Pedidos de Scripts
#81

Quote:
Originally Posted by Sergikoh
Посмотреть сообщение
Buenas, me gustaria consegir el script de pincharuedas para la LSPD RP, que solamente lo use LSPD.

Gracias!
Aquн lo tienes ( http://forum.sa-mp.com/showthread.ph...ght=SpikeStrip ), ya lo de LSPD, lo aсades tu porque eso es muy muy sencillo.
Reply
#82

hola quisiera pedir algunas cositas

1 un sistema de pm que al decir no pm se desactive el pm y al decir sipm se reactiven
2 un menu de autos como son los de exterminio total
3 un sistema de /ir id , bloquear, desbloquear

gracias
Reply
#83

Hola, necesito el sistema de hambre, osea, que cada minuto que pase al jugador le valla bajando la vida.
Gracias
Reply
#84

Ermak, creo que ese lo habia creado GROVE4L, buscalo en Lanzamientos!
Reply
#85

Cada cuantos minutos queres que le baje la vida?
Cuanto de vida queres que le baje?
Reply
#86

Es muy sencillo, crea algo asi:

Creas un forward, public con TiempoHambre, por ejemplo, luego le pones la funciуn de que coja la vida del jugador, y luego le reste uno, y por ultimo creas un timer con el tiempo que quieras, que cuando pase ese tiempo, ejecute ese public.
Reply
#87

pawn Код:
forward HambreDelPibe(playerid);

public OnFilterScriptInit()
{
    SetTimerEx("HambreDelPibe", 300000, true);
    return 1;
}


public HambreDelPibe(playerid)
{
    SetPlayerHealth(playerid, GetPlayerHealth(playerid) -1);
    SendClientMessage(playerid, 0xFFFFFF, "Tienes hambre y pierdes 1 de vida");
    return 1;
}
Ese seria el codigo, despues hay que "pulirlo" para lo que quieras usarlo.
Reply
#88

Hola, necesito saber si alguien me puede ayudar haciendo un
3d Label que muestre los fps de un jugar
O directamente se haga ''/fps id'' y se vea el fps de un jugador determinado :1
Muchas gracias =)
Reply
#89

Me pueden conseguir uno de sistema de clanes. Solo el sistema de clanes, que no venga junto a un Admin
Reply
#90

Goku, el sistema de clanes de Inferno/Zoutdavx. Viene con sistema de registro, pero puedes sacarlo y unirlo con un sistema de Admin.

Yo lo uni con LuxAdmin y funciona a la perfeccion!
Reply
#91

Hola a todos, me preguntaba si alguien tiene un buen sistema de tuneado sin falta de visitar el Taller, que funcione en la 0.3B R2?
Un saludo.
Reply
#92

Quote:
Originally Posted by byrongta
Посмотреть сообщение
Hola a todos, me preguntaba si alguien tiene un buen sistema de tuneado sin falta de visitar el Taller, que funcione en la 0.3B R2?
Un saludo.
no te recomiendo el uso de la serie b, muchos bugs de seguridad fueron reparados hasta la version actual (0.3c R5)
Reply
#93

Quote:
Originally Posted by the_chaoz
Посмотреть сообщение
no te recomiendo el uso de la serie b, muchos bugs de seguridad fueron reparados hasta la version actual (0.3c R5)
Es que no se como pasar mi servidor a la 0.3c sin que me cree errores.
Si alguien, me pudiese crear el servidor a la 0.3c.
Yo les paso los archivos, pero el problema seria la compatibilidad de los scripts verdad?
Reply
#94

Hola alguien tiene un sistema d ecuentas premium como el de GROV4L pero que yo pueda modificar unos comandos ya que quiero quitarle unos comando alguien tiene uno modicable prometo no quitar creditos!

modifico para aclarar que ya busque pero no encuentro
Reply
#95

hola bueno vengo a ver si alguien tiene un sistema de negocios lo que sucede es que hace tiempo tenia uno que chaoz me explico como hacerlo pero lo perdi por fuerzaz mayores y ahora he estado buscando uno en donde tenga chekpoint y puedan comprar y ganar dinero cada determinado tiempo bueno gracias
Reply
#96

Quote:
Originally Posted by chucho
Посмотреть сообщение
hola bueno vengo a ver si alguien tiene un sistema de negocios lo que sucede es que hace tiempo tenia uno que chaoz me explico como hacerlo pero lo perdi por fuerzaz mayores y ahora he estado buscando uno en donde tenga chekpoint y puedan comprar y ganar dinero cada determinado tiempo bueno gracias
Este es un tutorial, no se si te sirva:

https://sampforum.blast.hk/showthread.php?tid=149416

Saludos..

