[Include] Remove K.A.C.C Gates
#1

pawn Код:
RemoveBuildingForPlayer(playerid, 985, 2497.4063, 2777.0703, 11.5313, 0.25);
RemoveBuildingForPlayer(playerid, 986, 2497.4063, 2769.1094, 11.5313, 0.25);
Removes the K.A.C.C gates, seen it requested and with 0.3D its possible have fun guys,

pawn Код:
RemoveBuildingForPlayer(playerid, 11372, -2076.4375, -107.9297, 36.9688, 0.25);
RemoveBuildingForPlayer(playerid, 11014, -2076.4375, -107.9297, 36.9688, 0.25);
Removes the driving school gate, request by Kar
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#2

0.3D
[EDIT]Just noticed it now
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#3

Quote:
Originally Posted by DRIFT_HUNTER
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0.3D
Yeah. 0.3c doesn't have those functions.
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#4

Quote:
Originally Posted by DRIFT_HUNTER
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0.3D
[EDIT]Just noticed it now
Yeah, 0.3D, u can read about it HERE

Edit: Too late
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#5

K.A.C.C? I ain't trying to go off topic but I have no idea what it stands for heh.
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#6

Its the military fuel dump in north east las venturas
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#7

nice, can you do driving school :P?
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#8

ill see, if the gate is a seperate object from the rest then its possible, i cant do area 69 as of now because the gate and fence are one object. However if i export that object, manually remove the gate from it and put it into the custom.img it will work

Edit: the following will be removed, no workaround unless you mod the object files
pawn Код:
RemoveBuildingForPlayer(playerid, 11372, -2076.4375, -107.9297, 36.9688, 0.25);
RemoveBuildingForPlayer(playerid, 11014, -2076.4375, -107.9297, 36.9688, 0.25);
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#9

Quote:
Originally Posted by dowster
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ill see, if the gate is a seperate object from the rest than its possible, i cant do area 69 as of now because the gate and fence are one object. However if i export that object, manually remove the gate from it and put it into the custom.img it will work

Edit: the following will be removed, no workaround unless you mod the object files
pawn Код:
RemoveBuildingForPlayer(playerid, 11372, -2076.4375, -107.9297, 36.9688, 0.25);
RemoveBuildingForPlayer(playerid, 11014, -2076.4375, -107.9297, 36.9688, 0.25);
Could you try to remove the A69 one's , and remake the fence?
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#10

Quote:
Originally Posted by FrostDoggy
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Could you try to remove the A69 one's , and remake the fence?
i guess, i mean i have 3ds max and i have done it before where i removed the door to a building and made a shop that you just walk into like GTA IV, however, your players will need the custom.img that you provide or else they wont see any fence around A69
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