13.08.2011, 19:32 
	
	
	Quote:
| Buenas, me gustaria consegir el script de pincharuedas para la LSPD RP, que solamente lo use LSPD. Gracias! | 
| Buenas, me gustaria consegir el script de pincharuedas para la LSPD RP, que solamente lo use LSPD. Gracias! | 
forward HambreDelPibe(playerid);
public OnFilterScriptInit()
{
SetTimerEx("HambreDelPibe", 300000, true);
return 1;
}
public HambreDelPibe(playerid)
{
SetPlayerHealth(playerid, GetPlayerHealth(playerid) -1);
SendClientMessage(playerid, 0xFFFFFF, "Tienes hambre y pierdes 1 de vida");
return 1;
}
| no te recomiendo el uso de la serie b, muchos bugs de seguridad fueron reparados hasta la version actual (0.3c R5) | 
 
	| hola bueno vengo a ver si alguien tiene un sistema de negocios lo que sucede es que hace tiempo tenia uno que chaoz me explico como hacerlo pero lo perdi por fuerzaz mayores y ahora he estado buscando uno en donde tenga chekpoint y puedan comprar y ganar dinero cada determinado tiempo bueno gracias   | 
#include <a_samp>
//==============================================================================
#undef MAX_PLAYERS
#define MAX_PLAYERS 50
//==============================================================================
static gTeam[MAX_PLAYERS];
//===============================[Teams]========================================
#define TEAM_CT 1
#define TEAM_TT 2
//============================[Forwards]========================================
forward SendCounterMessage(color, string[]);
forward SendTerrorMessage(color, string[]);
forward SetPlayerSpawn(playerid);
forward DMTimer(playerid);
forward TextClear(playerid);
//==============================================================================
new TeamWarning[MAX_PLAYERS];
//==============================[Textdraws]=====================================
new Text:scoretext;
new Text:Time;
new Text:teamtext;
//==============================[Others]========================================
new ctscore;
new ttscore;
new DMTime;
new realchat = 1;
new dmtimer;
new CTcount;
new TTcount;
//==============================================================================
main()
{
}
//==============================================================================
public OnGameModeInit()
{
	DMTime = 350;
	ctscore=0;
    ttscore=0;
    CTcount = 0;
    TTcount = 0;
    SendRconCommand("mapname Tuneles 2");
    SendRconCommand("reloadfs admin");
//=================================[Objects]===========================
//===================================[Score]====================================
    scoretext = TextDrawCreate(244, 428, " ");
    TextDrawFont(Text:scoretext, 1);
    TextDrawLetterSize(Text:scoretext, 0.599999,2.100000);
    TextDrawColor(Text:scoretext, 0xffffffff);
    TextDrawBackgroundColor(Text:scoretext, 0x000000ff);
    TextDrawSetOutline(Text:scoretext, 1);
	TextDrawSetProportional(Text:scoretext, 2);
    TextDrawSetShadow(Text:scoretext, 1);
//=================================[Time]=======================================
    Time = TextDrawCreate(555.0,25.0, " ");
    TextDrawSetShadow(Text:Time, 0);
    TextDrawSetOutline(Text:Time, 1);
    TextDrawLetterSize(Text:Time,0.5,1.5);
//=========================[Team Balance Textdraw]==============================
    teamtext = TextDrawCreate(25, 145, "This team is full, please choose another one!");
    TextDrawAlignment(teamtext, 1);
    TextDrawFont(teamtext, 1);
    TextDrawLetterSize(teamtext, 0.39, 2.3);
    TextDrawColor(teamtext, 0xFFFFFFFF);
    TextDrawSetShadow(teamtext, 1);
    TextDrawSetProportional(teamtext, 1);
    TextDrawSetOutline(teamtext, 1);
    TextDrawUseBox(teamtext, 1);
    TextDrawTextSize(teamtext, 200, 210);
    TextDrawBoxColor(teamtext, 0x000000FF);
//=============================[Timers]=========================================
    dmtimer = SetTimer("DMTimer", 888,1);
	return 1;
}
//==============================================================================
public OnPlayerRequestClass(playerid, classid)
{
    SetPlayerClass(playerid, classid);
	SetPlayerInterior(playerid, 11);
	SetPlayerPos(playerid, 508.8771,-87.8426,998.9683);
    SetPlayerFacingAngle(playerid, 1);