--
Q
Reply
#97

Pedido

aqui dejo un gm que uso expliquenme donde puedo poner el sonido para cuando acaba un ronda los jugadores puedan oirla (todos los jugadores la oigan)


Код:
#include <a_samp>
//==============================================================================
#undef MAX_PLAYERS
#define MAX_PLAYERS 50
//==============================================================================
static gTeam[MAX_PLAYERS];
//===============================[Teams]========================================
#define TEAM_CT 1
#define TEAM_TT 2
//============================[Forwards]========================================
forward SendCounterMessage(color, string[]);
forward SendTerrorMessage(color, string[]);
forward SetPlayerSpawn(playerid);
forward DMTimer(playerid);
forward TextClear(playerid);
//==============================================================================
new TeamWarning[MAX_PLAYERS];
//==============================[Textdraws]=====================================
new Text:scoretext;
new Text:Time;
new Text:teamtext;
//==============================[Others]========================================
new ctscore;
new ttscore;
new DMTime;
new realchat = 1;
new dmtimer;
new CTcount;
new TTcount;
//==============================================================================
main()
{
}
//==============================================================================
public OnGameModeInit()
{
	DMTime = 350;
	ctscore=0;
    ttscore=0;
    CTcount = 0;
    TTcount = 0;
    SendRconCommand("mapname Tuneles 2");
    SendRconCommand("reloadfs admin");
//=================================[Objects]===========================
//===================================[Score]====================================
    scoretext = TextDrawCreate(244, 428, " ");
    TextDrawFont(Text:scoretext, 1);
    TextDrawLetterSize(Text:scoretext, 0.599999,2.100000);
    TextDrawColor(Text:scoretext, 0xffffffff);
    TextDrawBackgroundColor(Text:scoretext, 0x000000ff);
    TextDrawSetOutline(Text:scoretext, 1);
	TextDrawSetProportional(Text:scoretext, 2);
    TextDrawSetShadow(Text:scoretext, 1);
//=================================[Time]=======================================
    Time = TextDrawCreate(555.0,25.0, " ");
    TextDrawSetShadow(Text:Time, 0);
    TextDrawSetOutline(Text:Time, 1);
    TextDrawLetterSize(Text:Time,0.5,1.5);
//=========================[Team Balance Textdraw]==============================
    teamtext = TextDrawCreate(25, 145, "This team is full, please choose another one!");
    TextDrawAlignment(teamtext, 1);
    TextDrawFont(teamtext, 1);
    TextDrawLetterSize(teamtext, 0.39, 2.3);
    TextDrawColor(teamtext, 0xFFFFFFFF);
    TextDrawSetShadow(teamtext, 1);
    TextDrawSetProportional(teamtext, 1);
    TextDrawSetOutline(teamtext, 1);
    TextDrawUseBox(teamtext, 1);
    TextDrawTextSize(teamtext, 200, 210);
    TextDrawBoxColor(teamtext, 0x000000FF);
//=============================[Timers]=========================================
    dmtimer = SetTimer("DMTimer", 888,1);
	return 1;
}
//==============================================================================
public OnPlayerRequestClass(playerid, classid)
{
    SetPlayerClass(playerid, classid);
	SetPlayerInterior(playerid, 11);
	SetPlayerPos(playerid, 508.8771,-87.8426,998.9683);
    SetPlayerFacingAngle(playerid, 1);
    SetPlayerCameraPos(playerid, 508.8771,-83.6699,998.9609);
    SetPlayerCameraLookAt(playerid, 508.8771,-87.8426,998.9683);
