Missing textdraws. - Printable Version
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+---- Thread: Missing textdraws. (
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Missing textdraws. -
admantis - 19.05.2011
Okay so, I have 17 textdraws which are shown but from 17, 4 are missing. I have tried renaming them and no result.
Anyone know why? Thanks.-
Re: Missing textdraws. -
Snipa - 19.05.2011
Does it say TextDrawShowForPlayer on those textdraws?
Re : Missing textdraws. -
Naruto_Emilio - 19.05.2011
Uhmm add TextDrawShowForPlayer On OnPlayerConnect look if you forgot one
Re: Missing textdraws. -
grand.Theft.Otto - 19.05.2011
Can we see a snippet of the code?
Respuesta: Missing textdraws. -
admantis - 19.05.2011
Yes, of course, I added it, for a reason there are some showing.
pawn Код:
if(newstate == PLAYER_STATE_DRIVER || newstate == PLAYER_STATE_PASSENGER)
{
TextDrawShowForPlayer(playerid, TD_0);
TextDrawShowForPlayer(playerid, TD_1);
TextDrawShowForPlayer(playerid, TD_2);
TextDrawShowForPlayer(playerid, TD_3);
TextDrawShowForPlayer(playerid, TD_4);
TextDrawShowForPlayer(playerid, TD_5);
TextDrawShowForPlayer(playerid, TD_6);
TextDrawShowForPlayer(playerid, TD_7);
TextDrawShowForPlayer(playerid, TD_8);
TextDrawShowForPlayer(playerid, TD_9);
TextDrawShowForPlayer(playerid, TD_10);
TextDrawShowForPlayer(playerid, TD_11);
TextDrawShowForPlayer(playerid, TD_12);
TextDrawShowForPlayer(playerid, TD_13);
TextDrawShowForPlayer(playerid, TD_14);
TextDrawShowForPlayer(playerid, TD_15);
TextDrawShowForPlayer(playerid, TD_16);
TextDrawShowForPlayer(playerid, TD_17);
}
The rest is pure formatting string into the textdraws under a 1000ms timer.
Respuesta: Missing textdraws. -
admantis - 20.05.2011
Bump. I need a reason for this to occurr.
Re: Missing textdraws. -
admantis - 21.05.2011
Bump.
Re: Missing textdraws. -
Donya - 21.05.2011
can i see how you create the 4 missing td's, if there is any textdrawhide for player in the timer, may i see that also?
Re: Missing textdraws. -
Norn - 21.05.2011
Is it being formatted correctly?
Re: Missing textdraws. -
admantis - 21.05.2011
Quote:
Originally Posted by Donya
can i see how you create the 4 missing td's, if there is any textdrawhide for player in the timer, may i see that also?
|
It's created the same way as other ones! The only TextDrawHideForPlayer is allocated in OnPlayerStateChange.
Quote:
Originally Posted by Norn
Is it being formatted correctly?
|
All the 18 textdraws are being formatted this way:
pawn Код:
// example:
format(szString, 128, "Fuel:~w~ %d", Gas[GetPlayerVehicleID(playerid)]);
TextDrawSetString(TD_7, szString);
P.S: I make the timer 500ms higher and now 2 are missing instead of 4.