04.05.2011, 16:20
To Celebrate the royal wedding, i decided id map a church. Below is some Screenshots and pawn code for you guys. I did try to add a cemetry, but getting the grass to sit smoothly and not buggy was a pain in ones butt :P
Please Do leave comments below in reply to this as i like constructive criticism.
ALSO, I MAP FOR FREE NEED SOMETHING MAPPING PM ME
paste the code in your Gamemode under "OnGameModeInit()"
Please Do leave comments below in reply to this as i like constructive criticism.
ALSO, I MAP FOR FREE NEED SOMETHING MAPPING PM ME
paste the code in your Gamemode under "OnGameModeInit()"
Код:
AddStaticVehicleEx(580,2305.70849609,-1487.94824219,23.12150574,270.00000000,-1,-1,15); //Stafford AddStaticVehicleEx(409,2298.51220703,-1487.94458008,23.09152985,270.00000000,-1,-1,15); //Stretch AddStaticVehicleEx(579,2291.22558594,-1487.95507812,23.05282402,270.75000000,-1,1,15); //Huntley AddStaticVehicleEx(507,2294.47607422,-1479.23950195,23.24415016,270.00000000,-1,1,15); //Elegant AddStaticVehicleEx(598,2312.00903320,-1487.72436523,23.57509041,270.00000000,-1,-1,15); //Police Car (LVPD) AddStaticVehicleEx(523,2317.63110352,-1487.86413574,23.15713310,300.00000000,-1,-1,15); //HPV1000 AddStaticVehicleEx(523,2319.97241211,-1487.82751465,23.21827507,300.00000000,-1,-1,15); //HPV1000 AddStaticVehicleEx(599,2284.11596680,-1487.95397949,22.98435020,270.00000000,-1,-1,15); //Police Ranger CreateDynamicObject(9931,2297.89086914,-1530.79125977,41.04968262,0.00000000,0.00000000,90.00000000); //object(church_sfe) (1) CreateDynamicObject(4682,2302.29150391,-1541.75573730,4.82497692,0.00000000,0.00000000,0.00000000); //object(ladtbuild3_lan2) (1) CreateDynamicObject(4682,2302.30883789,-1537.55285645,8.18436623,90.00000000,179.92407227,180.07592773); //object(ladtbuild3_lan2) (2) CreateDynamicObject(4682,2300.86987305,-1537.26257324,8.20123386,90.00000000,180.00085449,89.99365234); //object(ladtbuild3_lan2) (3) CreateDynamicObject(4682,2302.59130859,-1536.40319824,8.03483868,90.00000000,179.92309570,270.07141113); //object(ladtbuild3_lan2) (4) CreateDynamicObject(4682,2311.22045898,-1527.08178711,4.84295845,0.00000000,0.00000000,0.00000000); //object(ladtbuild3_lan2) (5) CreateDynamicObject(4682,2311.23461914,-1541.88049316,4.82954359,0.00000000,0.00000000,0.00000000); //object(ladtbuild3_lan2) (6) CreateDynamicObject(4682,2311.19921875,-1537.67675781,8.20978451,90.00000000,179.92309570,180.07141113); //object(ladtbuild3_lan2) (7) CreateDynamicObject(4682,2311.50903320,-1536.45495605,8.23241615,90.00000000,179.92309570,270.07141113); //object(ladtbuild3_lan2) (8) CreateDynamicObject(4682,2311.50463867,-1530.79089355,8.22757149,90.00000000,179.92309570,270.07141113); //object(ladtbuild3_lan2) (9) CreateDynamicObject(4682,2310.35546875,-1530.49865723,8.18133926,90.00000000,179.92309570,0.07141113); //object(ladtbuild3_lan2) (10) CreateDynamicObject(4100,2331.21679688,-1517.40332031,26.31025314,0.00000000,0.00000000,50.00000000); //object(meshfence1_lan) (1) CreateDynamicObject(4100,2331.16113281,-1531.25842285,26.31025314,0.00000000,0.00000000,49.99877930); //object(meshfence1_lan) (2) CreateDynamicObject(4100,2331.18798828,-1545.07324219,26.29683876,0.00000000,0.00000000,49.99877930); //object(meshfence1_lan) (3) CreateDynamicObject(4100,2331.17089844,-1550.08166504,26.29683876,0.00000000,0.00000000,49.99877930); //object(meshfence1_lan) (4) CreateDynamicObject(4100,2324.34277344,-1557.26196289,26.29452515,0.00000000,0.00000000,320.24877930); //object(meshfence1_lan) (5) CreateDynamicObject(4100,2310.50219727,-1557.33923340,26.29452515,0.00000000,0.00000000,320.24597168); //object(meshfence1_lan) (6) CreateDynamicObject(4100,2296.67285156,-1557.34167480,26.29452515,0.00000000,0.00000000,319.74597168); //object(meshfence1_lan) (7) CreateDynamicObject(4100,2288.41479492,-1557.26733398,26.28995705,0.00000000,0.00000000,320.24597168); //object(meshfence1_lan) (8) CreateDynamicObject(4100,2280.78662109,-1549.90222168,27.57666969,0.00000000,0.00000000,136.99050903); //object(meshfence1_lan) (10) CreateDynamicObject(1364,2302.24804688,-1500.78869629,25.08880997,0.00000000,0.00000000,270.00000000); //object(cj_bush_prop) (1) CreateDynamicObject(1364,2293.96166992,-1500.93054199,25.08880997,0.00000000,0.00000000,90.00000000); //object(cj_bush_prop) (2) CreateDynamicObject(2243,2299.93652344,-1508.42907715,26.13060570,0.00000000,0.00