	switch (classid)
	{
	    case 0..3: GameTextForPlayer(playerid, "~r~Bandas", 2000, 3);
	    case 4..7: GameTextForPlayer(playerid, "~b~Policias", 2000, 3);
    }
	return 1;
}
//==============================================================================
SetPlayerClass(playerid, classid)
{
    switch(classid)
    {
       case 0..3: { gTeam[playerid] = TEAM_TT; SetPlayerTeam(playerid, TEAM_TT); }
       case 4..7: { gTeam[playerid] = TEAM_CT; SetPlayerTeam(playerid, TEAM_CT); }
    }
}
//==============================================================================
public OnPlayerRequestSpawn(playerid)
{
    if(gTeam[playerid] == TEAM_CT && CTcount > TTcount)
	{
	    TextDrawShowForPlayer(playerid, teamtext);
        SetTimerEx("TextClear", 3000, false, "i", playerid);
	    return 0;
	}
	else if(gTeam[playerid] == TEAM_TT && TTcount > CTcount)
	{
	    TextDrawShowForPlayer(playerid, teamtext);
        SetTimerEx("TextClear", 3000, false, "i", playerid);
	    return 0;
	}
	return 1;
}
//==============================================================================
public OnPlayerConnect(playerid)
{
	TeamWarning[playerid] = 0;
}
//==============================================================================
public OnPlayerDisconnect(playerid, reason)
{
    if(gTeam[playerid] == TEAM_CT) CTcount --;
    else if(gTeam[playerid] == TEAM_TT) TTcount --;
	return 1;
}
//==============================================================================
public OnPlayerSpawn(playerid)
{
	SetPlayerSpawn(playerid);
	TextDrawHideForPlayer(playerid, teamtext);
	return 1;
}
//==============================================================================
public OnPlayerDeath(playerid, killerid, reason)
{
    new string[128];
	if(gTeam[killerid] == TEAM_CT) ctscore++;
    if(gTeam[killerid] == TEAM_TT ) ttscore++;
	if(gTeam[killerid] == gTeam[playerid])
	{
	    TeamWarning[killerid] ++;
	    SendClientMessage(killerid, 0xa9c4e4ff, "Don't team kill or you will get kicked.");
	    if(TeamWarning[killerid] >= 3)
	    {
	        format(string, sizeof(string), "AdmCmd: %s was kicked, reason: Excessive Team Killing.", PlayerName(killerid));
			SendClientMessageToAll(0xFF6347AA, string);
			Kick(killerid);
	    }
	}
    return 1;
}
//==============================================================================
public OnPlayerText(playerid, text[])
{
    new string[128];
    if(text[0] == '!')
	{
		format(string, sizeof(string), "[TEAM] %s [%d]: %s.", PlayerName(playerid),playerid, text[1]);
		if(gTeam[playerid] == TEAM_CT) SendCounterMessage(0xF97804FF, string);
		else if(gTeam[playerid] == TEAM_TT) SendTerrorMessage(0xF97804FF, string);
		return 0;
	}
    if(realchat)
	{
	    format(string, sizeof(string), "(%d): %s.", playerid, text[0]);
	    SendPlayerMessageToAll(playerid, string);
	    return 0;
	}
	return 1;
}
//==============================================================================
strtok(const string[], &index)
{
	new length = strlen(string);
	while ((index < length) && (string[index] <= ' '))
	{
		index++;
	}
	new offset = index;
	new result[20];
	while ((index < length) && (string[index] > ' ') && ((index - offset) < (sizeof(result) - 1)))
	{
		result[index - offset] = string[index];
		index++;
	}
	result[index - offset] = EOS;
	return result;
}
//==============================================================================
public OnPlayerCommandText(playerid, cmdtext[])
{