    SetPlayerCameraPos(playerid, 508.8771,-83.6699,998.9609);
    SetPlayerCameraLookAt(playerid, 508.8771,-87.8426,998.9683);
	switch (classid)
	{
	    case 0..3: GameTextForPlayer(playerid, "~r~Bandas", 2000, 3);
	    case 4..7: GameTextForPlayer(playerid, "~b~Policias", 2000, 3);
    }
	return 1;
}
//==============================================================================
SetPlayerClass(playerid, classid)
{
    switch(classid)
    {
       case 0..3: { gTeam[playerid] = TEAM_TT; SetPlayerTeam(playerid, TEAM_TT); }
       case 4..7: { gTeam[playerid] = TEAM_CT; SetPlayerTeam(playerid, TEAM_CT); }
    }
}
//==============================================================================
public OnPlayerRequestSpawn(playerid)
{
    if(gTeam[playerid] == TEAM_CT && CTcount > TTcount)
	{
	    TextDrawShowForPlayer(playerid, teamtext);
        SetTimerEx("TextClear", 3000, false, "i", playerid);
	    return 0;
	}
	else if(gTeam[playerid] == TEAM_TT && TTcount > CTcount)
	{
	    TextDrawShowForPlayer(playerid, teamtext);
        SetTimerEx("TextClear", 3000, false, "i", playerid);
	    return 0;
	}
	return 1;
}
//==============================================================================
public OnPlayerConnect(playerid)
{
	TeamWarning[playerid] = 0;
}
//==============================================================================
public OnPlayerDisconnect(playerid, reason)
{
    if(gTeam[playerid] == TEAM_CT) CTcount --;
    else if(gTeam[playerid] == TEAM_TT) TTcount --;
	return 1;
}
//==============================================================================
public OnPlayerSpawn(playerid)
{
	SetPlayerSpawn(playerid);
	TextDrawHideForPlayer(playerid, teamtext);
	return 1;
}
//==============================================================================
public OnPlayerDeath(playerid, killerid, reason)
{
    new string[128];
	if(gTeam[killerid] == TEAM_CT) ctscore++;
    if(gTeam[killerid] == TEAM_TT ) ttscore++;
	if(gTeam[killerid] == gTeam[playerid])
	{
	    TeamWarning[killerid] ++;
	    SendClientMessage(killerid, 0xa9c4e4ff, "Don't team kill or you will get kicked.");
	    if(TeamWarning[killerid] >= 3)
	    {
	        format(string, sizeof(string), "AdmCmd: %s was kicked, reason: Excessive Team Killing.", PlayerName(killerid));
			SendClientMessageToAll(0xFF6347AA, string);
			Kick(killerid);
	    }
	}
    return 1;
}
//==============================================================================
public OnPlayerText(playerid, text[])
{
    new string[128];
    if(text[0] == '!')
	{
		format(string, sizeof(string), "[TEAM] %s [%d]: %s.", PlayerName(playerid),playerid, text[1]);
		if(gTeam[playerid] == TEAM_CT) SendCounterMessage(0xF97804FF, string);
		else if(gTeam[playerid] == TEAM_TT) SendTerrorMessage(0xF97804FF, string);
		return 0;
	}
    if(realchat)
	{
	    format(string, sizeof(string), "(%d): %s.", playerid, text[0]);
	    SendPlayerMessageToAll(playerid, string);
	    return 0;
	}
	return 1;
}
//==============================================================================
strtok(const string[], &index)
{
	new length = strlen(string);
	while ((index < length) && (string[index] <= ' '))
	{
		index++;
	}
	new offset = index;
	new result[20];
	while ((index < length) && (string[index] > ' ') && ((index - offset) < (sizeof(result) - 1)))
	{
		result[index - offset] = string[index];
		index++;
	}
	result[index - offset] = EOS;
	return result;
}
//==============================================================================
public OnPlayerCommandText(playerid, cmdtext[])
{
    PlayerPlaySound(playerid, 1186, 0.0,0.0,0.0);
	new cmd[128];
    new idx;
    cmd = strtok(cmdtext, idx);
	if(strcmp(cmd, "/nextmap", true) == 0)
	{
	    if(IsPlayerConnected(playerid))
	    {
		    for(new i = 0; i < MAX_PLAYERS; i++)
	        {
			    TogglePlayerControllable(i, 0);
			}
			SendRconCommand("changemode cs2");
		}
		return 1;
 }
	return 0;
}
//==============================================================================
stock right(source[], len)
{
	new retval[MAX_STRING], srclen;
	srclen = strlen(source);
	strmid(retval, source, srclen - len, srclen, MAX_STRING);
	return retval;
}