000000,0.00000000); //object(plant_pot_6) (1) CreateDynamicObject(2243,2296.00097656,-1508.44201660,26.12767792,0.00000000,0.00000000,0.00000000); //object(plant_pot_6) (2) CreateDynamicObject(4100,2274.32470703,-1542.12902832,27.59892273,0.00000000,0.00000000,48.73852539); //object(meshfence1_lan) (11) CreateDynamicObject(4100,2274.57006836,-1528.06640625,27.59892273,0.00000000,0.00000000,48.73535156); //object(meshfence1_lan) (12) CreateDynamicObject(4100,2274.91162109,-1513.91394043,27.57666969,0.00000000,0.00000000,48.73535156); //object(meshfence1_lan) (13) CreateDynamicObject(325,2299.87402344,-1508.39221191,26.20632935,0.00000000,0.00000000,0.00000000); //object(1) CreateDynamicObject(325,2295.94873047,-1508.38269043,26.21988678,0.00000000,0.00000000,0.00000000); //object(2) CreateDynamicObject(970,2303.17529297,-1496.88476562,24.13663101,0.45678711,335.99914551,271.20343018); //object(fencesmallb) (1) CreateDynamicObject(970,2303.25488281,-1505.22692871,25.72889709,359.99731445,334.24682617,270.24914551); //object(fencesmallb) (2) CreateDynamicObject(970,2292.77294922,-1496.84020996,24.16898155,359.32135010,334.24328613,268.16979980); //object(fencesmallb) (3) CreateDynamicObject(970,2292.64306641,-1505.31799316,25.63962173,1.76266479,331.98086548,271.18466187); //object(fencesmallb) (4) CreateDynamicObject(970,2303.24291992,-1501.01770020,25.02043152,0.00000000,0.00000000,90.50000000); //object(fencesmallb) (5) CreateDynamicObject(970,2292.77832031,-1501.15649414,25.19210625,0.00000000,0.00000000,90.49987793); //object(fencesmallb) (6) CreateDynamicObject(970,2324.98632812,-1510.53955078,25.47189331,0.00000000,0.00000000,180.49987793); //object(fencesmallb) (7) CreateDynamicObject(970,2314.08618164,-1510.44287109,26.32557106,0.00000000,0.00000000,180.49987793); //object(fencesmallb) (8) CreateDynamicObject(970,2318.60839844,-1510.46252441,26.31603241,0.00000000,0.00000000,180.49987793); //object(fencesmallb) (9) CreateDynamicObject(970,2329.77392578,-1506.97009277,26.39523125,0.00000000,0.00000000,180.49987793); //object(fencesmallb) (10) CreateDynamicObject(970,2325.42016602,-1506.99011230,26.39523125,0.00000000,0.00000000,180.49987793); //object(fencesmallb) (11) CreateDynamicObject(970,2320.95336914,-1507.00231934,26.39523125,0.00000000,0.00000000,180.49987793); //object(fencesmallb) (12) CreateDynamicObject(970,2316.47729492,-1507.05249023,26.39523125,0.00000000,0.00000000,180.49987793); //object(fencesmallb) (13) CreateDynamicObject(970,2312.06689453,-1507.08276367,26.42330360,0.00000000,0.00000000,180.49987793); //object(fencesmallb) (14) CreateDynamicObject(4100,2276.65673828,-1500.43115234,25.25576973,14.86514282,346.80059814,219.93161011); //object(meshfence1_lan) (14) CreateDynamicObject(1557,2311.72949219,-1510.25402832,25.84375000,0.00000000,0.00000000,90.25000000); //object(gen_doorext19) (1) CreateDynamicObject(1557,2311.72973633,-1507.22204590,25.83787537,0.00000000,0.00000000,269.50000000); //object(gen_doorext19) (2) CreateDynamicObject(1257,2308.23852539,-1559.16833496,18.76250076,339.50000000,0.00000000,94.25000000); //object(bustopm) (1) CreateDynamicObject(1231,2306.07714844,-1507.95031738,28.57584000,0.00000000,0.00000000,0.00000000); //object(streetlamp2) (1) CreateDynamicObject(1231,2289.25024414,-1508.33251953,28.58375931,0.00000000,0.00000000,289.00000000); //object(streetlamp2) (2) CreateDynamicObject(1215,2327.58569336,-1506.99438477,26.40807343,0.00000000,0.00000000,0.00000000); //object(bollardlight) (1) CreateDynamicObject(1215,2323.16552734,-1506.98376465,26.40807343,0.00000000,0.00000000,0.00000000); //object(bollardlight) (2) CreateDynamicObject(1215,2318.68676758,-1507.05786133,26.40807343,0.00000000,0.00000000,0.00000000); //object(bollardlight) (3) CreateDynamicObject(1215,2314.26562500,-1507.17871094,26.40219879,0.00000000,0.00000000,0.00000000); //object(bollardlight) (4) CreateDynamicObject(1215,2327.65991211,-1510.55566406,25.53479958,0.00000000,0.00000000,0.00000000); //object(bollardlight) (5) CreateDynamicObject(1215,2321.79882812,-1510.56176758,25.68479729,0.00000000,0.00000000,0.00000000); //object(bollardlight) (6) CreateDynamicObject(1215,2316.32934570,-1510.47778320,26.40480804,0.00000000,0.00000000,0.00000000); //object(bollardlight) (7) CreateDynamicObject(970,2330.10278320,-1510.52087402,24.09450531,1.74060059,330.48504639,181.48507690); //object(fencesmallb) (15)