Wallhack?
#1

This thing is impossible to detect and it's ruining gameplay on a wide range of servers because you put no effort in finding someone (cop finding the bad guy). SA:MP team really needs to make a function like: TakeClientScreenshot(playerid) and then the screenshot would be compressed and sent to the server.

What do you think about this?
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#2

TakeClientScreenshot wouldn't make any sense since (the most used hack) hides itself when making a screenshot.
Also other hacks open by pressing DEL or insert or some keys and close after you've enabled the hacks.
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#3

Quote:
Originally Posted by robintjeh
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TakeClientScreenshot wouldn't make any sense since ****** (the most used hack) hides itself when making a screenshot.
Also other hacks open by pressing DEL or insert or some keys and close after you've enabled the hacks.
The most used hack isn't hiding itself when i make a screenshot (just tested), and even if it was, how would it detect the taking of a screenshot? F8 detection? The server isn't pressing a button, it just calls a function - so no detection.

And about hacks that open by pressing a button - im talking about wallhack, this thing has to be displayed most of the time if it's gonna be 'useful' to the user.
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#4

Or, even better, get some good and reliable admins.
Nothing beats that.
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#5

Quote:
Originally Posted by Infinity
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Or, even better, get some good and reliable admins.
Nothing beats that.
Mind explaining a little bit more? How exactly an admin could know if somebody has wallhack? Admins aren't psyhic you know...
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#6

Indeed, its hard to spot someone using wallhack. I know that ESL anti cheat which is used for other games, takes screenshot, of your proccesses, the game itself, etc. It is possible to make it, i just don't think anyone will bother doing that.
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#7

Unlike Counter Strike, you can't kill players through a wall, so that's not a issue.
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#8

It Will be better to make killcam for DM servers

IDK How but you can do all if you want
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#9

Quote:
Originally Posted by [NoV]LaZ
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Unlike Counter Strike, you can't kill players through a wall, so that's not a issue.
Uhm, who mentioned killing? Merely FINDING and KNOWING where the player is at all times is a BIG issue.
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#10

Quote:
Originally Posted by Whizion
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The server isn't pressing a button, it just calls a function - so no detection.
And what would that function do? Tell the client to take a screenshot. And that's how it'd be detected.
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