[Plugin] [DEV] .NET for SA:MP (VB.NET, C#)
#41

Visual basic is a horrible language in my opinion. I prefer the method of {} and ;

And visual basic, when programming windows forms, is extremely basic - you are limited to what you can do compared to C#.

This looks very interesting though, would love to try it out!
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#42

Alpha 3 changelog
===================
- Added: New callback OnPlayerText.
- Added: More advanced C# example.
- Added: SAMP.Vector3 for SAMP.Player positions
- Added: New HTML API documentation
- Added: Function to get the wrapper version.
- Changed: Made SAMP.Player.playerStore internal, replaced with a SAMP.Player.getAllPlayers() function
- Fixed: 'Assembly does not have an entry point' notices.
- Fixed: Colours changed from 'int' to 'uint'.
- Fixed: SAMP.Timer data NullReferenceException.
- Fixed: Wrapper version wasn't correct.
- Fixed: Player instance would be deleted before Script's OnPlayerDisconnect was called.
- Removed: Alpha dialog on connect, replaced with small clientmessage. The 5 player limit remains, however.
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#43

Thanks and if people wants a semi short tutorial on these visit here.

But they won't tell you much, just the comparison between both VB.NET and C# so you could choose what you need and a few examples.
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#44

Can't wait!
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#45

Alpha 3 released.

See first post for download link.
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#46

http://img.torrents.kg/images/nYf86351.png

what is it? (see warning)
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#47

Quote:
Originally Posted by sooky
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It just couldn't find netAPI.dll in SDK/API folder, I'm sure.

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#48

A few more suggestions:
  • Weapon struct with ID, Name and Ammo variables and static string IDToName(int ID) function and const int weapons eg. const int Minigun = 38;
  • IEnumerable Weapons variable of Player with Add(Weapon weap), Remove(Weapon weap) and Clear() functions
Thanks
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#49

Does this work for the latest samp 0.3c?
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#50

Quote:
Originally Posted by yass0016
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Does this work for the latest samp 0.3c?
Yes, it most probably does cause this was released after 0.3c was released.
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#51

it develop? or plugin dead?
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#52

Sorry guys for the huge delay, real life stuff was getting in the way.

Beta 1 is on the way, and has a HUGE amount of new features.
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#53

any development progress?
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#54

Hello!

A long time since my last login where...


This plugin was a light at the end of the tunnel,

Jay, I have to thank you because for a long time I felt difficult to restart developing some new things to my SA:MP Server because when you are used to work on a daily basis with oop languages you get stuck when you open a file with millions of lines.

You saved my server.

Keep it up, looking for a new release.

Thank you,
Whiteagle
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#55

Maybe include C++ too?
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#56

uhm the default pawn language has got the c++ language...
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#57

Quote:
Originally Posted by Momo5000
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uhm the default pawn language has got the c++ language...
Not completely, you don't use new HAITHERE;, in C++ do you? You do something like int Haithere; or something like that.
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#58

The future of this modification is uncertain for a number of issues that don't include coding.
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#59

The release of this project here has been discontinued due to forum policy and the fact this plugin I guess, could be deemed "pointless" in one's definition. Moderators; feel free to delete/close this thread.
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#60

Quote:
Originally Posted by jaymac407
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The release of this project here has been discontinued due to forum policy and the fact this plugin I guess, could be deemed "pointless" in one's definition. Moderators; feel free to delete/close this thread.
No, leave it mods! This can probly help people!
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