stock strvalEx( const string[] )
{
	if( strlen( string ) >= 50 ) return 0;
	return strval(string);
}
//==============================================================================
public SetPlayerSpawn(playerid)
{
	if(IsPlayerConnected(playerid))
	{
	    if(gTeam[playerid] == TEAM_CT)
    	{
    	    SetPlayerPos(playerid, 2581.2603,-1916.8545,8.2730);
    	    SetPlayerFacingAngle(playerid, 360.0);
    		SetPlayerInterior(playerid, 0);
            SetPlayerColor(playerid,0x2641FEAA);
            TogglePlayerControllable(playerid, 1);
            SetPlayerTeam(playerid, TEAM_CT);
            CTcount ++;
            return 1;
	    }
    	if(gTeam[playerid] == TEAM_TT)
    	{
    	    SetPlayerPos(playerid, 2581.6724,-1773.2089,6.0465);
    	    SetPlayerFacingAngle(playerid, 360.0);
    		SetPlayerInterior(playerid, 0);
    		SetPlayerColor(playerid,0xE60000FF);
    		TogglePlayerControllable(playerid, 1);
    		SetPlayerTeam(playerid, TEAM_TT);
    		TTcount ++;
    		return 1;
	    }
	}
	return 1;
}
//==============================================================================
public DMTimer()
{
    DMTime --;
    new tmp[256];
    format(tmp, sizeof tmp, "%s", TimeConvert(DMTime));
    TextDrawSetString(Text:Time, tmp);
    TextDrawShowForAll(Text:Time);
    format(tmp, sizeof(tmp), "~b~Policias: ~w~%d ~r~Bandas: ~w~%d", ctscore, ttscore);
	TextDrawSetString(Text:scoretext, tmp);
	TextDrawShowForAll(Text:scoretext);
    if (DMTime == 0)
    {
        if(ctscore > ttscore) { GameTextForAll("~w~ The round is over, ~b~Policias ~w~win.", 3000, 5); }
        else if(ttscore > ctscore) { GameTextForAll("~w~ The round is over, ~r~Bandas ~w~win.", 3000, 5); }
        else if(ctscore == ttscore) { GameTextForAll("~y~ The round is over, ~y~Draw.", 3000, 5); }
		SendRconCommand("changemode cs2");
		KillTimer(dmtimer);
        GameTextForAll("~w~Server:~r~ Loading Next map",5000,4);
	 }
    return 1;
}
//==============================================================================
TimeConvert(seconds)
{
    new tmp[256];
    new minutes = floatround(seconds/60);
    seconds -= minutes*60;
    format(tmp, sizeof(tmp), "%d:%02d", minutes, seconds);
    return tmp;
}
//==============================================================================
stock PlayerName(playerid)
{
      new name[255];
      GetPlayerName(playerid, name, 255);
      return name;
}
//==============================================================================
public SendCounterMessage(color, string[])
{
	for(new i = 0; i < MAX_PLAYERS; i++)
	{
		if(IsPlayerConnected(i))
		{
		    if(gTeam[i] == TEAM_CT)
		    {
				SendClientMessage(i, color, string);
			}
		}
	}
}
//==============================================================================
public SendTerrorMessage(color, string[])
{
	for(new i = 0; i < MAX_PLAYERS; i++)
	{
		if(IsPlayerConnected(i))
		{
		    if(gTeam[i] == TEAM_TT)
		    {
				SendClientMessage(i, color, string);
			}
		}
	}
}
//==============================================================================
public TextClear(playerid)
{
    TextDrawHideForPlayer(playerid, teamtext);
    return 1;
}
public DMTimer()
{
DMTime --;
/////////////////////////////////////////////
new tmp[256], Float:X, Float:Y, Float:Z;
format(tmp, sizeof tmp, "%s", TimeConvert(DMTime));
TextDrawSetString(Text:Time, tmp);
TextDrawShowForAll(Text:Time);
format(tmp, sizeof(tmp), "~b~Policias: ~w~%d ~r~Bandas: ~w~%d", ctscore, ttscore);
TextDrawSetString(Text:scoretext, tmp);
TextDrawShowForAll(Text:scoretext);
if (DMTime == 0)
{
if(ctscore > ttscore) { GameTextForAll("~w~ The round is over, ~b~Policias ~w~win.", 3000, 5); }
else if(ttscore > ctscore) { GameTextForAll("~w~ The round is over, ~r~Bandas ~w~win.", 3000, 5); }
else if(ctscore == ttscore) { GameTextForAll("~y~ The round is over, ~y~Draw.", 3000, 5); }
////////////////////////////////////////////
for(new i = 0; i < GetMaxPlayers(); i ++)
{
GetPlayerPos(i, X, Y, Z);
PlayerPlaySound(i, 1062, X, Y, Z);
}
///////////////////////////////////////////
SendRconCommand("changemode cs2");
KillTimer(dmtimer);
GameTextForAll("~w~Server:~r~ Loading Next map",5000,4);
}
return 1;
}