    PlayerPlaySound(playerid, 1186, 0.0,0.0,0.0);

	new cmd[128];
    new idx;
    cmd = strtok(cmdtext, idx);
	if(strcmp(cmd, "/nextmap", true) == 0)
	{
	    if(IsPlayerConnected(playerid))
	    {
		    for(new i = 0; i < MAX_PLAYERS; i++)
	        {
			    TogglePlayerControllable(i, 0);
			}
			SendRconCommand("changemode cs2");
		}
		return 1;
 }
	return 0;
}
//==============================================================================
stock right(source[], len)
{
	new retval[MAX_STRING], srclen;
	srclen = strlen(source);
	strmid(retval, source, srclen - len, srclen, MAX_STRING);
	return retval;
}

stock strvalEx( const string[] )
{
	if( strlen( string ) >= 50 ) return 0;
	return strval(string);
}
//==============================================================================
public SetPlayerSpawn(playerid)
{
	if(IsPlayerConnected(playerid))
	{
	    if(gTeam[playerid] == TEAM_CT)
    	{
    	    SetPlayerPos(playerid, 2581.2603,-1916.8545,8.2730);
    	    SetPlayerFacingAngle(playerid, 360.0);
    		SetPlayerInterior(playerid, 0);
            SetPlayerColor(playerid,0x2641FEAA);
            TogglePlayerControllable(playerid, 1);
            SetPlayerTeam(playerid, TEAM_CT);
            CTcount ++;
            return 1;
	    }
    	if(gTeam[playerid] == TEAM_TT)
    	{
    	    SetPlayerPos(playerid, 2581.6724,-1773.2089,6.0465);
    	    SetPlayerFacingAngle(playerid, 360.0);
    		SetPlayerInterior(playerid, 0);
    		SetPlayerColor(playerid,0xE60000FF);
    		TogglePlayerControllable(playerid, 1);
    		SetPlayerTeam(playerid, TEAM_TT);
    		TTcount ++;
    		return 1;
	    }
	}
	return 1;
}
//==============================================================================
public DMTimer()
{
    DMTime --;
    new tmp[256];
    format(tmp, sizeof tmp, "%s", TimeConvert(DMTime));
    TextDrawSetString(Text:Time, tmp);
    TextDrawShowForAll(Text:Time);
    format(tmp, sizeof(tmp), "~b~Policias: ~w~%d ~r~Bandas: ~w~%d", ctscore, ttscore);
	TextDrawSetString(Text:scoretext, tmp);
	TextDrawShowForAll(Text:scoretext);
    if (DMTime == 0)
    {
        if(ctscore > ttscore) { GameTextForAll("~w~ The round is over, ~b~Policias ~w~win.", 3000, 5); }
        else if(ttscore > ctscore) { GameTextForAll("~w~ The round is over, ~r~Bandas ~w~win.", 3000, 5); }
        else if(ctscore == ttscore) { GameTextForAll("~y~ The round is over, ~y~Draw.", 3000, 5); }
		SendRconCommand("changemode cs2");
		KillTimer(dmtimer);
        GameTextForAll("~w~Server:~r~ Loading Next map",5000,4);
	 }
    return 1;
}
//==============================================================================
TimeConvert(seconds)
{
    new tmp[256];
    new minutes = floatround(seconds/60);
    seconds -= minutes*60;
    format(tmp, sizeof(tmp), "%d:%02d", minutes, seconds);
    return tmp;
}
//==============================================================================
stock PlayerName(playerid)
{
      new name[255];
      GetPlayerName(playerid, name, 255);
      return name;
}
//==============================================================================
public SendCounterMessage(color, string[])
{
	for(new i = 0; i < MAX_PLAYERS; i++)
	{
		if(IsPlayerConnected(i))
		{
		    if(gTeam[i] == TEAM_CT)
		    {
				SendClientMessage(i, color, string);
			}
		}
	}
}
//==============================================================================
public SendTerrorMessage(color, string[])
{
	for(new i = 0; i < MAX_PLAYERS; i++)
	{
		if(IsPlayerConnected(i))
		{
		    if(gTeam[i] == TEAM_TT)
		    {
				SendClientMessage(i, color, string);
			}
		}
	}
}
//==============================================================================
public TextClear(playerid)
{
    TextDrawHideForPlayer(playerid, teamtext);
    return 1;
}
Reply
#98

pawn Код:
public DMTimer()
{
    DMTime --;
    /////////////////////////////////////////////
    new tmp[256], Float:X, Float:Y, Float:Z;
    format(tmp, sizeof tmp, "%s", TimeConvert(DMTime));
    TextDrawSetString(Text:Time, tmp);
    TextDrawShowForAll(Text:Time);
    format(tmp, sizeof(tmp), "~b~Policias: ~w~%d ~r~Bandas: ~w~%d", ctscore, ttscore);
    TextDrawSetString(Text:scoretext, tmp);
    TextDrawShowForAll(Text:scoretext);
    if (DMTime == 0)
    {
        if(ctscore > ttscore) { GameTextForAll("~w~ The round is over, ~b~Policias ~w~win.", 3000, 5); }
        else if(ttscore > ctscore) { GameTextForAll("~w~ The round is over, ~r~Bandas ~w~win.", 3000, 5); }
        else if(ctscore == ttscore) { GameTextForAll("~y~ The round is over, ~y~Draw.", 3000, 5); }
        ////////////////////////////////////////////
        for(new i = 0; i < GetMaxPlayers(); i ++)
        {
            GetPlayerPos(i, X, Y, Z);
            PlayerPlaySound(i, 1062, X, Y, Z);
        }
        ///////////////////////////////////////////
    SendRconCommand("changemode cs2");
    KillTimer(dmtimer);
        GameTextForAll("~w~Server:~r~ Loading Next map",5000,4);
    }
    return 1;
}
Te puse el sonido entre las '///////...' y ademбs hay que aсadir las variables de coordenadas arriba, tambiйn te las puse entre '////////...'.
Aquн tienes los distintos sonidos: https://sampwiki.blast.hk/wiki/SoundID
Reply
#99

no entiendo lo de las cordenadas ayuda?
Reply

Hola a todos:

Quisiera pedir un SCRIPT complejo.. espero que sepan ayudarme:

Que el script consista en que cuando entre un "Usuario nuevo" le de level 3 y 100.000 de dinero.
Reply


Forum Jump:


Users browsing this thread: 5 Guest(s)