19.05.2011, 22:28
Okay so, I have 17 textdraws which are shown but from 17, 4 are missing. I have tried renaming them and no result.
Anyone know why? Thanks.-
Anyone know why? Thanks.-
if(newstate == PLAYER_STATE_DRIVER || newstate == PLAYER_STATE_PASSENGER)
{
TextDrawShowForPlayer(playerid, TD_0);
TextDrawShowForPlayer(playerid, TD_1);
TextDrawShowForPlayer(playerid, TD_2);
TextDrawShowForPlayer(playerid, TD_3);
TextDrawShowForPlayer(playerid, TD_4);
TextDrawShowForPlayer(playerid, TD_5);
TextDrawShowForPlayer(playerid, TD_6);
TextDrawShowForPlayer(playerid, TD_7);
TextDrawShowForPlayer(playerid, TD_8);
TextDrawShowForPlayer(playerid, TD_9);
TextDrawShowForPlayer(playerid, TD_10);
TextDrawShowForPlayer(playerid, TD_11);
TextDrawShowForPlayer(playerid, TD_12);
TextDrawShowForPlayer(playerid, TD_13);
TextDrawShowForPlayer(playerid, TD_14);
TextDrawShowForPlayer(playerid, TD_15);
TextDrawShowForPlayer(playerid, TD_16);
TextDrawShowForPlayer(playerid, TD_17);
}
|
can i see how you create the 4 missing td's, if there is any textdrawhide for player in the timer, may i see that also?
|
// example:
format(szString, 128, "Fuel:~w~ %d", Gas[GetPlayerVehicleID(playerid)]);
TextDrawSetString(TD_7, szString);