yellow arrow
#1

i dont know where to post it, so i post it here

is it possible to make a plugin or something to disable one by one yellow arrow?

i know it is possible to remove all, but i only want to remove few
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#2

pawn Code:
DisableInteriorEnterExits();
in OnGameModeInit
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#3

Quote:
Originally Posted by Naruto_Emilio
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pawn Code:
DisableInteriorEnterExits();
in OnGameModeInit
Next time read carefully

i know it is possible to remove all, but i only want to remove few
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#4

You can't i think.
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#5

Yeah you can't, but you can disable them all the just put in some checkpoints where you want them.
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#6

I made something simular to it, check my threads its called "Enter/Exits - The new checkpoints"

It has movement of it's arrow going up and down.
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#7

Quote:
Originally Posted by Lorenc_
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I made something simular to it, check my threads its called "Enter/Exits - The new checkpoints"

It has movement of it's arrow going up and down.
I saw that it's nice, but it won't help him...., He's only way is DisableInteriorEnterExits();
Then he remake them
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#8

Quote:
Originally Posted by brett7
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Yeah you can't, but you can disable them all the just put in some checkpoints where you want them.
That would take forever though depending on where the doors are located and how many doors he wants to add a checkpoint in front of.
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#9

Quote:
Originally Posted by grand.Theft.Otto
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That would take forever though depending on where the doors are located and how many doors he wants to add a checkpoint in front of.
Well he has to do it if he wants to fulfill his request.
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#10

When i disable all enter/exits then it also disables the checkpoints inside the houses too (like the casinos/ammunation) and it disables the peds

anyway thanks for yor replies
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#11

Quote:
Originally Posted by grand.Theft.Otto
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That would take forever though depending on where the doors are located and how many doors he wants to add a checkpoint in front of.
Why not make the script dynamic so with one little piece of code you can create as many entrances and exits you like dynamically, in game...
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