerid,30);
SetPVarInt(playerid,"usingdrugs",1);
}
Crackeffect(playerid)
{
if(GetPlayerArmour(playerid) < 29)
{
Jizzing[playerid] = SetTimerEx("EffectTime0", JIZZTIME, 0, "i", playerid);
SendClientMessage(playerid, COLOR_WHITE, "You started using {FF9900}crack");
SetPlayerDrunkLevel(playerid, 6000);
SetPlayerWeather(playerid, -66);
SetPlayerArmour(playerid, 3.0);
SetPVarInt(playerid, "usingdrugs", 1);
}
else SendClientMessage(playerid,0xFFFFFFFF,"You cant reach a higher armour level from now.");
}
Crackeffect(playerid)
{
if(GetPlayerArmour(playerid)<1.0)
{
Jizzing[playerid] = SetTimerEx("EffectTime0",JIZZTIME,0,"i",playerid);
SendClientMessage(playerid, COLOR_WHITE, "You started using {FF9900}crack");
SetPlayerDrunkLevel (playerid, 6000);
SetPlayerWeather(playerid, -66);
SetPlayerArmour(playerid,GetPlayerArmour(playerid)+ 3.0);
SetPVarInt(playerid,"usingdrugs",1);
}
else
{
SendClientMessage(playerid,0xFFFFFFFF,"You cant reach a higher armour level from now.");
return 1;
}
return 1;
}
varthshenon, thank you for your code, it saved my day.
![]() -Thanks to others aswel. |
Crackeffect(playerid)
{
if(GetPlayerArmour(playerid) >= 29.0) return SendClientMessage(playerid,0xFFFFFFFF,"You cant reach a higher armour level from now.");
//if(GetPVarInt(playerid,"usingdrugs") == 1) return SendClientMessage(playerid,0xFFFFFFFF,"You are already using drugs."); //
Jizzing[playerid] = SetTimerEx("EffectTime0",JIZZTIME,0,"i",playerid);
SendClientMessage(playerid, COLOR_WHITE, "You started using {FF9900}crack");
SetPlayerDrunkLevel (playerid, 6000);
SetPlayerWeather(playerid, -66);
SetPlayerArmour(playerid,GetPlayerArmour(playerid)+ 3.0);
SetPVarInt(playerid,"usingdrugs",1);
return 1;
}