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I think its SetPlayerRaceCheckPoint with type 2.
I'm not sure :/
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The direction and outlined color of the arrow varies depending on the angle you are looking at the checkpoint. With the bottom pictured, you're looking at a more forwarded view of the checkpoint and to the next target. In other words, from where you are and where that checkpoint is, the next coordinates are within a 0 and 90 degree angle from there.
EDIT: I may have misunderstood your question. I believe some aspects of the checkpoint vary on time and weather of the local world as well, try adjusting those settings.
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I've tried all types of checkpoints in most weathers/times.. no luck.
So, the possibility is, the checkpoint in the pic 1 is either custom scripted or modded.
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Simple Question does not matter ^^
A simple question, A hard answer ^^