24.06.2011, 01:10
Код:
public OnVehicleDeath(vehicleid, killerid) {
foreach(Player, v) {
if(playerVariables[v][pCarID] == vehicleid) {
DestroyVehicle(vehicleid); // If an owned car is destroyed... it'll be manually despawned...
systemVariables[vehicleCounts][1]--;
/*
playerVariables[v][pCarPos][0] = 2157.5559; // ...moved to the LS junk yard...
playerVariables[v][pCarPos][1] = -1977.6494;
playerVariables[v][pCarPos][2] = 13.3835;
playerVariables[v][pCarPos][3] = 177.3687;
*/
SpawnPlayerVehicle(v);
/*
SetVehicleHealth(playerVariables[v][pCarID], 400.0); // A wrecked car is a wrecked car.
new
Damage[4]; // Complete the job!
GetVehicleDamageStatus(playerVariables[v][pCarID], Damage[0], Damage[1], Damage[2], Damage[3]);
Damage[0] = encode_panels(1, 1, 1, 1, 3, 3, 3);
Damage[1] = encode_doors(4, 4, 4, 4);
Damage[2] = encode_lights(1, 1, 1, 1);
UpdateVehicleDamageStatus(playerVariables[v][pCarID], Damage[0], Damage[1], Damage[2], Damage[3]);
*/
}
}
return 1;
}
I looked at other scripts they dont have anything under OnVehDeath...
So whats happening?


